Smith, James
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games
Sur, Indranil, Daniels, Zachary, Rahman, Abrar, Faber, Kamil, Gallardo, Gianmarco J., Hayes, Tyler L., Taylor, Cameron E., Gurbuz, Mustafa Burak, Smith, James, Joshi, Sahana, Japkowicz, Nathalie, Baron, Michael, Kira, Zsolt, Kanan, Christopher, Corizzo, Roberto, Divakaran, Ajay, Piacentino, Michael, Hostetler, Jesse, Raghavan, Aswin
As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong Learning Machines. Continual/lifelong learning (LL) involves minimizing catastrophic forgetting of old tasks while maximizing a model's capability to learn new tasks. This paper addresses the challenging lifelong reinforcement learning (L2RL) setting. Pushing the state-of-the-art forward in L2RL and making L2RL useful for practical applications requires more than developing individual L2RL algorithms; it requires making progress at the systems-level, especially research into the non-trivial problem of how to integrate multiple L2RL algorithms into a common framework. In this paper, we introduce the Lifelong Reinforcement Learning Components Framework (L2RLCF), which standardizes L2RL systems and assimilates different continual learning components (each addressing different aspects of the lifelong learning problem) into a unified system. As an instantiation of L2RLCF, we develop a standard API allowing easy integration of novel lifelong learning components. We describe a case study that demonstrates how multiple independently-developed LL components can be integrated into a single realized system. We also introduce an evaluation environment in order to measure the effect of combining various system components. Our evaluation environment employs different LL scenarios (sequences of tasks) consisting of Starcraft-2 minigames and allows for the fair, comprehensive, and quantitative comparison of different combinations of components within a challenging common evaluation environment.
Unsupervised Continual Learning and Self-Taught Associative Memory Hierarchies
Smith, James, Baer, Seth, Kira, Zsolt, Dovrolis, Constantine
We first pose the Unsupervised Continual Learning (UCL) problem: learning salient representations from a non-stationary stream of unlabeled data in which the number of object classes varies with time. Given limited labeled data just before inference, those representations can also be associated with specific object types to perform classification. To solve the UCL problem, we propose an architecture that involves a single module, called Self-Taught Associative Memory (STAM), which loosely models the function of a cortical column in the mammalian brain. Hierarchies of STAM modules learn based on a combination of Hebbian learning, online clustering, detection of novel patterns, forgetting outliers, and top-down predictions. We illustrate the operation of STAMs in the context of learning handwritten digits in a continual manner with only 3-12 labeled examples per class. STAMs suggest a promising direction to solve the UCL problem without catastrophic forgetting.