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Collaborating Authors

 Xie, Junfei


Distributed Multi-Agent Reinforcement Learning with One-hop Neighbors and Compute Straggler Mitigation

arXiv.org Artificial Intelligence

Most multi-agent reinforcement learning (MARL) methods are limited in the scale of problems they can handle. With increasing numbers of agents, the number of training iterations required to find the optimal behaviors increases exponentially due to the exponentially growing joint state and action spaces. This paper tackles this limitation by introducing a scalable MARL method called Distributed multi-Agent Reinforcement Learning with One-hop Neighbors (DARL1N). DARL1N is an off-policy actor-critic method that addresses the curse of dimensionality by restricting information exchanges among the agents to one-hop neighbors when representing value and policy functions. Each agent optimizes its value and policy functions over a one-hop neighborhood, significantly reducing the learning complexity, yet maintaining expressiveness by training with varying neighbor numbers and states. This structure allows us to formulate a distributed learning framework to further speed up the training procedure. Distributed computing systems, however, contain straggler compute nodes, which are slow or unresponsive due to communication bottlenecks, software or hardware problems. To mitigate the detrimental straggler effect, we introduce a novel coded distributed learning architecture, which leverages coding theory to improve the resilience of the learning system to stragglers. Comprehensive experiments show that DARL1N significantly reduces training time without sacrificing policy quality and is scalable as the number of agents increases. Moreover, the coded distributed learning architecture improves training efficiency in the presence of stragglers.


Landing Trajectory Prediction for UAS Based on Generative Adversarial Network

arXiv.org Artificial Intelligence

Models for trajectory prediction are an essential component of many advanced air mobility studies. These models help aircraft detect conflict and plan avoidance maneuvers, which is especially important in Unmanned Aircraft systems (UAS) landing management due to the congested airspace near vertiports. In this paper, we propose a landing trajectory prediction model for UAS based on Generative Adversarial Network (GAN). The GAN is a prestigious neural network that has been developed for many years. In previous research, GAN has achieved many state-of-the-art results in many generation tasks. The GAN consists of one neural network generator and a neural network discriminator. Because of the learning capacity of the neural networks, the generator is capable to understand the features of the sample trajectory. The generator takes the previous trajectory as input and outputs some random status of a flight. According to the results of the experiences, the proposed model can output more accurate predictions than the baseline method(GMR) in various datasets. To evaluate the proposed model, we also create a real UAV landing dataset that includes more than 2600 trajectories of drone control manually by real pilots.