Wang, Ziwei
MP-GUI: Modality Perception with MLLMs for GUI Understanding
Wang, Ziwei, Chen, Weizhi, Yang, Leyang, Zhou, Sheng, Zhao, Shengchu, Zhan, Hanbei, Jin, Jiongchao, Li, Liangcheng, Shao, Zirui, Bu, Jiajun
Graphical user interface (GUI) has become integral to modern society, making it crucial to be understood for human-centric systems. However, unlike natural images or documents, GUIs comprise artificially designed graphical elements arranged to convey specific semantic meanings. Current multi-modal large language models (MLLMs) already proficient in processing graphical and textual components suffer from hurdles in GUI understanding due to the lack of explicit spatial structure modeling. Moreover, obtaining high-quality spatial structure data is challenging due to privacy issues and noisy environments. To address these challenges, we present MP-GUI, a specially designed MLLM for GUI understanding. MP-GUI features three precisely specialized perceivers to extract graphical, textual, and spatial modalities from the screen as GUI-tailored visual clues, with spatial structure refinement strategy and adaptively combined via a fusion gate to meet the specific preferences of different GUI understanding tasks. To cope with the scarcity of training data, we also introduce a pipeline for automatically data collecting. Extensive experiments demonstrate that MP-GUI achieves impressive results on various GUI understanding tasks with limited data.
UniGoal: Towards Universal Zero-shot Goal-oriented Navigation
Yin, Hang, Xu, Xiuwei, Zhao, Lingqing, Wang, Ziwei, Zhou, Jie, Lu, Jiwen
In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall pipeline and fails to generalize across different types of goal. Towards the aim of universal zero-shot navigation, we propose a uniform graph representation to unify different goals, including object category, instance image and text description. We also convert the observation of agent into an online maintained scene graph. With this consistent scene and goal representation, we preserve most structural information compared with pure text and are able to leverage LLM for explicit graph-based reasoning. Specifically, we conduct graph matching between the scene graph and goal graph at each time instant and propose different strategies to generate long-term goal of exploration according to different matching states. The agent first iteratively searches subgraph of goal when zero-matched. With partial matching, the agent then utilizes coordinate projection and anchor pair alignment to infer the goal location. Finally scene graph correction and goal verification are applied for perfect matching. We also present a blacklist mechanism to enable robust switch between stages. Extensive experiments on several benchmarks show that our UniGoal achieves state-of-the-art zero-shot performance on three studied navigation tasks with a single model, even outperforming task-specific zero-shot methods and supervised universal methods.
MoManipVLA: Transferring Vision-language-action Models for General Mobile Manipulation
Wu, Zhenyu, Zhou, Yuheng, Xu, Xiuwei, Wang, Ziwei, Yan, Haibin
Mobile manipulation is the fundamental challenge for robotics to assist humans with diverse tasks and environments in everyday life. However, conventional mobile manipulation approaches often struggle to generalize across different tasks and environments because of the lack of large-scale training. In contrast, recent advances in vision-language-action (VLA) models have shown impressive generalization capabilities, but these foundation models are developed for fixed-base manipulation tasks. Therefore, we propose an efficient policy adaptation framework named MoManipVLA to transfer pre-trained VLA models of fix-base manipulation to mobile manipulation, so that high generalization ability across tasks and environments can be achieved in mobile manipulation policy. Specifically, we utilize pre-trained VLA models to generate waypoints of the end-effector with high generalization ability. We design motion planning objectives for the mobile base and the robot arm, which aim at maximizing the physical feasibility of the trajectory. Finally, we present an efficient bi-level objective optimization framework for trajectory generation, where the upper-level optimization predicts waypoints for base movement to enhance the manipulator policy space, and the lower-level optimization selects the optimal end-effector trajectory to complete the manipulation task. In this way, MoManipVLA can adjust the position of the robot base in a zero-shot manner, thus making the waypoints predicted from the fixed-base VLA models feasible. Extensive experimental results on OVMM and the real world demonstrate that MoManipVLA achieves a 4.2% higher success rate than the state-of-the-art mobile manipulation, and only requires 50 training cost for real world deployment due to the strong generalization ability in the pre-trained VLA models.
