Sierra, José-Luis
Multilevel Browsing of Folksonomy-Based Digital Collections
Gayoso-Cabada, Joaquín, Rodríguez-Cerezo, Daniel, Sierra, José-Luis
This paper describes how to extend the usual one-level tag selection navigation paradigm in folksonomy-based digital collections to a multilevel browsing one, according to which it is possible to incrementally narrow down the set of selected objects in a collection by sequentially adding more and more filtering tags. For this purpose, we present a browsing strategy based on finite automata. Also, we provide some experimental results concerning the application of the approach in Clavy, a system for managing digital collections with reconfigurable structures in digital humanities and educational settings.
Query-based versus resource-based cache strategies in tag-based browsing systems
Gayoso-Cabada, Joaquín, Gómez-Albarrán, Mercedes, Sierra, José-Luis
Tag-based browsing is a popular interaction model for navigating digital libraries. According to this model, users select descriptive tags to filter resources in the collections. Typical implementations of the model are based on inverted indexes. However, these implementations can require a considerable amount of set operations to update the browsing state. To palliate this inconven-ience, it is possible to adopt suitable cache strategies. In this paper we describe and compare two of these strategies: (i) a query-based strategy, according to which previously computed browsing states are indexed by sets of selected tags; and (ii) a resource-based strategy, according to which browsing states are in-dexed by sets of filtered resources. Our comparison focused on runtime perfor-mance, and was carried out empirically, using a real-world web-based collec-tion in the field of digital humanities. The results obtained show that the re-source-based strategy clearly outperforms the query-based one.
A review of annotation classification tools in the educational domain
Gayoso-Cabada, Joaquín, Sarasa-Cabezuelo, Antonio, Sierra, José-Luis
An annotation consists of a portion of information that is associated with a piece of content in order to explain something about the content or to add more information. The use of annotations as a tool in the educational field has positive effects on the learning process. The usual way to use this instrument is to provide students with contents, usually textual, with which they must associate annotations. In most cases this task is performed in groups of students who work collaboratively. This process encourages analysis and understanding of the contents since they have to understand them in order to annotate them, and also encourages teamwork. To facilitate its use, computer applications have been devel-oped in recent decades that implement the annotation process and offer a set of additional functionalities. One of these functionalities is the classification of the annotations made. This functionality can be exploited in various ways in the learning process, such as guiding the students in the annotation process, providing information to the student about how the annotation process is done and to the teacher about how the students write and how they understand the content, as well as implementing other innovative educational processes. In this sense, the classification of annotations plays a critical role in the application of the annotation in the educational field. There are many studies of annotations, but most of them consider the classification aspect marginally only. This paper presents an initial study of the classification mech-anisms used in the annotation tools, identifying four types of cases: absence of classification mechanisms, classification based on pre-established vocabularies, classification based on extensible vocabularies, and classification based on struc-tured vocabularies.
Generation of reusable learning objects from digital medical collections: An analysis based on the MASMDOA framework
Buendía, Félix, Gayoso-Cabada, Joaquín, Sierra, José-Luis
Learning Objects represent a widespread approach to structuring instructional materials in a large variety of educational contexts. The main aim of this work consists of analyzing from a qualitative point of view the process of generating reusable learning objects (RLOs) followed by Clavy, a tool that can be used to retrieve data from multiple medical knowledge sources and reconfigure such sources in diverse multimedia-based structures and organizations. From these organizations, Clavy is able to generate learning objects which can be adapted to various instructional healthcare scenarios with several types of user profiles and distinct learning requirements. Moreover, Clavy provides the capability of exporting these learning objects through educational standard specifications, which improves their reusability features. The analysis insights highlight the importance of having a tool able to transfer knowledge from the available digital medical collections to learning objects that can be easily accessed by medical students and healthcare practitioners through the most popular e-learning platforms.
Ontology-Enhanced Educational Annotation Activities
Gayoso-Cabada, Joaquí, Goicoechea-de-Jorge, María, Gómez-Albarrán, Mercedes, Sanz-Cabrerizo, Amelia, Sarasa-Cabezuelo, Antonio, Sierra, José-Luis
Information and communications technology and technology-enhanced learning have unquestionably transformed traditional teaching-learning processes and are positioned as key factors to promote quality education, one of the basic sustainable development goals of the 2030 agenda. Document annotation, which was traditionally carried out with pencil and paper and currently benefits from digital document annotation tools, is a representative example of this transformation. Using document annotation tools, students can enrich the documents with annotations that highlight the most relevant aspects of these documents. As the conceptual complexity of the learning domain increases, the annotation of the documents may require comprehensive domain knowledge and an expert analysis capability that students usually lack. Consequently, a proliferation of irrelevant, incorrect, and/or poorly decontextualized annotations may appear, while other relevant aspects are completely ignored by the students. The main hypothesis proposed by this paper is that the use of a guiding annotation ontology in the annotation activities is a keystone aspect to alleviate these shortcomings. Consequently, comprehension is improved, exhaustive content analysis is promoted, and meta-reflective thinking is developed. To test this hypothesis, we describe our own annotation tool, \@note, which fully implements this ontology-enhanced annotation paradigm, and we provide experimental evidence about how \@note can improve academic performance via a pilot study concerning critical literary annotation.
Assessing Semantic Annotation Activities with Formal Concept Analysis
Cigarrán-Recuero, Juan, Gayoso-Cabada, Joaquín, Rodríguez-Artacho, Miguel, Romero-López, María-Dolores, Sarasa-Cabezuelo, Antonio, Sierra, José-Luis
Likewise, the current trend is to produce new resources in a digital format (e.g., in the context of social networks), which entails an in-depth paradigm shift in almost all the humanistic, social, scientific and technological fields. In particular, the field of the humanities is one which is going through a significant transformation as a result of these digitalization efforts and the paradigm shift associated with the digital age. Indeed, we are witnessing the emergence of a whole host of disciplines, those of Digital Humanities (Berry 2012), which are closely dependent on the production and proper organization of digital collections. As a result of the undoubted importance of digital collections in modern society, the search for effective and efficient methods to carry out the production, preservation and enhancement of such digital collections has become a key challenge in modern society (Calhoun, 2013). In particular, the annotation of resources with metadata that enables their proper cataloging, search, retrieval and use in different application scenarios is one of the key elements to ensuring the profitability of these collections of digital objects.