Tao, Jia
A Foundational Generative Model for Breast Ultrasound Image Analysis
Yu, Haojun, Li, Youcheng, Zhang, Nan, Niu, Zihan, Gong, Xuantong, Luo, Yanwen, Ye, Haotian, He, Siyu, Wu, Quanlin, Qin, Wangyan, Zhou, Mengyuan, Han, Jie, Tao, Jia, Zhao, Ziwei, Dai, Di, He, Di, Wang, Dong, Tang, Binghui, Huo, Ling, Zou, James, Zhu, Qingli, Wang, Yong, Wang, Liwei
Foundational models have emerged as powerful tools for addressing various tasks in clinical settings. However, their potential development to breast ultrasound analysis remains untapped. In this paper, we present BUSGen, the first foundational generative model specifically designed for breast ultrasound image analysis. Pretrained on over 3.5 million breast ultrasound images, BUSGen has acquired extensive knowledge of breast structures, pathological features, and clinical variations. With few-shot adaptation, BUSGen can generate repositories of realistic and informative task-specific data, facilitating the development of models for a wide range of downstream tasks. Extensive experiments highlight BUSGen's exceptional adaptability, significantly exceeding real-data-trained foundational models in breast cancer screening, diagnosis, and prognosis. In breast cancer early diagnosis, our approach outperformed all board-certified radiologists (n=9), achieving an average sensitivity improvement of 16.5% (P-value<0.0001). Additionally, we characterized the scaling effect of using generated data which was as effective as the collected real-world data for training diagnostic models. Moreover, extensive experiments demonstrated that our approach improved the generalization ability of downstream models. Importantly, BUSGen protected patient privacy by enabling fully de-identified data sharing, making progress forward in secure medical data utilization. An online demo of BUSGen is available at https://aibus.bio.
Representing and Reasoning with Multi-Stakeholder Qualitative Preference Queries
Basu, Samik, Honavar, Vasant, Santhanam, Ganesh Ram, Tao, Jia
Many decision-making scenarios, e.g., public policy, healthcare, business, and disaster response, require accommodating the preferences of multiple stakeholders. We offer the first formal treatment of reasoning with multi-stakeholder qualitative preferences in a setting where stakeholders express their preferences in a qualitative preference language, e.g., CP-net, CI-net, TCP-net, CP-Theory. We introduce a query language for expressing queries against such preferences over sets of outcomes that satisfy specified criteria, e.g., $\mlangpref{\psi_1}{\psi_2}{A}$ (read loosely as the set of outcomes satisfying $\psi_1$ that are preferred over outcomes satisfying $\psi_2$ by a set of stakeholders $A$). Motivated by practical application scenarios, we introduce and analyze several alternative semantics for such queries, and examine their interrelationships. We provide a provably correct algorithm for answering multi-stakeholder qualitative preference queries using model checking in alternation-free $\mu$-calculus. We present experimental results that demonstrate the feasibility of our approach.
Duty to Warn in Strategic Games
Naumov, Pavel, Tao, Jia
The paper investigates the second-order blameworthiness or duty to warn modality "one coalition knew how another coalition could have prevented an outcome". The main technical result is a sound and complete logical system that describes the interplay between the distributed knowledge and the duty to warn modalities.
Blameworthiness in Security Games
Naumov, Pavel, Tao, Jia
Security games are an example of a successful real-world application of game theory. The paper defines blameworthiness of the defender and the attacker in security games using the principle of alternative possibilities and provides a sound and complete logical system for reasoning about blameworthiness in such games. Introduction In this paper we study the properties of blameworthiness in security games (von Stackelberg 1934). Security games are used for canine airport patrol (Pita et al. 2008; Jain et al. 2010), airport passenger screening (Brown et al. 2016), protecting endangered animals and fish stocks (Fang, Stone, and Tambe 2015), U.S. Coast Guard port patrol (Sinha et al. 2018; An, Tambe, and Sinha 2016), and randomized deployment of U.S. air marshals (Sinha et al. 2018). Defender \Attacker Terminal 1 Terminal 2 Terminal 1 20 120 Terminal 2 200 16 Figure 1: Expected Human Losses in Security Game G 1. As an example, consider a security game G 1 in which a defender is trying to protect two terminals in an airport from an attacker. Due to limited resources, the defender can patrol only one terminal at a given time. If the defender chooses to patrol Terminal 1 and the attacker chooses to attack Terminal 2, then the human losses at Terminal 2 are estimated at 120, see Figure 1. However, if the defender chooses to patrol Terminal 2 while the attacker still chooses to attack Terminal 2, then the expected number of the human losses at Terminal 2 is only 16, see Figure 1. Generally speaking, the goal of the defender is to minimize human losses, while the goal of the attacker is to maximize them. However, the utility functions in security games usually take into account not only the human losses, but also the cost to protect and to attack the target to the defender and the attacker respectively.
Blameworthiness in Games with Imperfect Information
Naumov, Pavel, Tao, Jia
Blameworthiness of an agent or a coalition of agents is often defined in terms of the principle of alternative possibilities: for the coalition to be responsible for an outcome, the outcome must take place and the coalition should have had a strategy to prevent it. In this paper we argue that in the settings with imperfect information, not only should the coalition have had a strategy, but it also should have known that it had a strategy, and it should have known what the strategy was. The main technical result of the paper is a sound and complete bimodal logic that describes the interplay between knowledge and blameworthiness in strategic games with imperfect information.
Blameworthiness in Strategic Games
Naumov, Pavel, Tao, Jia
There are multiple notions of coalitional responsibility. The focus of this paper is on the blameworthiness defined through the principle of alternative possibilities: a coalition is blamable for a statement if the statement is true, but the coalition had a strategy to prevent it. The main technical result is a sound and complete bimodal logical system that describes properties of blameworthiness in one-shot games.
Strategic Coalitions With Perfect Recall
Naumov, Pavel (Vassar College) | Tao, Jia (Lafayette College)
The paper proposes a bimodal logic that describes an interplay between distributed knowledge modality and coalition know-how modality. Unlike other similar systems, the one proposed here assumes perfect recall by all agents. Perfect recall is captured in the system by a single axiom. The main technical results are the soundness and the completeness theorems for the proposed logical system.