Spatial Distillation based Distribution Alignment (SDDA) for Cross-Headset EEG Classification
Liu, Dingkun, Li, Siyang, Wang, Ziwei, Li, Wei, Wu, Dongrui
A non-invasive brain-computer interface (BCI) enables direct interaction between the user and external devices, typically via electroencephalogram (EEG) signals. However, decoding EEG signals across different headsets remains a significant challenge due to differences in the number and locations of the electrodes. To address this challenge, we propose a spatial distillation based distribution alignment (SDDA) approach for heterogeneous cross-headset transfer in non-invasive BCIs. SDDA uses first spatial distillation to make use of the full set of electrodes, and then input/feature/output space distribution alignments to cope with the significant differences between the source and target domains. To our knowledge, this is the first work to use knowledge distillation in cross-headset transfers. Extensive experiments on six EEG datasets from two BCI paradigms demonstrated that SDDA achieved superior performance in both offline unsupervised domain adaptation and online supervised domain adaptation scenarios, consistently outperforming 10 classical and state-of-the-art transfer learning algorithms.
Multi-View Contrastive Network (MVCNet) for Motor Imagery Classification
Wang, Ziwei, Li, Siyang, Chen, Xiaoqing, Li, Wei, Wu, Dongrui
Objective: An electroencephalography (EEG)-based brain-computer interface (BCI) serves as a direct communication pathway between the human brain and an external device. While supervised learning has been extensively explored for motor imagery (MI) EEG classification, small data quantity has been a key factor limiting the performance of deep feature learning. Methods: This paper proposes a knowledge-driven time-space-frequency based multi-view contrastive network (MVCNet) for MI EEG decoding in BCIs. MVCNet integrates knowledge from the time, space, and frequency domains into the training process through data augmentations from multiple views, fostering more discriminative feature learning of the characteristics of EEG data. We introduce a cross-view contrasting module to learn from different augmented views and a cross-model contrasting module to enhance the consistency of features extracted between knowledge-guided and data-driven models. Results: The combination of EEG data augmentation strategies was systematically investigated for more informative supervised contrastive learning. Experiments on four public MI datasets and three different architectures demonstrated that MVCNet outperformed 10 existing approaches. Significance: Our approach can significantly boost EEG classification performance beyond designated networks, showcasing the potential to enhance the feature learning process for better EEG decoding.
Text-guided Sparse Voxel Pruning for Efficient 3D Visual Grounding
Guo, Wenxuan, Xu, Xiuwei, Wang, Ziwei, Feng, Jianjiang, Zhou, Jie, Lu, Jiwen
In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture. Inspired by the success of multi-level fully sparse convolutional architecture in 3D object detection, we aim to build a new 3D visual grounding framework following this technical route. However, as in 3D visual grounding task the 3D scene representation should be deeply interacted with text features, sparse convolution-based architecture is inefficient for this interaction due to the large amount of voxel features. To this end, we propose text-guided pruning (TGP) and completion-based addition (CBA) to deeply fuse 3D scene representation and text features in an efficient way by gradual region pruning and target completion. Specifically, TGP iteratively sparsifies the 3D scene representation and thus efficiently interacts the voxel features with text features by cross-attention. To mitigate the affect of pruning on delicate geometric information, CBA adaptively fixes the over-pruned region by voxel completion with negligible computational overhead. Compared with previous single-stage methods, our method achieves top inference speed and surpasses previous fastest method by 100\% FPS. Our method also achieves state-of-the-art accuracy even compared with two-stage methods, with $+1.13$ lead of Acc@0.5 on ScanRefer, and $+2.6$ and $+3.2$ leads on NR3D and SR3D respectively. The code is available at \href{https://github.com/GWxuan/TSP3D}{https://github.com/GWxuan/TSP3D}.
LLM-KT: Aligning Large Language Models with Knowledge Tracing using a Plug-and-Play Instruction
Wang, Ziwei, Zhou, Jie, Chen, Qin, Zhang, Min, Jiang, Bo, Zhou, Aimin, Bai, Qinchun, He, Liang
The knowledge tracing (KT) problem is an extremely important topic in personalized education, which aims to predict whether students can correctly answer the next question based on their past question-answer records. Prior work on this task mainly focused on learning the sequence of behaviors based on the IDs or textual information. However, these studies usually fail to capture students' sufficient behavioral patterns without reasoning with rich world knowledge about questions. In this paper, we propose a large language models (LLMs)-based framework for KT, named \texttt{\textbf{LLM-KT}}, to integrate the strengths of LLMs and traditional sequence interaction models. For task-level alignment, we design Plug-and-Play instruction to align LLMs with KT, leveraging LLMs' rich knowledge and powerful reasoning capacity. For modality-level alignment, we design the plug-in context and sequence to integrate multiple modalities learned by traditional methods. To capture the long context of history records, we present a plug-in context to flexibly insert the compressed context embedding into LLMs using question-specific and concept-specific tokens. Furthermore, we introduce a plug-in sequence to enhance LLMs with sequence interaction behavior representation learned by traditional sequence models using a sequence adapter. Extensive experiments show that \texttt{\textbf{LLM-KT}} obtains state-of-the-art performance on four typical datasets by comparing it with approximately 20 strong baselines.
