Goto

Collaborating Authors

 Usher, Jeffrey


FIRE: Infrastructure for Experience-Based Systems with Common Sense

AAAI Conferences

We believe that the flexibility and robustness of common sense reasoning comes from analogical reasoning, learning, and generalization operating over massive amounts of experience. Million-fact knowledge bases are a good starting point, but are likely to be orders of magnitude smaller, in terms of ground facts, than will be needed to achieve human-like common sense reasoning. This paper describes the FIRE reasoning engine which we have built to experiment with this approach. We discuss its knowledge base organization, including coarse-coding via mentions and a persistent TMS to achieve efficient retrieval while respecting the logical environment formed by contexts and their relationships in the KB. We describe its stratified reasoning organization, which supports both reflexive reasoning (Ask, Query) and deliberative reasoning (Solve, HTN planner). Analogical reasoning, learning, and generalization are supported as part of reflexive reasoning. To show the utility of these ideas, we describe how they are used in the Companion cognitive architecture, which has been used in a variety of reasoning and learning experiments.


Sketch Worksheets: A Sketch-Based Educational Software System

AAAI Conferences

Intelligent tutoring systems and learning environments can provide important benefits for education, but few have been developed for heavily spatial domains. One bottleneck has been the lack of rich models of visual and conceptual processing in sketch understanding, so that what students draw can be interpreted in a human-like way. This paper describes Sketch Worksheets, a form of sketch-based educational software that mimics aspects of pencil and paper worksheets commonly found in classrooms, but provides on-the-spot feedback and support for richer off-line assessments. The basic architecture of sketch worksheets is described, including an authoring environment that allows non-developers to create them and a coach that uses analogy to compare student and instructor sketches as a means to provide feedback. A pilot experiment where sketch worksheets were used successfully in a college geoscience class in Fall 2009 is summarized to show the potential of the idea.


Qualitative Spatial Reasoning about Sketch Maps

AI Magazine

Sketch maps are an important spatial representation used in many geospatial-reasoning tasks. This article describes techniques we have developed that enable software to perform humanlike reasoning about sketch maps. We illustrate the utility of these techniques in the context of nuSketch Battlespace, a research system that has been successfully used in a variety of experiments. After an overview of the nuSketch approach and nuSketch Battlespace, we outline the representations of glyphs and sketches and the nuSketch spatial reasoning architecture.


Qualitative Spatial Reasoning about Sketch Maps

AI Magazine

Sketch maps are an important spatial representation used in many geospatial-reasoning tasks. This article describes techniques we have developed that enable software to perform humanlike reasoning about sketch maps. We illustrate the utility of these techniques in the context of nuSketch Battlespace, a research system that has been successfully used in a variety of experiments. After an overview of the nuSketch approach and nuSketch Battlespace, we outline the representations of glyphs and sketches and the nuSketch spatial reasoning architecture. We describe the use of qualitative topology and Voronoi diagrams to construct spatial representations, and explain how these facilities are combined with analogical reasoning to provide a simple form of enemy intent hypothesis generation.