Xiao, Qing
How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies
Ran, Zihe, Li, Xiyu, Xiao, Qing, Fan, Xianzhe, Li, Franklin Mingzhe, Wang, Yanyun, Lu, Zhicong
As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these players with mobile games remain underexamined. This study addresses this gap by investigating how BLV users experience mobile games with varying accessibility levels. Through interviews with 32 experienced BLV mobile players, we explore their perceptions, challenges, and strategies for engaging with mobile games. Our findings reveal that BLV players turn to mobile games to alleviate boredom, achieve a sense of accomplishment, and build social connections, but face barriers depending on the game's accessibility level. We also compare mobile games to other forms of gaming, highlighting the relative advantages of mobile games, such as the inherent accessibility of smartphones. This study contributes to understanding BLV mobile gaming experiences and provides insights for enhancing accessible mobile game design.
Minion: A Technology Probe for Resolving Value Conflicts through Expert-Driven and User-Driven Strategies in AI Companion Applications
Fan, Xianzhe, Xiao, Qing, Zhou, Xuhui, Su, Yuran, Lu, Zhicong, Sap, Maarten, Shen, Hong
AI companions based on large language models can role-play and converse very naturally. When value conflicts arise between the AI companion and the user, it may offend or upset the user. Yet, little research has examined such conflicts. We first conducted a formative study that analyzed 151 user complaints about conflicts with AI companions, providing design implications for our study. Based on these, we created Minion, a technology probe to help users resolve human-AI value conflicts. Minion applies a user-empowerment intervention method that provides suggestions by combining expert-driven and user-driven conflict resolution strategies. We conducted a technology probe study, creating 40 value conflict scenarios on Character.AI and Talkie. 22 participants completed 274 tasks and successfully resolved conflicts 94.16% of the time. We summarize user responses, preferences, and needs in resolving value conflicts, and propose design implications to reduce conflicts and empower users to resolve them more effectively.
Retrieval Instead of Fine-tuning: A Retrieval-based Parameter Ensemble for Zero-shot Learning
Jin, Pengfei, Shu, Peng, Kim, Sekeun, Xiao, Qing, Song, Sifan, Chen, Cheng, Liu, Tianming, Li, Xiang, Li, Quanzheng
Foundation models have become a cornerstone in deep learning, with techniques like Low-Rank Adaptation (LoRA) offering efficient fine-tuning of large models. Similarly, methods such as Retrieval-Augmented Generation (RAG), which leverage vectorized databases, have further improved model performance by grounding outputs in external information. While these approaches have demonstrated notable success, they often require extensive training or labeled data, which can limit their adaptability in resource-constrained environments. To address these challenges, we introduce Retrieval-based Parameter Ensemble (RPE), a new method that creates a vectorized database of LoRAs, enabling efficient retrieval and application of model adaptations to new tasks. RPE minimizes the need for extensive training and eliminates the requirement for labeled data, making it particularly effective for zero-shot learning. Additionally, RPE is well-suited for privacy-sensitive domains like healthcare, as it modifies model parameters without accessing raw data. When applied to tasks such as medical report generation and image segmentation, RPE not only proved effective but also surpassed supervised fine-tuning methods in certain cases, highlighting its potential to enhance both computational efficiency and privacy in deep learning applications.
Exploring Energy-based Language Models with Different Architectures and Training Methods for Speech Recognition
Liu, Hong, Lv, Zhaobiao, Ou, Zhijian, Zhao, Wenbo, Xiao, Qing
Energy-based language models (ELMs) parameterize an unnormalized distribution for natural sentences and are radically different from popular autoregressive language models (ALMs). As an important application, ELMs have been successfully used as a means for calculating sentence scores in speech recognition, but they all use less-modern CNN or LSTM networks. The recent progress in Transformer networks and large pretrained models such as BERT and GPT2 opens new possibility to further advancing ELMs. In this paper, we explore different architectures of energy functions and different training methods to investigate the capabilities of ELMs in rescoring for speech recognition, all using large pretrained models as backbones.