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Collaborating Authors

 Tong, Ruofeng


RLCAD: Reinforcement Learning Training Gym for Revolution Involved CAD Command Sequence Generation

arXiv.org Artificial Intelligence

A CAD command sequence is a typical parametric design paradigm in 3D CAD systems where a model is constructed by overlaying 2D sketches with operations such as extrusion, revolution, and Boolean operations. Although there is growing academic interest in the automatic generation of command sequences, existing methods and datasets only support operations such as 2D sketching, extrusion,and Boolean operations. This limitation makes it challenging to represent more complex geometries. In this paper, we present a reinforcement learning (RL) training environment (gym) built on a CAD geometric engine. Given an input boundary representation (B-Rep) geometry, the policy network in the RL algorithm generates an action. This action, along with previously generated actions, is processed within the gym to produce the corresponding CAD geometry, which is then fed back into the policy network. The rewards, determined by the difference between the generated and target geometries within the gym, are used to update the RL network. Our method supports operations beyond sketches, Boolean, and extrusion, including revolution operations. With this training gym, we achieve state-of-the-art (SOTA) quality in generating command sequences from B-Rep geometries. In addition, our method can significantly improve the efficiency of command sequence generation by a factor of 39X compared with the previous training gym.


CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Network

arXiv.org Artificial Intelligence

We present a novel learning method to predict the cloth deformation for skeleton-based characters with a two-stream network. The characters processed in our approach are not limited to humans, and can be other skeletal-based representations of non-human targets such as fish or pets. We use a novel network architecture which consists of skeleton-based and mesh-based residual networks to learn the coarse and wrinkle features as the overall residual from the template cloth mesh. Our network is used to predict the deformation for loose or tight-fitting clothing or dresses. We ensure that the memory footprint of our network is low, and thereby result in reduced storage and computational requirements. In practice, our prediction for a single cloth mesh for the skeleton-based character takes about 7 milliseconds on an NVIDIA GeForce RTX 3090 GPU. Compared with prior methods, our network can generate fine deformation results with details and wrinkles.