Tassi, Francesco
A Combined Learning and Optimization Framework to Transfer Human Whole-body Loco-manipulation Skills to Mobile Manipulators
Zhao, Jianzhuang, Tassi, Francesco, Huang, Yanlong, De Momi, Elena, Ajoudani, Arash
Humans' ability to smoothly switch between locomotion and manipulation is a remarkable feature of sensorimotor coordination. Leaning and replication of such human-like strategies can lead to the development of more sophisticated robots capable of performing complex whole-body tasks in real-world environments. To this end, this paper proposes a combined learning and optimization framework for transferring human's loco-manipulation soft-switching skills to mobile manipulators. The methodology departs from data collection of human demonstrations for a locomotion-integrated manipulation task through a vision system. Next, the wrist and pelvis motions are mapped to mobile manipulators' End-Effector (EE) and mobile base. A kernelized movement primitive algorithm learns the wrist and pelvis trajectories and generalizes to new desired points according to task requirements. Next, the reference trajectories are sent to a hierarchical quadratic programming controller, where the EE and the mobile base reference trajectories are provided as the first and second priority tasks, generating the feasible and optimal joint level commands. A locomotion-integrated pick-and-place task is executed to validate the proposed approach. After a human demonstrates the task, a mobile manipulator executes the task with the same and new settings, grasping a bottle at non-zero velocity. The results showed that the proposed approach successfully transfers the human loco-manipulation skills to mobile manipulators, even with different geometry.
Impact-Friendly Object Catching at Non-Zero Velocity Based on Combined Optimization and Learning
Zhao, Jianzhuang, Lahr, Gustavo J. G., Tassi, Francesco, Santopaolo, Alessandro, De Momi, Elena, Ajoudani, Arash
This paper proposes a combined optimization and learning method for impact-friendly, non-prehensile catching of objects at non-zero velocity. Through a constrained Quadratic Programming problem, the method generates optimal trajectories up to the contact point between the robot and the object to minimize their relative velocity and reduce the impact forces. Next, the generated trajectories are updated by Kernelized Movement Primitives, which are based on human catching demonstrations to ensure a smooth transition around the catching point. In addition, the learned human variable stiffness (HVS) is sent to the robot's Cartesian impedance controller to absorb the post-impact forces and stabilize the catching position. Three experiments are conducted to compare our method with and without HVS against a fixed-position impedance controller (FP-IC). The results showed that the proposed methods outperform the FP-IC while adding HVS yields better results for absorbing the post-impact forces.