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Collaborating Authors

 Suzuki, Temma


Vlimb: A Wire-Driven Wearable Robot for Bodily Extension, Balancing Powerfulness and Reachability

arXiv.org Artificial Intelligence

Vlimb: A Wire-Driven Wearable Robot for Bodily Extension, Balancing Powerfulness and Reachability Shogo Sawaguchi 1, Temma Suzuki 1, Akihiro Miki 1, Kento Kawaharazuka 1, Sota Y uzaki 1, Shunnosuke Y oshimura 1, Y oshimoto Ribayashi 1, Kei Okada 1, Masayuki Inaba 1 Abstract -- Numerous wearable robots have been developed to meet the demands of physical assistance and entertainment. These wearable robots range from body-enhancing types that assist human arms and legs to body-extending types that have extra arms. This study focuses specifically on wearable robots of the latter category, aimed at bodily extension. However, they have not yet achieved the level of powerfulness and reachability equivalent to that of human limbs, limiting their application to entertainment and manipulation tasks involving lightweight objects. Therefore, in this study, we develop an body-extending wearable robot, Vlimb, which has enough powerfulness to lift a human and can perform manipulation. Leveraging the advantages of tendon-driven mechanisms, Vlimb incorporates a wire routing mechanism capable of accommodating both delicate manipulations and robust lifting tasks. Moreover, by introducing a passive ring structure to overcome the limited reachability inherent in tendon-driven mechanisms, Vlimb achieves both the powerfulness and reachability comparable to that of humans. This paper outlines the design methodology of Vlimb, conducts preliminary manipulation and lifting tasks, and verifies its effectiveness.


CubiXMusashi: Fusion of Wire-Driven CubiX and Musculoskeletal Humanoid Musashi toward Unlimited Performance

arXiv.org Artificial Intelligence

Humanoids exhibit a wide variety in terms of joint configuration, actuators, and degrees of freedom, resulting in different achievable movements and tasks for each type. Particularly, musculoskeletal humanoids are developed to closely emulate human body structure and movement functions, consisting of a skeletal framework driven by numerous muscle actuators. The redundant arrangement of muscles relative to the skeletal degrees of freedom has been used to represent the flexible and complex body movements observed in humans. However, due to this flexible body and high degrees of freedom, modeling, simulation, and control become extremely challenging, limiting the feasible movements and tasks. In this study, we integrate the musculoskeletal humanoid Musashi with the wire-driven robot CubiX, capable of connecting to the environment, to form CubiXMusashi. This combination addresses the shortcomings of traditional musculoskeletal humanoids and enables movements beyond the capabilities of other humanoids. CubiXMusashi connects to the environment with wires and drives by winding them, successfully achieving movements such as pull-up, rising from a lying pose, and mid-air kicking, which are difficult for Musashi alone. This concept demonstrates that various humanoids, not limited to musculoskeletal humanoids, can mitigate their physical constraints and acquire new abilities by connecting to the environment and driving through wires.


Design Method of a Kangaroo Robot with High Power Legs and an Articulated Soft Tail

arXiv.org Artificial Intelligence

In this paper, we focus on the kangaroo, which has powerful legs capable of jumping and a soft and strong tail. To incorporate these unique structure into a robot for utilization, we propose a design method that takes into account both the feasibility as a robot and the kangaroo-mimetic structure. Based on the kangaroo's musculoskeletal structure, we determine the structure of the robot that enables it to jump by analyzing the muscle arrangement and prior verification in simulation. Also, to realize a tail capable of body support, we use an articulated, elastic structure as a tail. In order to achieve both softness and high power output, the robot is driven by a direct-drive, high-power wire-winding mechanism, and weight of legs and the tail is reduced by placing motors in the torso. The developed kangaroo robot can jump with its hind legs, moving its tail, and supporting its body using its hind legs and tail.


CubiX: Portable Wire-Driven Parallel Robot Connecting to and Utilizing the Environment

arXiv.org Artificial Intelligence

A wire-driven parallel robot is a type of robotic system where multiple wires are used to control the movement of a end-effector. The wires are attached to the end-effector and anchored to fixed points on external structures. This configuration allows for the separation of actuators and end-effectors, enabling lightweight and simplified movable parts in the robot. However, its range of motion remains confined within the space formed by the wires, limiting the wire-driven capability to only within the pre-designed operational range. Here, in this study, we develop a wire-driven robot, CubiX, capable of connecting to and utilizing the environment. CubiX connects itself to the environment using up to 8 wires and drives itself by winding these wires. By integrating actuators for winding the wires into CubiX, a portable wire-driven parallel robot is realized without limitations on its workspace. Consequently, the robot can form parallel wire-driven structures by connecting wires to the environment at any operational location.


MEVIUS: A Quadruped Robot Easily Constructed through E-Commerce with Sheet Metal Welding and Machining

arXiv.org Artificial Intelligence

Quadruped robots that individual researchers can build by themselves are crucial for expanding the scope of research due to their high scalability and customizability. These robots must be easily ordered and assembled through e-commerce or DIY methods, have a low number of components for easy maintenance, and possess durability to withstand experiments in diverse environments. Various quadruped robots have been developed so far, but most robots that can be built by research institutions are relatively small and made of plastic using 3D printers. These robots cannot withstand experiments in external environments such as mountain trails or rubble, and they will easily break with intense movements. Although there is the advantage of being able to print parts by yourself, the large number of components makes replacing broken parts and maintenance very cumbersome. Therefore, in this study, we develop a metal quadruped robot MEVIUS, that can be constructed and assembled using only materials ordered through e-commerce. We have considered the minimum set of components required for a quadruped robot, employing metal machining, sheet metal welding, and off-the-shelf components only. Also, we have achieved a simple circuit and software configuration. Considering the communication delay due to its simple configuration, we experimentally demonstrate that MEVIUS, utilizing reinforcement learning and Sim2Real, can traverse diverse rough terrains and withstand outside experiments. All hardware and software components can be obtained from https://github.com/haraduka/mevius.


