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Collaborating Authors

 Wang, Xiaoming


Deep Rib Fracture Instance Segmentation and Classification from CT on the RibFrac Challenge

arXiv.org Artificial Intelligence

Rib fractures are a common and potentially severe injury that can be challenging and labor-intensive to detect in CT scans. While there have been efforts to address this field, the lack of large-scale annotated datasets and evaluation benchmarks has hindered the development and validation of deep learning algorithms. To address this issue, the RibFrac Challenge was introduced, providing a benchmark dataset of over 5,000 rib fractures from 660 CT scans, with voxel-level instance mask annotations and diagnosis labels for four clinical categories (buckle, nondisplaced, displaced, or segmental). The challenge includes two tracks: a detection (instance segmentation) track evaluated by an FROC-style metric and a classification track evaluated by an F1-style metric. During the MICCAI 2020 challenge period, 243 results were evaluated, and seven teams were invited to participate in the challenge summary. The analysis revealed that several top rib fracture detection solutions achieved performance comparable or even better than human experts. Nevertheless, the current rib fracture classification solutions are hardly clinically applicable, which can be an interesting area in the future. As an active benchmark and research resource, the data and online evaluation of the RibFrac Challenge are available at the challenge website. As an independent contribution, we have also extended our previous internal baseline by incorporating recent advancements in large-scale pretrained networks and point-based rib segmentation techniques. The resulting FracNet+ demonstrates competitive performance in rib fracture detection, which lays a foundation for further research and development in AI-assisted rib fracture detection and diagnosis.


Style Generation in Robot Calligraphy with Deep Generative Adversarial Networks

arXiv.org Artificial Intelligence

Robot calligraphy is an emerging exploration of artificial intelligence in the fields of art and education. Traditional calligraphy generation researches mainly focus on methods such as tool-based image processing, generative models, and style transfer. Unlike the English alphabet, the number of Chinese characters is tens of thousands, which leads to difficulties in the generation of a style consistent Chinese calligraphic font with over 6000 characters. Due to the lack of high-quality data sets, formal definitions of calligraphy knowledge, and scientific art evaluation methods, The results generated are frequently of low quality and falls short of professional-level requirements. To address the above problem, this paper proposes an automatic calligraphy generation model based on deep generative adversarial networks (deepGAN) that can generate style calligraphy fonts with professional standards. The key highlights of the proposed method include: (1) The datasets use a high-precision calligraphy synthesis method to ensure its high quality and sufficient quantity; (2) Professional calligraphers are invited to conduct a series of Turing tests to evaluate the gap between model generation results and human artistic level; (3) Experimental results indicate that the proposed model is the state-of-the-art among current calligraphy generation methods. The Turing tests and similarity evaluations validate the effectiveness of the proposed method.


GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content

arXiv.org Artificial Intelligence

The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gaming videos are transmitted to customers' client devices from cloud servers, algorithms that can monitor distorted video quality without having any reference video available are desirable tools. However, creating No-Reference Video Quality Assessment (NR VQA) models that can accurately predict the quality of streaming gaming videos rendered by computer graphics engines is a challenging problem, since gaming content generally differs statistically from naturalistic videos, often lacks detail, and contains many smooth regions. Until recently, the problem has been further complicated by the lack of adequate subjective quality databases of mobile gaming content. We have created a new gaming-specific NR VQA model called the Gaming Video Quality Evaluator (GAMIVAL), which combines and leverages the advantages of spatial and temporal gaming distorted scene statistics models, a neural noise model, and deep semantic features. Using a support vector regression (SVR) as a regressor, GAMIVAL achieves superior performance on the new LIVE-Meta Mobile Cloud Gaming (LIVE-Meta MCG) video quality database.