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Collaborating Authors

 Speranzon, Alberto


Epistemic Exploration for Generalizable Planning and Learning in Non-Stationary Settings

arXiv.org Artificial Intelligence

This paper introduces a new approach for continual planning and model learning in non-stationary stochastic environments expressed using relational representations. Such capabilities are essential for the deployment of sequential decision-making systems in the uncertain, constantly evolving real world. Working in such practical settings with unknown (and non-stationary) transition systems and changing tasks, the proposed framework models gaps in the agent's current state of knowledge and uses them to conduct focused, investigative explorations. Data collected using these explorations is used for learning generalizable probabilistic models for solving the current task despite continual changes in the environment dynamics. Empirical evaluations on several benchmark domains show that this approach significantly outperforms planning and RL baselines in terms of sample complexity in non-stationary settings. Theoretical results show that the system reverts to exhibit desirable convergence properties when stationarity holds.


Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies

arXiv.org Artificial Intelligence

This paper proposes an approach to build 3D scene graphs in arbitrary (indoor and outdoor) environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and manually defining such hierarchy is time-consuming and does not scale. Furthermore, the lack of training data prevents the straightforward application of learning-based tools used in indoor settings. To address these challenges, we propose two novel extensions. First, we develop methods to build a spatial ontology defining concepts and relations relevant for indoor and outdoor robot operation. In particular, we use a Large Language Model (LLM) to build such an ontology, thus largely reducing the amount of manual effort required. Second, we leverage the spatial ontology for 3D scene graph construction using Logic Tensor Networks (LTN) to add logical rules, or axioms (e.g., "a beach contains sand"), which provide additional supervisory signals at training time thus reducing the need for labelled data, providing better predictions, and even allowing predicting concepts unseen at training time. We test our approach in a variety of datasets, including indoor, rural, and coastal environments, and show that it leads to a significant increase in the quality of the 3D scene graph generation with sparsely annotated data.