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Collaborating Authors

 Wang, Siwei


Deep Incomplete Multi-view Clustering with Distribution Dual-Consistency Recovery Guidance

arXiv.org Artificial Intelligence

Multi-view clustering leverages complementary representations from diverse sources to enhance performance. However, real-world data often suffer incomplete cases due to factors like privacy concerns and device malfunctions. A key challenge is effectively utilizing available instances to recover missing views. Existing methods frequently overlook the heterogeneity among views during recovery, leading to significant distribution discrepancies between recovered and true data. Additionally, many approaches focus on cross-view correlations, neglecting insights from intra-view reliable structure and cross-view clustering structure. To address these issues, we propose BURG, a novel method for incomplete multi-view clustering with distriBution dUal-consistency Recovery Guidance. We treat each sample as a distinct category and perform cross-view distribution transfer to predict the distribution space of missing views. To compensate for the lack of reliable category information, we design a dual-consistency guided recovery strategy that includes intra-view alignment guided by neighbor-aware consistency and cross-view alignment guided by prototypical consistency. Extensive experiments on benchmarks demonstrate the superiority of BURG in the incomplete multi-view scenario.


COLA: A Scalable Multi-Agent Framework For Windows UI Task Automation

arXiv.org Artificial Intelligence

With the rapid advancements in Large Language Models (LLMs), an increasing number of studies have leveraged LLMs as the cognitive core of agents to address complex task decision-making challenges. Specially, recent research has demonstrated the potential of LLM-based agents on automating Windows GUI operations. However, existing methodologies exhibit two critical challenges: (1) static agent architectures fail to dynamically adapt to the heterogeneous requirements of OS-level tasks, leading to inadequate scenario generalization;(2) the agent workflows lack fault tolerance mechanism, necessitating complete process re-execution for UI agent decision error. To address these limitations, we introduce \textit{COLA}, a collaborative multi-agent framework for automating Windows UI operations. In this framework, a scenario-aware agent Task Scheduler decomposes task requirements into atomic capability units, dynamically selects the optimal agent from a decision agent pool, effectively responds to the capability requirements of diverse scenarios. The decision agent pool supports plug-and-play expansion for enhanced flexibility. In addition, we design a memory unit equipped to all agents for their self-evolution. Furthermore, we develop an interactive backtracking mechanism that enables human to intervene to trigger state rollbacks for non-destructive process repair. Our experimental results on the GAIA benchmark demonstrates that the \textit{COLA} framework achieves state-of-the-art performance with an average score of 31.89\%, significantly outperforming baseline approaches without web API integration. Ablation studies further validate the individual contributions of our dynamic scheduling. The code is available at https://github.com/Alokia/COLA-demo.


Learning with Limited Shared Information in Multi-agent Multi-armed Bandit

arXiv.org Artificial Intelligence

Multi-agent multi-armed bandit (MAMAB) is a classic collaborative learning model and has gained much attention in recent years. However, existing studies do not consider the case where an agent may refuse to share all her information with others, e.g., when some of the data contains personal privacy. In this paper, we propose a novel limited shared information multi-agent multi-armed bandit (LSI-MAMAB) model in which each agent only shares the information that she is willing to share, and propose the Balanced-ETC algorithm to help multiple agents collaborate efficiently with limited shared information. Our analysis shows that Balanced-ETC is asymptotically optimal and its average regret (on each agent) approaches a constant when there are sufficient agents involved. Moreover, to encourage agents to participate in this collaborative learning, an incentive mechanism is proposed to make sure each agent can benefit from the collaboration system. Finally, we present experimental results to validate our theoretical results.


Efficient and Optimal Policy Gradient Algorithm for Corrupted Multi-armed Bandits

arXiv.org Artificial Intelligence

In this paper, we consider the stochastic multi-armed bandits problem with adversarial corruptions, where the random rewards of the arms are partially modified by an adversary to fool the algorithm. We apply the policy gradient algorithm SAMBA to this setting, and show that it is computationally efficient, and achieves a state-of-the-art $O(K\log T/\Delta) + O(C/\Delta)$ regret upper bound, where $K$ is the number of arms, $C$ is the unknown corruption level, $\Delta$ is the minimum expected reward gap between the best arm and other ones, and $T$ is the time horizon. Compared with the best existing efficient algorithm (e.g., CBARBAR), whose regret upper bound is $O(K\log^2 T/\Delta) + O(C)$, we show that SAMBA reduces one $\log T$ factor in the regret bound, while maintaining the corruption-dependent term to be linear with $C$. This is indeed asymptotically optimal. We also conduct simulations to demonstrate the effectiveness of SAMBA, and the results show that SAMBA outperforms existing baselines.


Continuous K-Max Bandits

arXiv.org Artificial Intelligence

We study the $K$-Max combinatorial multi-armed bandits problem with continuous outcome distributions and weak value-index feedback: each base arm has an unknown continuous outcome distribution, and in each round the learning agent selects $K$ arms, obtains the maximum value sampled from these $K$ arms as reward and observes this reward together with the corresponding arm index as feedback. This setting captures critical applications in recommendation systems, distributed computing, server scheduling, etc. The continuous $K$-Max bandits introduce unique challenges, including discretization error from continuous-to-discrete conversion, non-deterministic tie-breaking under limited feedback, and biased estimation due to partial observability. Our key contribution is the computationally efficient algorithm DCK-UCB, which combines adaptive discretization with bias-corrected confidence bounds to tackle these challenges. For general continuous distributions, we prove that DCK-UCB achieves a $\widetilde{\mathcal{O}}(T^{3/4})$ regret upper bound, establishing the first sublinear regret guarantee for this setting. Furthermore, we identify an important special case with exponential distributions under full-bandit feedback. In this case, our proposed algorithm MLE-Exp enables $\widetilde{\mathcal{O}}(\sqrt{T})$ regret upper bound through maximal log-likelihood estimation, achieving near-minimax optimality.


