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Collaborating Authors

 Sridharan, Karthik


Efficiently Escaping Saddle Points under Generalized Smoothness via Self-Bounding Regularity

arXiv.org Artificial Intelligence

In this paper, we study the problem of non-convex optimization on functions that are not necessarily smooth using first order methods. Smoothness (functions whose gradient and/or Hessian are Lipschitz) is not satisfied by many machine learning problems in both theory and practice, motivating a recent line of work studying the convergence of first order methods to first order stationary points under appropriate generalizations of smoothness. We develop a novel framework to study convergence of first order methods to first and \textit{second} order stationary points under generalized smoothness, under more general smoothness assumptions than the literature. Using our framework, we show appropriate variants of GD and SGD (e.g. with appropriate perturbations) can converge not just to first order but also \textit{second order stationary points} in runtime polylogarithmic in the dimension. To our knowledge, our work contains the first such result, as well as the first 'non-textbook' rate for non-convex optimization under generalized smoothness. We demonstrate that several canonical non-convex optimization problems fall under our setting and framework.


From Optimization to Sampling via Lyapunov Potentials

arXiv.org Machine Learning

We study the problem of sampling from high-dimensional distributions using Langevin Dynamics, a natural and popular variant of Gradient Descent where at each step, appropriately scaled Gaussian noise is added. The similarities between Langevin Dynamics and Gradient Flow and Gradient Descent leads to the natural question: if the distribution's log-density can be optimized from all initializations via Gradient Flow and Gradient Descent, given oracle access to the gradients, can we efficiently sample from the distribution using discrete-time Langevin Dynamics? We answer this question in the affirmative for distributions that are unimodal in a particular sense, at low but appropriate temperature levels natural in the context of both optimization and real-world applications, under mild regularity assumptions on the measure and the convergence rate of Gradient Flow. We do so by using the results of De Sa, Kale, Lee, Sekhari, and Sridharan (2022) that the success of optimization implies particular geometric properties involving a \textit{Lyapunov Potential}. These geometric properties from optimization in turn give us strong quantitative control over isoperimetric constants of the measure. As a corollary, we show we can efficiently sample from several new natural and interesting classes of non-log-concave densities, an important setting where we have relatively few examples. Another corollary is efficient discrete-time sampling results for log-concave measures satisfying milder regularity conditions than smoothness, results similar to the work of Lehec (2023).


Langevin Dynamics: A Unified Perspective on Optimization via Lyapunov Potentials

arXiv.org Artificial Intelligence

We study the problem of non-convex optimization using Stochastic Gradient Langevin Dynamics (SGLD). SGLD is a natural and popular variation of stochastic gradient descent where at each step, appropriately scaled Gaussian noise is added. To our knowledge, the only strategy for showing global convergence of SGLD on the loss function is to show that SGLD can sample from a stationary distribution which assigns larger mass when the function is small (the Gibbs measure), and then to convert these guarantees to optimization results. We employ a new strategy to analyze the convergence of SGLD to global minima, based on Lyapunov potentials and optimization. We convert the same mild conditions from previous works on SGLD into geometric properties based on Lyapunov potentials. This adapts well to the case with a stochastic gradient oracle, which is natural for machine learning applications where one wants to minimize population loss but only has access to stochastic gradients via minibatch training samples. Here we provide 1) improved rates in the setting of previous works studying SGLD for optimization, 2) the first finite gradient complexity guarantee for SGLD where the function is Lipschitz and the Gibbs measure defined by the function satisfies a Poincar\'e Inequality, and 3) prove if continuous-time Langevin Dynamics succeeds for optimization, then discrete-time SGLD succeeds under mild regularity assumptions.


Online Learning with Unknown Constraints

arXiv.org Machine Learning

We consider the problem of online learning where the sequence of actions played by the learner must adhere to an unknown safety constraint at every round. The goal is to minimize regret with respect to the best safe action in hindsight while simultaneously satisfying the safety constraint with high probability on each round. We provide a general meta-algorithm that leverages an online regression oracle to estimate the unknown safety constraint, and converts the predictions of an online learning oracle to predictions that adhere to the unknown safety constraint. On the theoretical side, our algorithm's regret can be bounded by the regret of the online regression and online learning oracles, the eluder dimension of the model class containing the unknown safety constraint, and a novel complexity measure that captures the difficulty of safe learning. We complement our result with an asymptotic lower bound that shows that the aforementioned complexity measure is necessary. When the constraints are linear, we instantiate our result to provide a concrete algorithm with $\sqrt{T}$ regret using a scaling transformation that balances optimistic exploration with pessimistic constraint satisfaction.


Contextual Bandits and Imitation Learning via Preference-Based Active Queries

arXiv.org Artificial Intelligence

We consider the problem of contextual bandits and imitation learning, where the learner lacks direct knowledge of the executed action's reward. Instead, the learner can actively query an expert at each round to compare two actions and receive noisy preference feedback. The learner's objective is two-fold: to minimize the regret associated with the executed actions, while simultaneously, minimizing the number of comparison queries made to the expert. In this paper, we assume that the learner has access to a function class that can represent the expert's preference model under appropriate link functions, and provide an algorithm that leverages an online regression oracle with respect to this function class for choosing its actions and deciding when to query. For the contextual bandit setting, our algorithm achieves a regret bound that combines the best of both worlds, scaling as $O(\min\{\sqrt{T}, d/\Delta\})$, where $T$ represents the number of interactions, $d$ represents the eluder dimension of the function class, and $\Delta$ represents the minimum preference of the optimal action over any suboptimal action under all contexts. Our algorithm does not require the knowledge of $\Delta$, and the obtained regret bound is comparable to what can be achieved in the standard contextual bandits setting where the learner observes reward signals at each round. Additionally, our algorithm makes only $O(\min\{T, d^2/\Delta^2\})$ queries to the expert. We then extend our algorithm to the imitation learning setting, where the learning agent engages with an unknown environment in episodes of length $H$ each, and provide similar guarantees for regret and query complexity. Interestingly, our algorithm for imitation learning can even learn to outperform the underlying expert, when it is suboptimal, highlighting a practical benefit of preference-based feedback in imitation learning.


Selective Sampling and Imitation Learning via Online Regression

arXiv.org Artificial Intelligence

We consider the problem of Imitation Learning (IL) by actively querying noisy expert for feedback. While imitation learning has been empirically successful, much of prior work assumes access to noiseless expert feedback which is not practical in many applications. In fact, when one only has access to noisy expert feedback, algorithms that rely on purely offline data (non-interactive IL) can be shown to need a prohibitively large number of samples to be successful. In contrast, in this work, we provide an interactive algorithm for IL that uses selective sampling to actively query the noisy expert for feedback. Our contributions are twofold: First, we provide a new selective sampling algorithm that works with general function classes and multiple actions, and obtains the best-known bounds for the regret and the number of queries. Next, we extend this analysis to the problem of IL with noisy expert feedback and provide a new IL algorithm that makes limited queries. Our algorithm for selective sampling leverages function approximation, and relies on an online regression oracle w.r.t.~the given model class to predict actions, and to decide whether to query the expert for its label. On the theoretical side, the regret bound of our algorithm is upper bounded by the regret of the online regression oracle, while the query complexity additionally depends on the eluder dimension of the model class. We complement this with a lower bound that demonstrates that our results are tight. We extend our selective sampling algorithm for IL with general function approximation and provide bounds on both the regret and the number of queries made to the noisy expert. A key novelty here is that our regret and query complexity bounds only depend on the number of times the optimal policy (and not the noisy expert, or the learner) go to states that have a small margin.


On the Complexity of Adversarial Decision Making

arXiv.org Machine Learning

A central problem in online learning and decision making -- from bandits to reinforcement learning -- is to understand what modeling assumptions lead to sample-efficient learning guarantees. We consider a general adversarial decision making framework that encompasses (structured) bandit problems with adversarial rewards and reinforcement learning problems with adversarial dynamics. Our main result is to show -- via new upper and lower bounds -- that the Decision-Estimation Coefficient, a complexity measure introduced by Foster et al. in the stochastic counterpart to our setting, is necessary and sufficient to obtain low regret for adversarial decision making. However, compared to the stochastic setting, one must apply the Decision-Estimation Coefficient to the convex hull of the class of models (or, hypotheses) under consideration. This establishes that the price of accommodating adversarial rewards or dynamics is governed by the behavior of the model class under convexification, and recovers a number of existing results -- both positive and negative. En route to obtaining these guarantees, we provide new structural results that connect the Decision-Estimation Coefficient to variants of other well-known complexity measures, including the Information Ratio of Russo and Van Roy and the Exploration-by-Optimization objective of Lattimore and Gy\"{o}rgy.


