Wang, Xiaolong
Expressive Whole-Body Control for Humanoid Robots
Cheng, Xuxin, Ji, Yandong, Chen, Junming, Yang, Ruihan, Yang, Ge, Wang, Xiaolong
Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method Expressive Whole-Body Control (Exbody) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.
CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation
Wang, Jun, Qin, Yuzhe, Kuang, Kaiming, Korkmaz, Yigit, Gurumoorthy, Akhilan, Su, Hao, Wang, Xiaolong
We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real-world dexterous manipulation tasks. More details can be found at https://cyber-demo.github.io
Reasoning in Conversation: Solving Subjective Tasks through Dialogue Simulation for Large Language Models
Wang, Xiaolong, Wang, Yile, Zhang, Yuanchi, Luo, Fuwen, Li, Peng, Sun, Maosong, Liu, Yang
Large Language Models (LLMs) have achieved remarkable performance in objective tasks such as open-domain question answering and mathematical reasoning, which can often be solved through recalling learned factual knowledge or chain-of-thought style reasoning. However, we find that the performance of LLMs in subjective tasks is still unsatisfactory, such as metaphor recognition, dark humor detection, etc. Compared to objective tasks, subjective tasks focus more on interpretation or emotional response rather than a universally accepted reasoning pathway. Based on the characteristics of the tasks and the strong dialogue-generation capabilities of LLMs, we propose RiC (Reasoning in Conversation), a method that focuses on solving subjective tasks through dialogue simulation. The motivation of RiC is to mine useful contextual information by simulating dialogues instead of supplying chain-of-thought style rationales, thereby offering potential useful knowledge behind dialogues for giving the final answers. We evaluate both API-based and open-source LLMs including GPT-4, ChatGPT, and OpenChat across twelve tasks. Experimental results show that RiC can yield significant improvement compared with various baselines.
DexTouch: Learning to Seek and Manipulate Objects with Tactile Dexterity
Lee, Kang-Won, Qin, Yuzhe, Wang, Xiaolong, Lim, Soo-Chul
The sense of touch is an essential ability for skillfully performing a variety of tasks, providing the capacity to search and manipulate objects without relying on visual information. Extensive research has been conducted over time to apply these human tactile abilities to robots. In this paper, we introduce a multi-finger robot system designed to search for and manipulate objects using the sense of touch without relying on visual information. Randomly located target objects are searched using tactile sensors, and the objects are manipulated for tasks that mimic daily-life. The objective of the study is to endow robots with human-like tactile capabilities. To achieve this, binary tactile sensors are implemented on one side of the robot hand to minimize the Sim2Real gap. Training the policy through reinforcement learning in simulation and transferring the trained policy to the real environment, we demonstrate that object search and manipulation using tactile sensors is possible even in an environment without vision information. In addition, an ablation study was conducted to analyze the effect of tactile information on manipulative tasks. Our project page is available at https://lee-kangwon.github.io/dextouch/
GenSim: Generating Robotic Simulation Tasks via Large Language Models
Wang, Lirui, Ling, Yiyang, Yuan, Zhecheng, Shridhar, Mohit, Bao, Chen, Qin, Yuzhe, Wang, Bailin, Xu, Huazhe, Wang, Xiaolong
Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See the project website (https://liruiw.github.io/gensim) for code, demos, and videos.
Learning to (Learn at Test Time)
Sun, Yu, Li, Xinhao, Dalal, Karan, Hsu, Chloe, Koyejo, Sanmi, Guestrin, Carlos, Wang, Xiaolong, Hashimoto, Tatsunori, Chen, Xinlei
We reformulate the problem of supervised learning as learning to learn with two nested loops (i.e. The inner loop learns on each individual instance with self-supervision before final prediction. The outer loop learns the self-supervised task used by the inner loop, such that its final prediction improves. Our inner loop turns out to be equivalent to linear attention when the inner-loop learner is only a linear model, and to self-attention when it is a kernel estimator. For practical comparison with linear or self-attention layers, we replace each of them in a transformer with an inner loop, so our outer loop is equivalent to training the architecture. When each inner-loop learner is a neural network, our approach vastly outperforms transformers with linear attention on ImageNet from 224 224 raw pixels in both accuracy and FLOPs, while (regular) transformers cannot run. Test-time training (TTT) is an algorithmic framework for machine learning. The core idea is that each test instance defines its own learning problem, with its own target of generalization (Sun et al., 2020). Since the test instance comes without its label, TTT is performed with a self-supervised task such as reconstruction. Performance should improve on this particular instance for the selfsupervised task, because that is the objective optimized by TTT. But will such a process lead to better performance for the main task we actually care about? If improvement for a self-supervised task transfers to a given main task, we say the two tasks are aligned (Sun et al., 2020). In prior work, task alignment has been an art, combining ingenuity with trial and error (Gandelsman et al., 2022; Wang et al., 2023). Crucially, the amount of ingenuity in task design does not scale with more data and compute.
