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Collaborating Authors

 Verma, Sagar


1st Workshop on Maritime Computer Vision (MaCVi) 2023: Challenge Results

arXiv.org Artificial Intelligence

The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.


MAPEL: Multi-Agent Pursuer-Evader Learning using Situation Report

arXiv.org Artificial Intelligence

In this paper, we consider a territory guarding game involving pursuers, evaders and a target in an environment that contains obstacles. The goal of the evaders is to capture the target, while that of the pursuers is to capture the evaders before they reach the target. All the agents have limited sensing range and can only detect each other when they are in their observation space. We focus on the challenge of effective cooperation between agents of a team. Finding exact solutions for such multi-agent systems is difficult because of the inherent complexity. We present Multi-Agent Pursuer-Evader Learning (MAPEL), a class of algorithms that use spatio-temporal graph representation to learn structured cooperation. The key concept is that the learning takes place in a decentralized manner and agents use situation report updates to learn about the whole environment from each others' partial observations. We use Recurrent Neural Networks (RNNs) to parameterize the spatio-temporal graph. An agent in MAPEL only updates all the other agents if an opponent or the target is inside its observation space by using situation report. We present two methods for cooperation via situation report update: a) Peer-to-Peer Situation Report (P2PSR) and b) Ring Situation Report (RSR). We present a detailed analysis of how these two cooperation methods perform when the number of agents in the game are increased. We provide empirical results to show how agents cooperate under these two methods.


Multi Label Restricted Boltzmann Machine for Non-Intrusive Load Monitoring

arXiv.org Machine Learning

Increasing population indicates that energy demands need to be managed in the residential sector. Prior studies have reflected that the customers tend to reduce a significant amount of energy consumption if they are provided with appliance-level feedback. This observation has increased the relevance of load monitoring in today's tech-savvy world. Most of the previously proposed solutions claim to perform load monitoring without intrusion, but they are not completely non-intrusive. These methods require historical appliance-level data for training the model for each of the devices. This data is gathered by putting a sensor on each of the appliances present in the home which causes intrusion in the building. Some recent studies have proposed that if we frame Non-Intrusive Load Monitoring (NILM) as a multi-label classification problem, the need for appliance-level data can be avoided. In this paper, we propose Multi-label Restricted Boltzmann Machine(ML-RBM) for NILM and report an experimental evaluation of proposed and state-of-the-art techniques.