Xing, Junliang
Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent
Xu, Hang, Li, Kai, Liu, Bingyun, Fu, Haobo, Fu, Qiang, Xing, Junliang, Cheng, Jian
Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. It decomposes the total regret into counterfactual regrets, utilizing local regret minimization algorithms, such as Regret Matching (RM) or RM+, to minimize them. Recent research establishes a connection between Online Mirror Descent (OMD) and RM+, paving the way for an optimistic variant PRM+ and its extension PCFR+. However, PCFR+ assigns uniform weights for each iteration when determining regrets, leading to substantial regrets when facing dominated actions. This work explores minimizing weighted counterfactual regret with optimistic OMD, resulting in a novel CFR variant PDCFR+. It integrates PCFR+ and Discounted CFR (DCFR) in a principled manner, swiftly mitigating negative effects of dominated actions and consistently leveraging predictions to accelerate convergence. Theoretical analyses prove that PDCFR+ converges to a Nash equilibrium, particularly under distinct weighting schemes for regrets and average strategies. Experimental results demonstrate PDCFR+'s fast convergence in common imperfect-information games. The code is available at https://github.com/rpSebastian/PDCFRPlus.
Not All Tasks Are Equally Difficult: Multi-Task Deep Reinforcement Learning with Dynamic Depth Routing
He, Jinmin, Li, Kai, Zang, Yifan, Fu, Haobo, Fu, Qiang, Xing, Junliang, Cheng, Jian
Multi-task reinforcement learning endeavors to accomplish a set of different tasks with a single policy. To enhance data efficiency by sharing parameters across multiple tasks, a common practice segments the network into distinct modules and trains a routing network to recombine these modules into task-specific policies. However, existing routing approaches employ a fixed number of modules for all tasks, neglecting that tasks with varying difficulties commonly require varying amounts of knowledge. This work presents a Dynamic Depth Routing (D2R) framework, which learns strategic skipping of certain intermediate modules, thereby flexibly choosing different numbers of modules for each task. Under this framework, we further introduce a ResRouting method to address the issue of disparate routing paths between behavior and target policies during off-policy training. In addition, we design an automatic route-balancing mechanism to encourage continued routing exploration for unmastered tasks without disturbing the routing of mastered ones. We conduct extensive experiments on various robotics manipulation tasks in the Meta-World benchmark, where D2R achieves state-of-the-art performance with significantly improved learning efficiency.
MMTSA: Multimodal Temporal Segment Attention Network for Efficient Human Activity Recognition
Gao, Ziqi, Wang, Yuntao, Chen, Jianguo, Xing, Junliang, Patel, Shwetak, Liu, Xin, Shi, Yuanchun
Multimodal sensors provide complementary information to develop accurate machine-learning methods for human activity recognition (HAR), but introduce significantly higher computational load, which reduces efficiency. This paper proposes an efficient multimodal neural architecture for HAR using an RGB camera and inertial measurement units (IMUs) called Multimodal Temporal Segment Attention Network (MMTSA). MMTSA first transforms IMU sensor data into a temporal and structure-preserving gray-scale image using the Gramian Angular Field (GAF), representing the inherent properties of human activities. MMTSA then applies a multimodal sparse sampling method to reduce data redundancy. Lastly, MMTSA adopts an inter-segment attention module for efficient multimodal fusion. Using three well-established public datasets, we evaluated MMTSA's effectiveness and efficiency in HAR. Results show that our method achieves superior performance improvements 11.13% of cross-subject F1-score on the MMAct dataset than the previous state-of-the-art (SOTA) methods. The ablation study and analysis suggest that MMTSA's effectiveness in fusing multimodal data for accurate HAR. The efficiency evaluation on an edge device showed that MMTSA achieved significantly better accuracy, lower computational load, and lower inference latency than SOTA methods.
