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Collaborating Authors

 Tanevska, Ana


Promoting Fairness and Diversity in Speech Datasets for Mental Health and Neurological Disorders Research

arXiv.org Artificial Intelligence

Current research in machine learning and artificial intelligence is largely centered on modeling and performance evaluation, less so on data collection. However, recent research demonstrated that limitations and biases in data may negatively impact trustworthiness and reliability. These aspects are particularly impactful on sensitive domains such as mental health and neurological disorders, where speech data are used to develop AI applications aimed at improving the health of patients and supporting healthcare providers. In this paper, we chart the landscape of available speech datasets for this domain, to highlight possible pitfalls and opportunities for improvement and promote fairness and diversity. We present a comprehensive list of desiderata for building speech datasets for mental health and neurological disorders and distill it into a checklist focused on ethical concerns to foster more responsible research.


Incorporating Rivalry in Reinforcement Learning for a Competitive Game

arXiv.org Artificial Intelligence

Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social impact of these agents when interacting with humans is as important and, in most cases, never explored properly. This preregistration study focuses on providing a novel learning mechanism based on a rivalry social impact. Our scenario explored different reinforcement learning-based agents playing a competitive card game against human players. Based on the concept of competitive rivalry, our analysis aims to investigate if we can change the assessment of these agents from a human perspective.


Moody Learners -- Explaining Competitive Behaviour of Reinforcement Learning Agents

arXiv.org Artificial Intelligence

Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by the opponents' actions. Observing the Q-values of the agent is usually a way of explaining its behavior, however, do not show the temporal-relation between the selected actions. We address this problem by proposing the \emph{Moody framework}. We evaluate our model by performing a series of experiments using the competitive multiplayer Chef's Hat card game and discuss how our model allows the agents' to obtain a holistic representation of the competitive dynamics within the game.