Open X-Embodiment: Robotic Learning Datasets and RT-X Models
Collaboration, Open X-Embodiment, Padalkar, Abhishek, Pooley, Acorn, Mandlekar, Ajay, Jain, Ajinkya, Tung, Albert, Bewley, Alex, Herzog, Alex, Irpan, Alex, Khazatsky, Alexander, Rai, Anant, Singh, Anikait, Garg, Animesh, Brohan, Anthony, Raffin, Antonin, Wahid, Ayzaan, Burgess-Limerick, Ben, Kim, Beomjoon, Schölkopf, Bernhard, Ichter, Brian, Lu, Cewu, Xu, Charles, Finn, Chelsea, Xu, Chenfeng, Chi, Cheng, Huang, Chenguang, Chan, Christine, Pan, Chuer, Fu, Chuyuan, Devin, Coline, Driess, Danny, Pathak, Deepak, Shah, Dhruv, Büchler, Dieter, Kalashnikov, Dmitry, Sadigh, Dorsa, Johns, Edward, Ceola, Federico, Xia, Fei, Stulp, Freek, Zhou, Gaoyue, Sukhatme, Gaurav S., Salhotra, Gautam, Yan, Ge, Schiavi, Giulio, Kahn, Gregory, Su, Hao, Fang, Hao-Shu, Shi, Haochen, Amor, Heni Ben, Christensen, Henrik I, Furuta, Hiroki, Walke, Homer, Fang, Hongjie, Mordatch, Igor, Radosavovic, Ilija, Leal, Isabel, Liang, Jacky, Abou-Chakra, Jad, Kim, Jaehyung, Peters, Jan, Schneider, Jan, Hsu, Jasmine, Bohg, Jeannette, Bingham, Jeffrey, Wu, Jiajun, Wu, Jialin, Luo, Jianlan, Gu, Jiayuan, Tan, Jie, Oh, Jihoon, Malik, Jitendra, Booher, Jonathan, Tompson, Jonathan, Yang, Jonathan, Lim, Joseph J., Silvério, João, Han, Junhyek, Rao, Kanishka, Pertsch, Karl, Hausman, Karol, Go, Keegan, Gopalakrishnan, Keerthana, Goldberg, Ken, Byrne, Kendra, Oslund, Kenneth, Kawaharazuka, Kento, Zhang, Kevin, Rana, Krishan, Srinivasan, Krishnan, Chen, Lawrence Yunliang, Pinto, Lerrel, Fei-Fei, Li, Tan, Liam, Ott, Lionel, Lee, Lisa, Tomizuka, Masayoshi, Spero, Max, Du, Maximilian, Ahn, Michael, Zhang, Mingtong, Ding, Mingyu, Srirama, Mohan Kumar, Sharma, Mohit, Kim, Moo Jin, Kanazawa, Naoaki, Hansen, Nicklas, Heess, Nicolas, Joshi, Nikhil J, Suenderhauf, Niko, Di Palo, Norman, Shafiullah, Nur Muhammad Mahi, Mees, Oier, Kroemer, Oliver, Sanketi, Pannag R, Wohlhart, Paul, Xu, Peng, Sermanet, Pierre, Sundaresan, Priya, Vuong, Quan, Rafailov, Rafael, Tian, Ran, Doshi, Ria, Martín-Martín, Roberto, Mendonca, Russell, Shah, Rutav, Hoque, Ryan, Julian, Ryan, Bustamante, Samuel, Kirmani, Sean, Levine, Sergey, Moore, Sherry, Bahl, Shikhar, Dass, Shivin, Sonawani, Shubham, Song, Shuran, Xu, Sichun, Haldar, Siddhant, Adebola, Simeon, Guist, Simon, Nasiriany, Soroush, Schaal, Stefan, Welker, Stefan, Tian, Stephen, Dasari, Sudeep, Belkhale, Suneel, Osa, Takayuki, Harada, Tatsuya, Matsushima, Tatsuya, Xiao, Ted, Yu, Tianhe, Ding, Tianli, Davchev, Todor, Zhao, Tony Z., Armstrong, Travis, Darrell, Trevor, Jain, Vidhi, Vanhoucke, Vincent, Zhan, Wei, Zhou, Wenxuan, Burgard, Wolfram, Chen, Xi, Wang, Xiaolong, Zhu, Xinghao, Li, Xuanlin, Lu, Yao, Chebotar, Yevgen, Zhou, Yifan, Zhu, Yifeng, Xu, Ying, Wang, Yixuan, Bisk, Yonatan, Cho, Yoonyoung, Lee, Youngwoon, Cui, Yuchen, Wu, Yueh-Hua, Tang, Yujin, Zhu, Yuke, Li, Yunzhu, Iwasawa, Yusuke, Matsuo, Yutaka, Xu, Zhuo, Cui, Zichen Jeff
Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website $\href{https://robotics-transformer-x.github.io}{\text{robotics-transformer-x.github.io}}$.
Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis
Hu, Yafei, Xie, Quanting, Jain, Vidhi, Francis, Jonathan, Patrikar, Jay, Keetha, Nikhil, Kim, Seungchan, Xie, Yaqi, Zhang, Tianyi, Zhao, Shibo, Chong, Yu Quan, Wang, Chen, Sycara, Katia, Johnson-Roberson, Matthew, Batra, Dhruv, Wang, Xiaolong, Scherer, Sebastian, Kira, Zsolt, Xia, Fei, Bisk, Yonatan
Building general-purpose robots that can operate seamlessly, in any environment, with any object, and utilizing various skills to complete diverse tasks has been a long-standing goal in Artificial Intelligence. Unfortunately, however, most existing robotic systems have been constrained - having been designed for specific tasks, trained on specific datasets, and deployed within specific environments. These systems usually require extensively-labeled data, rely on task-specific models, have numerous generalization issues when deployed in real-world scenarios, and struggle to remain robust to distribution shifts. Motivated by the impressive open-set performance and content generation capabilities of web-scale, large-capacity pre-trained models (i.e., foundation models) in research fields such as Natural Language Processing (NLP) and Computer Vision (CV), we devote this survey to exploring (i) how these existing foundation models from NLP and CV can be applied to the field of robotics, and also exploring (ii) what a robotics-specific foundation model would look like. We begin by providing an overview of what constitutes a conventional robotic system and the fundamental barriers to making it universally applicable. Next, we establish a taxonomy to discuss current work exploring ways to leverage existing foundation models for robotics and develop ones catered to robotics. Finally, we discuss key challenges and promising future directions in using foundation models for enabling general-purpose robotic systems. We encourage readers to view our living GitHub repository of resources, including papers reviewed in this survey as well as related projects and repositories for developing foundation models for robotics.
Harmonic Mobile Manipulation
Yang, Ruihan, Kim, Yejin, Kembhavi, Aniruddha, Wang, Xiaolong, Ehsani, Kiana
Recent advancements in robotics have enabled robots to navigate complex scenes or manipulate diverse objects independently. However, robots are still impotent in many household tasks requiring coordinated behaviors such as opening doors. The factorization of navigation and manipulation, while effective for some tasks, fails in scenarios requiring coordinated actions. To address this challenge, we introduce, HarmonicMM, an end-to-end learning method that optimizes both navigation and manipulation, showing notable improvement over existing techniques in everyday tasks. This approach is validated in simulated and real-world environments and adapts to novel unseen settings without additional tuning. Our contributions include a new benchmark for mobile manipulation and the successful deployment in a real unseen apartment, demonstrating the potential for practical indoor robot deployment in daily life. More results are on our project site: https://rchalyang.github.io/HarmonicMM/
Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing
Yuan, Ying, Che, Haichuan, Qin, Yuzhe, Huang, Binghao, Yin, Zhao-Heng, Lee, Kang-Won, Wu, Yi, Lim, Soo-Chul, Wang, Xiaolong
Executing contact-rich manipulation tasks necessitates the fusion of tactile and visual feedback. However, the distinct nature of these modalities poses significant challenges. In this paper, we introduce a system that leverages visual and tactile sensory inputs to enable dexterous in-hand manipulation. Specifically, we propose Robot Synesthesia, a novel point cloud-based tactile representation inspired by human tactile-visual synesthesia. This approach allows for the simultaneous and seamless integration of both sensory inputs, offering richer spatial information and facilitating better reasoning about robot actions. The method, trained in a simulated environment and then deployed to a real robot, is applicable to various in-hand object rotation tasks. Comprehensive ablations are performed on how the integration of vision and touch can improve reinforcement learning and Sim2Real performance. Our project page is available at https://yingyuan0414.github.io/visuotactile/ .