Subagdja, Budhitama
Towards a Brain Inspired Model of Self-Awareness for Sociable Agents
Subagdja, Budhitama (Nanyang Technological University ) | Tan, Ah-Hwee (Nanyang Technological University )
Self-awareness is a crucial feature for a sociable agent or robot to better interact with humans. In a futuristic scenario, a conversational agent may occasionally be asked for its own opinion or suggestion based on its own thought, feelings, or experiences as if it is an individual with identity, personality, and social life. In moving towards that direction, in this paper, a brain inspired model of self-awareness is presented that allows an agent to learn to attend to different aspects of self as an individual with identity, physical embodiment, mental states, experiences, and reflections on how others may think about oneself. The model is built and realized on a NAO humanoid robotic platform to investigate the role of this capacity of self-awareness on the robot's learning and interactivity.
Creating Human-like Autonomous Players in Real-time First Person Shooter Computer Games
Wang, Di (Nanyang Technological University) | Subagdja, Budhitama (Nanyang Technological University) | Tan, Ah-Hwee (Nanyang Technological University) | Ng, Gee-Wah (DSO National Laboratories)
This paper illustrates how we create a software agent by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first person shooter computer game known as Unreal Tournament 2004. Through interacting with the game environment and its opponents, our agent learns in real-time without any human intervention. Our agent bot participated in the 2K Bot Prize competition, similar to the \emph{Turing test} for intelligent agents, wherein human judges were tasked to identify whether their opponents in the game were human players or virtual agents. To perform well in the competition, an agent must act like human and be able to adapt to some changes made to the game. Although our agent did not emerge top in terms of human-like, the overall performance of our agent was encouraging as it acquired the highest game score while staying convincing to be human-like in some judges' opinions.