Tianyi Zhou
Learning to Propagate for Graph Meta-Learning
LU LIU, Tianyi Zhou, Guodong Long, Jing Jiang, Chengqi Zhang
Meta-learning extracts the common knowledge from learning different tasks and uses it for unseen tasks. It can significantly improve tasks that suffer from insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related by sharing parameters or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve few-shot learning. The graph's structure is usually free or cheap to obtain but has rarely been explored in previous works. We develop a novel meta-learner of this type for prototype based classification, in which a prototype is generated for each class, such that the nearest neighbor search among the prototypes produces an accurate classification. The meta-learner, called "Gated Propagation Network (GPN)", learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes.
Curriculum-guided Hindsight Experience Replay
Meng Fang, Tianyi Zhou, Yali Du, Lei Han, Zhengyou Zhang
In off-policy deep reinforcement learning, it is usually hard to collect sufficient successful experiences with sparse rewards to learn from. Hindsight experience replay (HER) enables an agent to learn from failures by treating the achieved state of a failed experience as a pseudo goal. However, not all the failed experiences are equally useful to different learning stages, so it is not efficient to replay all of them or uniform samples of them. In this paper, we propose to 1) adaptively select the failed experiences for replay according to the proximity to true goals and the curiosity of exploration over diverse pseudo goals, and 2) gradually change the proportion of the goal-proximity and the diversity-based curiosity in the selection criteria: we adopt a human-like learning strategy that enforces more curiosity in earlier stages and changes to larger goal-proximity later. This "Goal-and-Curiositydriven Curriculum Learning" leads to "Curriculum-guided HER (CHER)", which adaptively and dynamically controls the exploration-exploitation trade-off during the learning process via hindsight experience selection. We show that CHER improves the state of the art in challenging robotics environments.
Learning to Propagate for Graph Meta-Learning
LU LIU, Tianyi Zhou, Guodong Long, Jing Jiang, Chengqi Zhang
Meta-learning extracts the common knowledge from learning different tasks and uses it for unseen tasks. It can significantly improve tasks that suffer from insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related by sharing parameters or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve few-shot learning. The graph's structure is usually free or cheap to obtain but has rarely been explored in previous works. We develop a novel meta-learner of this type for prototype based classification, in which a prototype is generated for each class, such that the nearest neighbor search among the prototypes produces an accurate classification. The meta-learner, called "Gated Propagation Network (GPN)", learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes.