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Collaborating Authors

 Sigurdson, Devon


Automatic Algorithm Selection In Multi-agent Pathfinding

arXiv.org Artificial Intelligence

In a multi-agent pathfinding (MAPF) problem, agents need to navigate from their start to their goal locations without colliding into each other. There are various MAPF algorithms, including Windowed Hierarchical Cooperative A*, Flow Annotated Replanning, and Bounded Multi-Agent A*. It is often the case that there is no a single algorithm that dominates all MAPF instances. Therefore, in this paper, we investigate the use of deep learning to automatically select the best MAPF algorithm from a portfolio of algorithms for a given MAPF problem instance. Empirical results show that our automatic algorithm selection approach, which uses an off-the-shelf convolutional neural network, is able to outperform any individual MAPF algorithm in our portfolio.


Towards Positively Surprising Non-Player Characters in Video Games

AAAI Conferences

Video games often populate their in-game world with numerous ambient non-playable characters. Manually crafting interesting behaviors for such characters can be prohibitively expensive. As scripted AI gets re-used across multiple characters, they can appear overly similar, shallow and generally uninteresting for the player to interact with. In this paper we propose to evolve interesting behaviors in a simulated evolutionary environment. Since only some evolution runs may give rise to such behaviors, we propose to train deep neural networks to detect such behaviors. The paper presents work in progress in this direction.


Deep Learning for Real-Time Heuristic Search Algorithm Selection

AAAI Conferences

Real-time heuristic search algorithms are used for creating agents that rely on local information and move in a bounded amount of time making them an excellent candidate for video games as planning time can be controlled. Path finding on video game maps has become the de facto standard for evaluating real-time heuristic search algorithms. Over the years researchers have worked to identify areas where these algorithms perform poorly in an attempt to mitigate their weaknesses. Recent work illustrates the benefits of tailoring algorithms for a given problem as performance is heavily dependent on the search space. In order to determine which algorithm to select for solving the search problems on a map the developer would have to run all the algorithms in consideration to obtain the correct choice. Our work extends the previous algorithm selection approach to use a deep learning classifier to select the algorithm to use on new maps without having to evaluate the algorithms on the map. To do so we select a portfolio of algorithms and train a classifier to predict which portfolio member to use on a unseen new map. Our empirical results show that selecting algorithms dynamically can outperform the single best algorithm from the portfolio on new maps, as well provide the lower bound for potential improvements to motivate further work on this approach.