Unified Single-Stage Transformer Network for Efficient RGB-T Tracking
Xia, Jianqiang, Shi, DianXi, Song, Ke, Song, Linna, Wang, XiaoLei, Jin, Songchang, Zhou, Li, Cheng, Yu, Jin, Lei, Zhu, Zheng, Li, Jianan, Wang, Gang, Xing, Junliang, Zhao, Jian
Most existing RGB-T tracking networks extract modality features in a separate manner, which lacks interaction and mutual guidance between modalities. This limits the network's ability to adapt to the diverse dual-modality appearances of targets and the dynamic relationships between the modalities. Additionally, the three-stage fusion tracking paradigm followed by these networks significantly restricts the tracking speed. To overcome these problems, we propose a unified single-stage Transformer RGB-T tracking network, namely USTrack, which unifies the above three stages into a single ViT (Vision Transformer) backbone with a dual embedding layer through self-attention mechanism. With this structure, the network can extract fusion features of the template and search region under the mutual interaction of modalities. Simultaneously, relation modeling is performed between these features, efficiently obtaining the search region fusion features with better target-background discriminability for prediction. Furthermore, we introduce a novel feature selection mechanism based on modality reliability to mitigate the influence of invalid modalities for prediction, further improving the tracking performance. Extensive experiments on three popular RGB-T tracking benchmarks demonstrate that our method achieves new state-of-the-art performance while maintaining the fastest inference speed 84.2FPS. In particular, MPR/MSR on the short-term and long-term subsets of VTUAV dataset increased by 11.1$\%$/11.7$\%$ and 11.3$\%$/9.7$\%$.
PMAA: A Progressive Multi-scale Attention Autoencoder Model for High-performance Cloud Removal from Multi-temporal Satellite Imagery
Zou, Xuechao, Li, Kai, Xing, Junliang, Tao, Pin, Cui, Yachao
Satellite imagery analysis plays a pivotal role in remote sensing; however, information loss due to cloud cover significantly impedes its application. Although existing deep cloud removal models have achieved notable outcomes, they scarcely consider contextual information. This study introduces a high-performance cloud removal architecture, termed Progressive Multi-scale Attention Autoencoder (PMAA), which concurrently harnesses global and local information to construct robust contextual dependencies using a novel Multi-scale Attention Module (MAM) and a novel Local Interaction Module (LIM). PMAA establishes long-range dependencies of multi-scale features using MAM and modulates the reconstruction of fine-grained details utilizing LIM, enabling simultaneous representation of fine- and coarse-grained features at the same level. With the help of diverse and multi-scale features, PMAA consistently outperforms the previous state-of-the-art model CTGAN on two benchmark datasets. Moreover, PMAA boasts considerable efficiency advantages, with only 0.5% and 14.6% of the parameters and computational complexity of CTGAN, respectively. These comprehensive results underscore PMAA's potential as a lightweight cloud removal network suitable for deployment on edge devices to accomplish large-scale cloud removal tasks. Our source code and pre-trained models are available at https://github.com/XavierJiezou/PMAA.
DiffCR: A Fast Conditional Diffusion Framework for Cloud Removal from Optical Satellite Images
Zou, Xuechao, Li, Kai, Xing, Junliang, Zhang, Yu, Wang, Shiying, Jin, Lei, Tao, Pin
Optical satellite images are a critical data source; however, cloud cover often compromises their quality, hindering image applications and analysis. Consequently, effectively removing clouds from optical satellite images has emerged as a prominent research direction. While recent advancements in cloud removal primarily rely on generative adversarial networks, which may yield suboptimal image quality, diffusion models have demonstrated remarkable success in diverse image-generation tasks, showcasing their potential in addressing this challenge. This paper presents a novel framework called DiffCR, which leverages conditional guided diffusion with deep convolutional networks for high-performance cloud removal for optical satellite imagery. Specifically, we introduce a decoupled encoder for conditional image feature extraction, providing a robust color representation to ensure the close similarity of appearance information between the conditional input and the synthesized output. Moreover, we propose a novel and efficient time and condition fusion block within the cloud removal model to accurately simulate the correspondence between the appearance in the conditional image and the target image at a low computational cost. Extensive experimental evaluations on two commonly used benchmark datasets demonstrate that DiffCR consistently achieves state-of-the-art performance on all metrics, with parameter and computational complexities amounting to only 5.1% and 5.4%, respectively, of those previous best methods. The source code, pre-trained models, and all the experimental results will be publicly available at https://github.com/XavierJiezou/DiffCR upon the paper's acceptance of this work.