Learning Quadrupedal Robot Locomotion for Narrow Pipe Inspection
Guo, Jing, Wang, Ziwei, Bai, Weibang
Various pipes are extensively used in both industrial settings and daily life, but the pipe inspection especially those with narrow sizes are still very challenging with tremendous time and manufacturing consumed. Quadrupedal robots, inspired from patrol dogs, can be a substitution of traditional solutions but always suffer from navigation and locomotion difficulties. In this paper, we introduce a Reinforcement Learning (RL) based method to train a policy enabling the quadrupedal robots to cross narrow pipes adaptively. A new privileged visual information and a new reward function are defined to tackle the problems. Experiments on both simulation and real world scenarios were completed, demonstrated that the proposed method can achieve the pipe-crossing task even with unexpected obstacles inside.
T-TIME: Test-Time Information Maximization Ensemble for Plug-and-Play BCIs
Li, Siyang, Wang, Ziwei, Luo, Hanbin, Ding, Lieyun, Wu, Dongrui
Objective: An electroencephalogram (EEG)-based brain-computer interface (BCI) enables direct communication between the human brain and a computer. Due to individual differences and non-stationarity of EEG signals, such BCIs usually require a subject-specific calibration session before each use, which is time-consuming and user-unfriendly. Transfer learning (TL) has been proposed to shorten or eliminate this calibration, but existing TL approaches mainly consider offline settings, where all unlabeled EEG trials from the new user are available. Methods: This paper proposes Test-Time Information Maximization Ensemble (T-TIME) to accommodate the most challenging online TL scenario, where unlabeled EEG data from the new user arrive in a stream, and immediate classification is performed. T-TIME initializes multiple classifiers from the aligned source data. When an unlabeled test EEG trial arrives, T-TIME first predicts its labels using ensemble learning, and then updates each classifier by conditional entropy minimization and adaptive marginal distribution regularization. Our code is publicized. Results: Extensive experiments on three public motor imagery based BCI datasets demonstrated that T-TIME outperformed about 20 classical and state-of-the-art TL approaches. Significance: To our knowledge, this is the first work on test time adaptation for calibration-free EEG-based BCIs, making plug-and-play BCIs possible.
AnyBimanual: Transferring Unimanual Policy for General Bimanual Manipulation
Lu, Guanxing, Yu, Tengbo, Deng, Haoyuan, Chen, Season Si, Tang, Yansong, Wang, Ziwei
Performing general language-conditioned bimanual manipulation tasks is of great importance for many applications ranging from household service to industrial assembly. However, collecting bimanual manipulation data is expensive due to the high-dimensional action space, which poses challenges for conventional methods to handle general bimanual manipulation tasks. In contrast, unimanual policy has recently demonstrated impressive generalizability across a wide range of tasks because of scaled model parameters and training data, which can provide sharable manipulation knowledge for bimanual systems. To this end, we propose a plug-and-play method named AnyBimanual, which transfers pre-trained unimanual policy to general bimanual manipulation policy with few bimanual demonstrations. Specifically, we first introduce a skill manager to dynamically schedule the skill representations discovered from pre-trained unimanual policy for bimanual manipulation tasks, which linearly combines skill primitives with task-oriented compensation to represent the bimanual manipulation instruction. To mitigate the observation discrepancy between unimanual and bimanual systems, we present a visual aligner to generate soft masks for visual embedding of the workspace, which aims to align visual input of unimanual policy model for each arm with those during pretraining stage. AnyBimanual shows superiority on 12 simulated tasks from RLBench2 with a sizable 12.67% improvement in success rate over previous methods. Experiments on 9 real-world tasks further verify its practicality with an average success rate of 84.62%.