Takmaz, Ece
LLMs instead of Human Judges? A Large Scale Empirical Study across 20 NLP Evaluation Tasks
Bavaresco, Anna, Bernardi, Raffaella, Bertolazzi, Leonardo, Elliott, Desmond, Fernández, Raquel, Gatt, Albert, Ghaleb, Esam, Giulianelli, Mario, Hanna, Michael, Koller, Alexander, Martins, André F. T., Mondorf, Philipp, Neplenbroek, Vera, Pezzelle, Sandro, Plank, Barbara, Schlangen, David, Suglia, Alessandro, Surikuchi, Aditya K, Takmaz, Ece, Testoni, Alberto
There is an increasing trend towards evaluating NLP models with LLM-generated judgments instead of human judgments. In the absence of a comparison against human data, this raises concerns about the validity of these evaluations; in case they are conducted with proprietary models, this also raises concerns over reproducibility. We provide JUDGE-BENCH, a collection of 20 NLP datasets with human annotations, and comprehensively evaluate 11 current LLMs, covering both open-weight and proprietary models, for their ability to replicate the annotations. Our evaluations show that each LLM exhibits a large variance across datasets in its correlation to human judgments. We conclude that LLMs are not yet ready to systematically replace human judges in NLP.
Decoding Emotions in Abstract Art: Cognitive Plausibility of CLIP in Recognizing Color-Emotion Associations
Widhoelzl, Hanna-Sophia, Takmaz, Ece
This study investigates the cognitive plausibility of a pretrained multimodal model, CLIP, in recognizing emotions evoked by abstract visual art. We employ a dataset comprising images with associated emotion labels and textual rationales of these labels provided by human annotators. We perform linguistic analyses of rationales, zero-shot emotion classification of images and rationales, apply similarity-based prediction of emotion, and investigate color-emotion associations. The relatively low, yet above baseline, accuracy in recognizing emotion for abstract images and rationales suggests that CLIP decodes emotional complexities in a manner not well aligned with human cognitive processes. Furthermore, we explore color-emotion interactions in images and rationales. Expected color-emotion associations, such as red relating to anger, are identified in images and texts annotated with emotion labels by both humans and CLIP, with the latter showing even stronger interactions. Our results highlight the disparity between human processing and machine processing when connecting image features and emotions.
Describing Images $\textit{Fast and Slow}$: Quantifying and Predicting the Variation in Human Signals during Visuo-Linguistic Processes
Takmaz, Ece, Pezzelle, Sandro, Fernández, Raquel
There is an intricate relation between the properties of an image and how humans behave while describing the image. This behavior shows ample variation, as manifested in human signals such as eye movements and when humans start to describe the image. Despite the value of such signals of visuo-linguistic variation, they are virtually disregarded in the training of current pretrained models, which motivates further investigation. Using a corpus of Dutch image descriptions with concurrently collected eye-tracking data, we explore the nature of the variation in visuo-linguistic signals, and find that they correlate with each other. Given this result, we hypothesize that variation stems partly from the properties of the images, and explore whether image representations encoded by pretrained vision encoders can capture such variation. Our results indicate that pretrained models do so to a weak-to-moderate degree, suggesting that the models lack biases about what makes a stimulus complex for humans and what leads to variations in human outputs.
Speaking the Language of Your Listener: Audience-Aware Adaptation via Plug-and-Play Theory of Mind
Takmaz, Ece, Brandizzi, Nicolo', Giulianelli, Mario, Pezzelle, Sandro, Fernández, Raquel
Dialogue participants may have varying levels of knowledge about the topic under discussion. In such cases, it is essential for speakers to adapt their utterances by taking their audience into account. Yet, it is an open question how such adaptation can be modelled in computational agents. In this paper, we model a visually grounded referential game between a knowledgeable speaker and a listener with more limited visual and linguistic experience. Inspired by psycholinguistic theories, we endow our speaker with the ability to adapt its referring expressions via a simulation module that monitors the effectiveness of planned utterances from the listener's perspective. We propose an adaptation mechanism building on plug-and-play approaches to controlled language generation, where utterance generation is steered on the fly by the simulator without finetuning the speaker's underlying language model. Our results and analyses show that our approach is effective: the speaker's utterances become closer to the listener's domain of expertise, which leads to higher communicative success.
The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue
Haber, Janosch, Baumgärtner, Tim, Takmaz, Ece, Gelderloos, Lieke, Bruni, Elia, Fernández, Raquel
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-oriented dialogues in English designed to investigate shared dialogue history accumulating during conversation. Taking inspiration from seminal work on dialogue analysis, we propose a data-collection task formulated as a collaborative game prompting two online participants to refer to images utilising both their visual context as well as previously established referring expressions. We provide a detailed description of the task setup and a thorough analysis of the 2,500 dialogues collected. To further illustrate the novel features of the dataset, we propose a baseline model for reference resolution which uses a simple method to take into account shared information accumulated in a reference chain. Our results show that this information is particularly important to resolve later descriptions and underline the need to develop more sophisticated models of common ground in dialogue interaction.