Offline Learning for Combinatorial Multi-armed Bandits

arXiv.org Artificial Intelligence

The combinatorial multi-armed bandit (CMAB) is a fundamental sequential decision-making framework, extensively studied over the past decade. However, existing work primarily focuses on the online setting, overlooking the substantial costs of online interactions and the readily available offline datasets. To overcome these limitations, we introduce Off-CMAB, the first offline learning framework for CMAB. Central to our framework is the combinatorial lower confidence bound (CLCB) algorithm, which combines pessimistic reward estimations with combinatorial solvers. To characterize the quality of offline datasets, we propose two novel data coverage conditions and prove that, under these conditions, CLCB achieves a near-optimal suboptimality gap, matching the theoretical lower bound up to a logarithmic factor. We validate Off-CMAB through practical applications, including learning to rank, large language model (LLM) caching, and social influence maximization, showing its ability to handle nonlinear reward functions, general feedback models, and out-of-distribution action samples that excludes optimal or even feasible actions. Extensive experiments on synthetic and real-world datasets further highlight the superior performance of CLCB.


FullStack Bench: Evaluating LLMs as Full Stack Coders

arXiv.org Artificial Intelligence

As the capabilities of code large language models (LLMs) continue to expand, their applications across diverse code intelligence domains are rapidly increasing. However, most existing datasets only evaluate limited application domains. To address this gap, we have developed a comprehensive code evaluation dataset FullStack Bench focusing on full-stack programming, which encompasses a wide range of application domains (e.g., basic programming, data analysis, software engineering, mathematics, and machine learning). Besides, to assess multilingual programming capabilities, in FullStack Bench, we design real-world instructions and corresponding unit test cases from 16 widely-used programming languages to reflect real-world usage scenarios rather than simple translations. Moreover, we also release an effective code sandbox execution tool (i.e., SandboxFusion) supporting various programming languages and packages to evaluate the performance of our FullStack Bench efficiently. Comprehensive experimental results on our FullStack Bench demonstrate the necessity and effectiveness of our FullStack Bench and SandboxFusion.


Combinatorial Rising Bandit

arXiv.org Machine Learning

Combinatorial online learning is a fundamental task to decide the optimal combination of base arms in sequential interactions with systems providing uncertain rewards, which is applicable to diverse domains such as robotics, social advertising, network routing and recommendation systems. In real-world scenarios, we often observe rising rewards, where the selection of a base arm not only provides an instantaneous reward but also contributes to the enhancement of future rewards, {\it e.g.}, robots enhancing proficiency through practice and social influence strengthening in the history of successful recommendations. To address this, we introduce the problem of combinatorial rising bandit to minimize policy regret and propose a provably efficient algorithm, called Combinatorial Rising Upper Confidence Bound (CRUCB), of which regret upper bound is close to a regret lower bound. To the best of our knowledge, previous studies do not provide a sub-linear regret lower bound, making it impossible to assess the efficiency of their algorithms. However, we provide the sub-linear regret lower bound for combinatorial rising bandit and show that CRUCB is provably efficient by showing that the regret upper bound is close to the regret lower bound. In addition, we empirically demonstrate the effectiveness and superiority of CRUCB not only in synthetic environments but also in realistic applications of deep reinforcement learning.


InfiBench: Evaluating the Question-Answering Capabilities of Code Large Language Models

arXiv.org Artificial Intelligence

Large Language Models for code (code LLMs) have witnessed tremendous progress in recent years. With the rapid development of code LLMs, many popular evaluation benchmarks, such as HumanEval, DS-1000, and MBPP, have emerged to measure the performance of code LLMs with a particular focus on code generation tasks. However, they are insufficient to cover the full range of expected capabilities of code LLMs, which span beyond code generation to answering diverse coding-related questions. To fill this gap, we propose InfiBench, the first large-scale freeform question-answering (QA) benchmark for code to our knowledge, comprising 234 carefully selected high-quality Stack Overflow questions that span across 15 programming languages. InfiBench uses four types of model-free automatic metrics to evaluate response correctness where domain experts carefully concretize the criterion for each question. We conduct a systematic evaluation for over 100 latest code LLMs on InfiBench, leading to a series of novel and insightful findings. Our detailed analyses showcase potential directions for further advancement of code LLMs. InfiBench is fully open source and continuously expanding to foster more scientific and systematic practices for code LLM evaluation.


Combinatorial Multivariant Multi-Armed Bandits with Applications to Episodic Reinforcement Learning and Beyond

arXiv.org Artificial Intelligence

We introduce a novel framework of combinatorial multi-armed bandits (CMAB) with multivariant and probabilistically triggering arms (CMAB-MT), where the outcome of each arm is a $d$-dimensional multivariant random variable and the feedback follows a general arm triggering process. Compared with existing CMAB works, CMAB-MT not only enhances the modeling power but also allows improved results by leveraging distinct statistical properties for multivariant random variables. For CMAB-MT, we propose a general 1-norm multivariant and triggering probability-modulated smoothness condition, and an optimistic CUCB-MT algorithm built upon this condition. Our framework can include many important problems as applications, such as episodic reinforcement learning (RL) and probabilistic maximum coverage for goods distribution, all of which meet the above smoothness condition and achieve matching or improved regret bounds compared to existing works. Through our new framework, we build the first connection between the episodic RL and CMAB literature, by offering a new angle to solve the episodic RL through the lens of CMAB, which may encourage more interactions between these two important directions.