Shuffled Autoregression For Motion Interpolation
Huang, Shuo, Jia, Jia, Yang, Zongxin, Wang, Wei, Wu, Haozhe, Yang, Yi, Xing, Junliang
This work aims to provide a deep-learning solution for the motion interpolation task. Previous studies solve it with geometric weight functions. Some other works propose neural networks for different problem settings with consecutive pose sequences as input. However, motion interpolation is a more complex problem that takes isolated poses (e.g., only one start pose and one end pose) as input. When applied to motion interpolation, these deep learning methods have limited performance since they do not leverage the flexible dependencies between interpolation frames as the original geometric formulas do. To realize this interpolation characteristic, we propose a novel framework, referred to as \emph{Shuffled AutoRegression}, which expands the autoregression to generate in arbitrary (shuffled) order and models any inter-frame dependencies as a directed acyclic graph. We further propose an approach to constructing a particular kind of dependency graph, with three stages assembled into an end-to-end spatial-temporal motion Transformer. Experimental results on one of the current largest datasets show that our model generates vivid and coherent motions from only one start frame to one end frame and outperforms competing methods by a large margin. The proposed model is also extensible to multiple keyframes' motion interpolation tasks and other areas' interpolation.
L2E: Learning to Exploit Your Opponent
Wu, Zhe, Li, Kai, Zhao, Enmin, Xu, Hang, Zhang, Meng, Fu, Haobo, An, Bo, Xing, Junliang
Opponent modeling is essential to exploit sub-optimal opponents in strategic interactions. Most previous works focus on building explicit models to directly predict the opponents' styles or strategies, which require a large amount of data to train the model and lack adaptability to unknown opponents. In this work, we propose a novel Learning to Exploit (L2E) framework for implicit opponent modeling. L2E acquires the ability to exploit opponents by a few interactions with different opponents during training, thus can adapt to new opponents with unknown styles during testing quickly. We propose a novel opponent strategy generation algorithm that produces effective opponents for training automatically. We evaluate L2E on two poker games and one grid soccer game, which are the commonly used benchmarks for opponent modeling. Comprehensive experimental results indicate that L2E quickly adapts to diverse styles of unknown opponents.
OpenHoldem: An Open Toolkit for Large-Scale Imperfect-Information Game Research
Li, Kai, Xu, Hang, Zhang, Meng, Zhao, Enmin, Wu, Zhe, Xing, Junliang, Huang, Kaiqi
Owning to the unremitting efforts by a few institutes, significant progress has recently been made in designing superhuman AIs in No-limit Texas Hold'em (NLTH), the primary testbed for large-scale imperfect-information game research. However, it remains challenging for new researchers to study this problem since there are no standard benchmarks for comparing with existing methods, which seriously hinders further developments in this research area. In this work, we present OpenHoldem, an integrated toolkit for large-scale imperfect-information game research using NLTH. OpenHoldem makes three main contributions to this research direction: 1) a standardized evaluation protocol for thoroughly evaluating different NLTH AIs, 2) three publicly available strong baselines for NLTH AI, and 3) an online testing platform with easy-to-use APIs for public NLTH AI evaluation. We have released OpenHoldem at http://holdem.ia.ac.cn/, hoping it facilitates further studies on the unsolved theoretical and computational issues in this area and cultivate crucial research problems like opponent modeling, large-scale equilibrium-finding, and human-computer interactive learning.
Cooperative Multi-Agent Policy Gradients with Sub-optimal Demonstration
Peng, Peixi, Xing, Junliang, Pang, Lu
Many reality tasks such as robot coordination can be naturally modelled as multi-agent cooperative system where the rewards are sparse. This paper focuses on learning decentralized policies for such tasks using sub-optimal demonstration. To learn the multi-agent cooperation effectively and tackle the sub-optimality of demonstration, a self-improving learning method is proposed: On the one hand, the centralized state-action values are initialized by the demonstration and updated by the learned decentralized policy to improve the sub-optimality. On the other hand, the Nash Equilibrium are found by the current state-action value and are used as a guide to learn the policy. The proposed method is evaluated on the combat RTS games which requires a high level of multi-agent cooperation. Extensive experimental results on various combat scenarios demonstrate that the proposed method can learn multi-agent cooperation effectively. It significantly outperforms many state-of-the-art demonstration based approaches.