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Collaborating Authors

 Smith, Aliyah


A Study of Perceived Safety for Soft Robotics in Caregiving Tasks

arXiv.org Artificial Intelligence

-- In this project, we focus on human-robot interaction in caregiving scenarios like bathing, where physical contact is inevitable and necessary for proper task execution because force must be applied to the skin. Using finite element analysis, we designed a 3D-printed gripper combining positive and negative pressure for secure yet compliant handling. Preliminary tests showed it exerted a lower, more uniform pressure profile than a standard rigid gripper . In a user study, participants' trust in robots significantly increased after they experienced a brief bathing demonstration performed by a robotic arm equipped with the soft gripper . These results suggest that soft robotics can enhance perceived safety and acceptance in intimate caregiving scenarios.


An Augmented Reality Interface for Teleoperating Robot Manipulators: Reducing Demonstrator Task Load through Digital Twin Control

arXiv.org Artificial Intelligence

Acquiring high-quality demonstration data is essential for the success of data-driven methods, such as imitation learning. Existing platforms for providing demonstrations for manipulation tasks often impose significant physical and mental demands on the demonstrator, require additional hardware systems, or necessitate specialized domain knowledge. In this work, we present a novel augmented reality (AR) interface for teleoperating robotic manipulators, emphasizing the demonstrator's experience, particularly in the context of performing complex tasks that require precision and accuracy. This interface, designed for the Microsoft HoloLens 2, leverages the adaptable nature of mixed reality (MR), enabling users to control a physical robot through digital twin surrogates. We assess the effectiveness of our approach across three complex manipulation tasks and compare its performance against OPEN TEACH, a recent virtual reality (VR) teleoperation system, as well as two traditional control methods: kinesthetic teaching and a 3D SpaceMouse for end-effector control. Our findings show that our method performs comparably to the VR approach and demonstrates the potential for AR in data collection. Additionally, we conduct a pilot study to evaluate the usability and task load associated with each method. Results indicate that our AR-based system achieves higher usability scores than the VR benchmark and significantly reduces mental demand, physical effort, and frustration experienced by users. An accompanying video can be found at https://youtu.be/w-M58ohPgrA.


Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting

arXiv.org Artificial Intelligence

We present Splat-MOVER, a modular robotics stack for open-vocabulary robotic manipulation, which leverages the editability of Gaussian Splatting (GSplat) scene representations to enable multi-stage manipulation tasks. Splat-MOVER consists of: (i) ASK-Splat, a GSplat representation that distills semantic and grasp affordance features into the 3D scene. ASK-Splat enables geometric, semantic, and affordance understanding of 3D scenes, which is critical in many robotics tasks; (ii) SEE-Splat, a real-time scene-editing module using 3D semantic masking and infilling to visualize the motions of objects that result from robot interactions in the real-world. SEE-Splat creates a "digital twin" of the evolving environment throughout the manipulation task; and (iii) Grasp-Splat, a grasp generation module that uses ASK-Splat and SEE-Splat to propose affordance-aligned candidate grasps for open-world objects. ASK-Splat is trained in real-time from RGB images in a brief scanning phase prior to operation, while SEE-Splat and Grasp-Splat run in real-time during operation. We demonstrate the superior performance of Splat-MOVER in hardware experiments on a Kinova robot compared to two recent baselines in four single-stage, open-vocabulary manipulation tasks and in four multi-stage manipulation tasks, using the edited scene to reflect changes due to prior manipulation stages, which is not possible with existing baselines. The project page is available at https://splatmover.github.io, and the code for the project will be made available after review.