SGD: The Role of Implicit Regularization, Batch-size and Multiple-epochs

arXiv.org Artificial Intelligence

Multi-epoch, small-batch, Stochastic Gradient Descent (SGD) has been the method of choice for learning with large over-parameterized models. A popular theory for explaining why SGD works well in practice is that the algorithm has an implicit regularization that biases its output towards a good solution. Perhaps the theoretically most well understood learning setting for SGD is that of Stochastic Convex Optimization (SCO), where it is well known that SGD learns at a rate of $O(1/\sqrt{n})$, where $n$ is the number of samples. In this paper, we consider the problem of SCO and explore the role of implicit regularization, batch size and multiple epochs for SGD. Our main contributions are threefold: (a) We show that for any regularizer, there is an SCO problem for which Regularized Empirical Risk Minimzation fails to learn. This automatically rules out any implicit regularization based explanation for the success of SGD. (b) We provide a separation between SGD and learning via Gradient Descent on empirical loss (GD) in terms of sample complexity. We show that there is an SCO problem such that GD with any step size and number of iterations can only learn at a suboptimal rate: at least $\widetilde{\Omega}(1/n^{5/12})$. (c) We present a multi-epoch variant of SGD commonly used in practice. We prove that this algorithm is at least as good as single pass SGD in the worst case. However, for certain SCO problems, taking multiple passes over the dataset can significantly outperform single pass SGD. We extend our results to the general learning setting by showing a problem which is learnable for any data distribution, and for this problem, SGD is strictly better than RERM for any regularization function. We conclude by discussing the implications of our results for deep learning, and show a separation between SGD and ERM for two layer diagonal neural networks.


Agnostic Reinforcement Learning with Low-Rank MDPs and Rich Observations

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has achieved several remarkable empirical successes in the last decade, which include playing Atari 2600 video games at superhuman levels (Mnih et al., 2015), AlphaGo or AlphaGo Zero surpassing champions in Go (Silver et al., 2018), AlphaStar's victory over top-ranked professional players in StarCraft (Vinyals et al., 2019), or practical self-driving cars. These applications all correspond to the setting of rich observations, where the state space is very large and where observations may be images, text or audio data. In contrast, most provably efficient RL algorithms are still limited to the classical tabular setting where the state space is small (Kearns and Singh, 2002; Brafman and Tennenholtz, 2002; Azar et al., 2017; Dann et al., 2019) and do not scale to the rich observation setting. To derive guarantees for large state spaces, much of the existing work in RL theory relies on a realizability and a low-rank assumption (Krishnamurthy et al., 2016; Jiang et al., 2017; Dann et al., 2018; Du et al., 2019a; Misra et al., 2020; Agarwal et al., 2020b). Different notions of rank have been adopted in the literature, including that of a low-rank transition matrix (Jin et al., 2020a), a low Bellman rank (Jiang et al., 2017), Wittness rank (Sun et al., 2019), Eluder dimension (Osband and Van Roy, 2014), Bellman-Eluder dimension (Jin et al., 2021), or bilinear classes (Du et al., 2021).


Online learning with dynamics: A minimax perspective

arXiv.org Machine Learning

We study the problem of online learning with dynamics, where a learner interacts with a stateful environment over multiple rounds. In each round of the interaction, the learner selects a policy to deploy and incurs a cost that depends on both the chosen policy and current state of the world. The state-evolution dynamics and the costs are allowed to be time-varying, in a possibly adversarial way. In this setting, we study the problem of minimizing policy regret and provide non-constructive upper bounds on the minimax rate for the problem. Our main results provide sufficient conditions for online learnability for this setup with corresponding rates. The rates are characterized by 1) a complexity term capturing the expressiveness of the underlying policy class under the dynamics of state change, and 2) a dynamics stability term measuring the deviation of the instantaneous loss from a certain counterfactual loss. Further, we provide matching lower bounds which show that both the complexity terms are indeed necessary. Our approach provides a unifying analysis that recovers regret bounds for several well studied problems including online learning with memory, online control of linear quadratic regulators, online Markov decision processes, and tracking adversarial targets. In addition, we show how our tools help obtain tight regret bounds for a new problems (with non-linear dynamics and non-convex losses) for which such bounds were not known prior to our work.