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Collaborating Authors

 Sun, Libo


Enhancing Close-up Novel View Synthesis via Pseudo-labeling

arXiv.org Artificial Intelligence

Recent methods, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated remarkable capabilities in novel view synthesis. However, despite their success in producing high-quality images for viewpoints similar to those seen during training, they struggle when generating detailed images from viewpoints that significantly deviate from the training set, particularly in close-up views. The primary challenge stems from the lack of specific training data for close-up views, leading to the inability of current methods to render these views accurately. To address this issue, we introduce a novel pseudo-label-based learning strategy. This approach leverages pseudo-labels derived from existing training data to provide targeted supervision across a wide range of close-up viewpoints. Recognizing the absence of benchmarks for this specific challenge, we also present a new dataset designed to assess the effectiveness of both current and future methods in this area. Our extensive experiments demonstrate the efficacy of our approach.


AI-Press: A Multi-Agent News Generating and Feedback Simulation System Powered by Large Language Models

arXiv.org Artificial Intelligence

The rise of various social platforms has transformed journalism. The growing demand for news content has led to the increased use of large language models (LLMs) in news production due to their speed and cost-effectiveness. However, LLMs still encounter limitations in professionalism and ethical judgment in news generation. Additionally, predicting public feedback is usually difficult before news is released. To tackle these challenges, we introduce AI-Press, an automated news drafting and polishing system based on multi-agent collaboration and Retrieval-Augmented Generation. We develop a feedback simulation system that generates public feedback considering demographic distributions. Through extensive quantitative and qualitative evaluations, our system shows significant improvements in news-generating capabilities and verifies the effectiveness of public feedback simulation.


From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents

arXiv.org Artificial Intelligence

Traditional sociological research often relies on human participation, which, though effective, is expensive, challenging to scale, and with ethical concerns. Recent advancements in large language models (LLMs) highlight their potential to simulate human behavior, enabling the replication of individual responses and facilitating studies on many interdisciplinary studies. In this paper, we conduct a comprehensive survey of this field, illustrating the recent progress in simulation driven by LLM-empowered agents. We categorize the simulations into three types: (1) Individual Simulation, which mimics specific individuals or demographic groups; (2) Scenario Simulation, where multiple agents collaborate to achieve goals within specific contexts; and (3) Society Simulation, which models interactions within agent societies to reflect the complexity and variety of real-world dynamics. These simulations follow a progression, ranging from detailed individual modeling to large-scale societal phenomena. We provide a detailed discussion of each simulation type, including the architecture or key components of the simulation, the classification of objectives or scenarios and the evaluation method. Afterward, we summarize commonly used datasets and benchmarks. Finally, we discuss the trends across these three types of simulation. A repository for the related sources is at {\url{https://github.com/FudanDISC/SocialAgent}}.


ElectionSim: Massive Population Election Simulation Powered by Large Language Model Driven Agents

arXiv.org Artificial Intelligence

The massive population election simulation aims to model the preferences of specific groups in particular election scenarios. It has garnered significant attention for its potential to forecast real-world social trends. Traditional agent-based modeling (ABM) methods are constrained by their ability to incorporate complex individual background information and provide interactive prediction results. In this paper, we introduce ElectionSim, an innovative election simulation framework based on large language models, designed to support accurate voter simulations and customized distributions, together with an interactive platform to dialogue with simulated voters. We present a million-level voter pool sampled from social media platforms to support accurate individual simulation. We also introduce PPE, a poll-based presidential election benchmark to assess the performance of our framework under the U.S. presidential election scenario. Through extensive experiments and analyses, we demonstrate the effectiveness and robustness of our framework in U.S. presidential election simulations.


SDR-GAIN: A High Real-Time Occluded Pedestrian Pose Completion Method for Autonomous Driving

arXiv.org Artificial Intelligence

To mitigate the challenges arising from partial occlusion in human pose keypoint based pedestrian detection methods , we present a novel pedestrian pose keypoint completion method called the separation and dimensionality reduction-based generative adversarial imputation networks (SDR-GAIN) . Firstly, we utilize OpenPose to estimate pedestrian poses in images. Then, we isolate the head and torso keypoints of pedestrians with incomplete keypoints due to occlusion or other factors and perform dimensionality reduction to enhance features and further unify feature distribution. Finally, we introduce two generative models based on the generative adversarial networks (GAN) framework, which incorporate Huber loss, residual structure, and L1 regularization to generate missing parts of the incomplete head and torso pose keypoints of partially occluded pedestrians, resulting in pose completion. Our experiments on MS COCO and JAAD datasets demonstrate that SDR-GAIN outperforms basic GAIN framework, interpolation methods PCHIP and MAkima, machine learning methods k-NN and MissForest in terms of pose completion task. Furthermore, the SDR-GAIN algorithm exhibits a remarkably short running time of approximately 0.4ms and boasts exceptional real-time performance. As such, it holds significant practical value in the domain of autonomous driving, wherein high system response speeds are of paramount importance. Specifically, it excels at rapidly and precisely capturing human pose key points, thus enabling an expanded range of applications for pedestrian detection tasks based on pose key points, including but not limited to pedestrian behavior recognition and prediction.


Shedding some light on Light Up with Artificial Intelligence

arXiv.org Artificial Intelligence

The Light-Up puzzle, also known as the AKARI puzzle, has never been solved using modern artificial intelligence (AI) methods. Currently, the most widely used computational technique to autonomously develop solutions involve evolution theory algorithms. This project is an effort to apply new AI techniques for solving the Light-up puzzle faster and more computationally efficient. The algorithms explored for producing optimal solutions include hill climbing, simulated annealing, feed-forward neural network (FNN), and convolutional neural network (CNN). Two algorithms were developed for hill climbing and simulated annealing using 2 actions (add and remove light bulb) versus 3 actions(add, remove, or move light-bulb to a different cell). Both hill climbing and simulated annealing algorithms showed a higher accuracy for the case of 3 actions. The simulated annealing showed to significantly outperform hill climbing, FNN, CNN, and an evolutionary theory algorithm achieving 100% accuracy in 30 unique board configurations. Lastly, while FNN and CNN algorithms showed low accuracies, computational times were significantly faster compared to the remaining algorithms. The GitHub repository for this project can be found at https://github.com/rperera12/AKARI-LightUp-GameSolver-with-DeepNeuralNetworks-and-HillClimb-or-SimulatedAnnealing.