Xi, Wei
Ten Challenging Problems in Federated Foundation Models
Fan, Tao, Gu, Hanlin, Cao, Xuemei, Chan, Chee Seng, Chen, Qian, Chen, Yiqiang, Feng, Yihui, Gu, Yang, Geng, Jiaxiang, Luo, Bing, Liu, Shuoling, Ong, Win Kent, Ren, Chao, Shao, Jiaqi, Sun, Chuan, Tang, Xiaoli, Tae, Hong Xi, Tong, Yongxin, Wei, Shuyue, Wu, Fan, Xi, Wei, Xu, Mingcong, Yang, He, Yang, Xin, Yan, Jiangpeng, Yu, Hao, Yu, Han, Zhang, Teng, Zhang, Yifei, Zhang, Xiaojin, Zheng, Zhenzhe, Fan, Lixin, Yang, Qiang
Federated Foundation Models (FedFMs) represent a distributed learning paradigm that fuses general competences of foundation models as well as privacy-preserving capabilities of federated learning. This combination allows the large foundation models and the small local domain models at the remote clients to learn from each other in a teacher-student learning setting. This paper provides a comprehensive summary of the ten challenging problems inherent in FedFMs, encompassing foundational theory, utilization of private data, continual learning, unlearning, Non-IID and graph data, bidirectional knowledge transfer, incentive mechanism design, game mechanism design, model watermarking, and efficiency. The ten challenging problems manifest in five pivotal aspects: ``Foundational Theory," which aims to establish a coherent and unifying theoretical framework for FedFMs. ``Data," addressing the difficulties in leveraging domain-specific knowledge from private data while maintaining privacy; ``Heterogeneity," examining variations in data, model, and computational resources across clients; ``Security and Privacy," focusing on defenses against malicious attacks and model theft; and ``Efficiency," highlighting the need for improvements in training, communication, and parameter efficiency. For each problem, we offer a clear mathematical definition on the objective function, analyze existing methods, and discuss the key challenges and potential solutions. This in-depth exploration aims to advance the theoretical foundations of FedFMs, guide practical implementations, and inspire future research to overcome these obstacles, thereby enabling the robust, efficient, and privacy-preserving FedFMs in various real-world applications.
FedFixer: Mitigating Heterogeneous Label Noise in Federated Learning
Ji, Xinyuan, Zhu, Zhaowei, Xi, Wei, Gadyatskaya, Olga, Song, Zilong, Cai, Yong, Liu, Yang
Federated Learning (FL) heavily depends on label quality for its performance. However, the label distribution among individual clients is always both noisy and heterogeneous. The high loss incurred by client-specific samples in heterogeneous label noise poses challenges for distinguishing between client-specific and noisy label samples, impacting the effectiveness of existing label noise learning approaches. To tackle this issue, we propose FedFixer, where the personalized model is introduced to cooperate with the global model to effectively select clean client-specific samples. In the dual models, updating the personalized model solely at a local level can lead to overfitting on noisy data due to limited samples, consequently affecting both the local and global models' performance. To mitigate overfitting, we address this concern from two perspectives. Firstly, we employ a confidence regularizer to alleviate the impact of unconfident predictions caused by label noise. Secondly, a distance regularizer is implemented to constrain the disparity between the personalized and global models. We validate the effectiveness of FedFixer through extensive experiments on benchmark datasets. The results demonstrate that FedFixer can perform well in filtering noisy label samples on different clients, especially in highly heterogeneous label noise scenarios.
Ground-Fusion: A Low-cost Ground SLAM System Robust to Corner Cases
Yin, Jie, Li, Ang, Xi, Wei, Yu, Wenxian, Zou, Danping
We introduce Ground-Fusion, a low-cost sensor fusion simultaneous localization and mapping (SLAM) system for ground vehicles. Our system features efficient initialization, effective sensor anomaly detection and handling, real-time dense color mapping, and robust localization in diverse environments. We tightly integrate RGB-D images, inertial measurements, wheel odometer and GNSS signals within a factor graph to achieve accurate and reliable localization both indoors and outdoors. To ensure successful initialization, we propose an efficient strategy that comprises three different methods: stationary, visual, and dynamic, tailored to handle diverse cases. Furthermore, we develop mechanisms to detect sensor anomalies and degradation, handling them adeptly to maintain system accuracy. Our experimental results on both public and self-collected datasets demonstrate that Ground-Fusion outperforms existing low-cost SLAM systems in corner cases. We release the code and datasets at https://github.com/SJTU-ViSYS/Ground-Fusion.
UFDA: Universal Federated Domain Adaptation with Practical Assumptions
Liu, Xinhui, Chen, Zhenghao, Zhou, Luping, Xu, Dong, Xi, Wei, Bai, Gairui, Zhao, Yihan, Zhao, Jizhong
Conventional Federated Domain Adaptation (FDA) approaches usually demand an abundance of assumptions, which makes them significantly less feasible for real-world situations and introduces security hazards. This paper relaxes the assumptions from previous FDAs and studies a more practical scenario named Universal Federated Domain Adaptation (UFDA). It only requires the black-box model and the label set information of each source domain, while the label sets of different source domains could be inconsistent, and the target-domain label set is totally blind. Towards a more effective solution for our newly proposed UFDA scenario, we propose a corresponding methodology called Hot-Learning with Contrastive Label Disambiguation (HCLD). It particularly tackles UFDA's domain shifts and category gaps problems by using one-hot outputs from the black-box models of various source domains. Moreover, to better distinguish the shared and unknown classes, we further present a cluster-level strategy named Mutual-Voting Decision (MVD) to extract robust consensus knowledge across peer classes from both source and target domains. Extensive experiments on three benchmark datasets demonstrate that our method achieves comparable performance for our UFDA scenario with much fewer assumptions, compared to previous methodologies with comprehensive additional assumptions.
Meta Generative Flow Networks with Personalization for Task-Specific Adaptation
Ji, Xinyuan, Zhang, Xu, Xi, Wei, Wang, Haozhi, Gadyatskaya, Olga, Li, Yinchuan
Multi-task reinforcement learning and meta-reinforcement learning have been developed to quickly adapt to new tasks, but they tend to focus on tasks with higher rewards and more frequent occurrences, leading to poor performance on tasks with sparse rewards. To address this issue, GFlowNets can be integrated into meta-learning algorithms (GFlowMeta) by leveraging the advantages of GFlowNets on tasks with sparse rewards. However, GFlowMeta suffers from performance degradation when encountering heterogeneous transitions from distinct tasks. To overcome this challenge, this paper proposes a personalized approach named pGFlowMeta, which combines task-specific personalized policies with a meta policy. Each personalized policy balances the loss on its personalized task and the difference from the meta policy, while the meta policy aims to minimize the average loss of all tasks. The theoretical analysis shows that the algorithm converges at a sublinear rate. Extensive experiments demonstrate that the proposed algorithm outperforms state-of-the-art reinforcement learning algorithms in discrete environments.
Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play
Xi, Wei, Zhang, Yongxin, Xiao, Changnan, Huang, Xuefeng, Deng, Shihong, Liang, Haowei, Chen, Jie, Sun, Peng
Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the observation spaces and the action spaces can be completely different across stages. We study a two-stage strategy card game Legends of Code and Magic and propose an end-to-end policy to address the difficulties that arise in multi-stage game. We also propose an optimistic smooth fictitious play algorithm to find the Nash Equilibrium for the two-player game. Our approach wins double championships of COG2022 competition. Extensive studies verify and show the advancement of our approach.