Turing, A. M.
Computing machinery and intelligence
Turing, A. M.
An excellent place to start. In this article, Turing not only proposes the Imitation Game in its original form, but addresses nine different arguments against AI, including Goedel's theorem and consciousness. Several recent arguments against AI are variations on the ones Turing enumerates. 'I propose to consider the question, "Can machines think?" This should begin with definitions of the meaning of the terms "machine" and "think." The definitions might be framed so as to reflect so far as possible the normal use of the words, but this attitude is dangerous....The new form of the problem can be described in terms of a game which we call the "imitation game."' I.—COMPUTING MACHINERY AND INTELLIGENCE. Mind 59, p. 433-460 (PDF from Oxford University Press).
Intelligent machinery
Turing, A. M.
The possible ways in which machinery might be made to show intelligent behaviour are discussed. The analogy with the human brain is used as a guiding principle. It is pointed out that the potentialities of the human intelligence can only be realized if suitable education is provided. The investigation mainly centres round an analogous teaching process applied to machines. The idea of an unorganized machine is defined, and it is suggested that the infant human cortex is of this nature. Simple examples of such machines are given, and their education by means of rewards and punishments is discussed.