Learning of Balance Controller Considering Changes in Body State for Musculoskeletal Humanoids

arXiv.org Artificial Intelligence

The musculoskeletal humanoid is difficult to modelize due to the flexibility and redundancy of its body, whose state can change over time, and so balance control of its legs is challenging. There are some cases where ordinary PID controls may cause instability. In this study, to solve these problems, we propose a method of learning a correlation model among the joint angle, muscle tension, and muscle length of the ankle and the zero moment point to perform balance control. In addition, information on the changing body state is embedded in the model using parametric bias, and the model estimates and adapts to the current body state by learning this information online. This makes it possible to adapt to changes in upper body posture that are not directly taken into account in the model, since it is difficult to learn the complete dynamics of the whole body considering the amount of data and computation. The model can also adapt to changes in body state, such as the change in footwear and change in the joint origin due to recalibration. The effectiveness of this method is verified by a simulation and by using an actual musculoskeletal humanoid, Musashi.


Hardware Design and Learning-Based Software Architecture of Musculoskeletal Wheeled Robot Musashi-W for Real-World Applications

arXiv.org Artificial Intelligence

Various musculoskeletal humanoids have been developed so far. While these humanoids have the advantage of their flexible and redundant bodies that mimic the human body, they are still far from being applied to real-world tasks. One of the reasons for this is the difficulty of bipedal walking in a flexible body. Thus, we developed a musculoskeletal wheeled robot, Musashi-W, by combining a wheeled base and musculoskeletal upper limbs for real-world applications. Also, we constructed its software system by combining static and dynamic body schema learning, reflex control, and visual recognition. We show that the hardware and software of Musashi-W can make the most of the advantages of the musculoskeletal upper limbs, through several tasks of cleaning by human teaching, carrying a heavy object considering muscle addition, and setting a table through dynamic cloth manipulation with variable stiffness.


Continuous Jumping of a Parallel Wire-Driven Monopedal Robot RAMIEL Using Reinforcement Learning

arXiv.org Artificial Intelligence

We have developed a parallel wire-driven monopedal robot, RAMIEL, which has both speed and power due to the parallel wire mechanism and a long acceleration distance. RAMIEL is capable of jumping high and continuously, and so has high performance in traveling. On the other hand, one of the drawbacks of a minimal parallel wire-driven robot without joint encoders is that the current joint velocities estimated from the wire lengths oscillate due to the elongation of the wires, making the values unreliable. Therefore, despite its high performance, the control of the robot is unstable, and in 10 out of 16 jumps, the robot could only jump up to two times continuously. In this study, we propose a method to realize a continuous jumping motion by reinforcement learning in simulation, and its application to the actual robot. Because the joint velocities oscillate with the elongation of the wires, they are not used directly, but instead are inferred from the time series of joint angles. At the same time, noise that imitates the vibration caused by the elongation of the wires is added for transfer to the actual robot. The results show that the system can be applied to the actual robot RAMIEL as well as to the stable continuous jumping motion in simulation.


SAQIEL: Ultra-Light and Safe Manipulator with Passive 3D Wire Alignment Mechanism

arXiv.org Artificial Intelligence

Improving the safety of collaborative manipulators necessitates the reduction of inertia in the moving part. Within this paper, we introduce a novel approach in the form of a passive 3D wire aligner, serving as a lightweight and low-friction power transmission mechanism, thus achieving the desired low inertia in the manipulator's operation. Through the utilization of this innovation, the consolidation of hefty actuators onto the root link becomes feasible, consequently enabling a supple drive characterized by minimal friction. To demonstrate the efficacy of this device, we fabricate an ultralight 7 degrees of freedom (DoF) manipulator named SAQIEL, boasting a mere 1.5 kg weight for its moving components. Notably, to mitigate friction within SAQIEL's actuation system, we employ a distinctive mechanism that directly winds wires using motors, obviating the need for traditional gear or belt-based speed reduction mechanisms. Through a series of empirical trials, we substantiate that SAQIEL adeptly strikes balance between lightweight design, substantial payload capacity, elevated velocity, precision, and adaptability.


Design Optimization of Wire Arrangement with Variable Relay Points in Numerical Simulation for Tendon-driven Robots

arXiv.org Artificial Intelligence

One of the most important features of tendon-driven robots is the ease of wire arrangement and the degree of freedom it affords, enabling the construction of a body that satisfies the desired characteristics by modifying the wire arrangement. Various wire arrangement optimization methods have been proposed, but they have simplified the configuration by assuming that the moment arm of wires to joints are constant, or by disregarding wire arrangements that span multiple joints and include relay points. In this study, we formulate a more flexible wire arrangement optimization problem in which each wire is represented by a start point, multiple relay points, and an end point, and achieve the desired physical performance based on black-box optimization. We consider a multi-objective optimization which simultaneously takes into account both the feasible operational force space and velocity space, and discuss the optimization results obtained from various configurations.