Plotting

 Singh, Anukriti


VARP: Reinforcement Learning from Vision-Language Model Feedback with Agent Regularized Preferences

arXiv.org Artificial Intelligence

Designing reward functions for continuous-control robotics often leads to subtle misalignments or reward hacking, especially in complex tasks. Preference-based RL mitigates some of these pitfalls by learning rewards from comparative feedback rather than hand-crafted signals, yet scaling human annotations remains challenging. Recent work uses Vision-Language Models (VLMs) to automate preference labeling, but a single final-state image generally fails to capture the agent's full motion. In this paper, we present a two-part solution that both improves feedback accuracy and better aligns reward learning with the agent's policy. First, we overlay trajectory sketches on final observations to reveal the path taken, allowing VLMs to provide more reliable preferences-improving preference accuracy by approximately 15-20% in metaworld tasks. Second, we regularize reward learning by incorporating the agent's performance, ensuring that the reward model is optimized based on data generated by the current policy; this addition boosts episode returns by 20-30% in locomotion tasks. Empirical studies on metaworld demonstrate that our method achieves, for instance, around 70-80% success rate in all tasks, compared to below 50% for standard approaches. These results underscore the efficacy of combining richer visual representations with agent-aware reward regularization.


Sketch-to-Skill: Bootstrapping Robot Learning with Human Drawn Trajectory Sketches

arXiv.org Artificial Intelligence

Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required demonstrations, they still rely on expert knowledge to collect high-quality data, limiting scalability and accessibility. We propose Sketch-to-Skill, a novel framework that leverages human-drawn 2D sketch trajectories to bootstrap and guide RL for robotic manipulation. Our approach extends beyond previous sketch-based methods, which were primarily focused on imitation learning or policy conditioning, limited to specific trained tasks. Sketch-to-Skill employs a Sketch-to-3D Trajectory Generator that translates 2D sketches into 3D trajectories, which are then used to autonomously collect initial demonstrations. We utilize these sketch-generated demonstrations in two ways: to pre-train an initial policy through behavior cloning and to refine this policy through RL with guided exploration. Experimental results demonstrate that Sketch-to-Skill achieves ~96% of the performance of the baseline model that leverages teleoperated demonstration data, while exceeding the performance of a pure reinforcement learning policy by ~170%, only from sketch inputs. This makes robotic manipulation learning more accessible and potentially broadens its applications across various domains.


REBEL: A Regularization-Based Solution for Reward Overoptimization in Reinforcement Learning from Human Feedback

arXiv.org Artificial Intelligence

In this work, we propose REBEL, an algorithm for sample efficient reward regularization based robotic reinforcement learning from human feedback (RRLHF). Reinforcement learning (RL) performance for continuous control robotics tasks is sensitive to the underlying reward function. In practice, the reward function often ends up misaligned with human intent, values, social norms, etc., leading to catastrophic failures in the real world. We leverage human preferences to learn regularized reward functions and eventually align the agents with the true intended behavior. We introduce a novel notion of reward regularization to the existing RRLHF framework, which is termed as agent preferences. So, we not only consider human feedback in terms of preferences, we also propose to take into account the preference of the underlying RL agent while learning the reward function. We show that this helps to improve the over-optimization associated with the design of reward functions in RL. We experimentally show that REBEL exhibits up to 70% improvement in sample efficiency to achieve a similar level of episodic reward returns as compared to the state-of-the-art methods such as PEBBLE and PEBBLE+SURF.


Pre-Trained Masked Image Model for Mobile Robot Navigation

arXiv.org Artificial Intelligence

2D top-down maps are commonly used for the navigation and exploration of mobile robots through unknown areas. Typically, the robot builds the navigation maps incrementally from local observations using onboard sensors. Recent works have shown that predicting the structural patterns in the environment through learning-based approaches can greatly enhance task efficiency. While many such works build task-specific networks using limited datasets, we show that the existing foundational vision networks can accomplish the same without any fine-tuning. Specifically, we use Masked Autoencoders, pre-trained on street images, to present novel applications for field-of-view expansion, single-agent topological exploration, and multi-agent exploration for indoor mapping, across different input modalities. Our work motivates the use of foundational vision models for generalized structure prediction-driven applications, especially in the dearth of training data. For more qualitative results see https://raaslab.org/projects/MIM4Robots.