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 Si, Mei


Enhancing Sentiment Analysis Results through Outlier Detection Optimization

arXiv.org Artificial Intelligence

When dealing with text data containing subjective labels like speaker emotions, inaccuracies or discrepancies among labelers are not uncommon. Such discrepancies can significantly affect the performance of machine learning algorithms. This study investigates the potential of identifying and addressing outliers in text data with subjective labels, aiming to enhance classification outcomes. We utilized the Deep SVDD algorithm, a one-class classification method, to detect outliers in nine text-based emotion and sentiment analysis datasets. By employing both a small-sized language model (DistilBERT base model with 66 million parameters) and non-deep learning machine learning algorithms (decision tree, KNN, Logistic Regression, and LDA) as the classifier, our findings suggest that the removal of outliers can lead to enhanced results in most cases. Additionally, as outliers in such datasets are not necessarily unlearnable, we experienced utilizing a large language model -- DeBERTa v3 large with 131 million parameters, which can capture very complex patterns in data. We continued to observe performance enhancements across multiple datasets.


Bergeron: Combating Adversarial Attacks through a Conscience-Based Alignment Framework

arXiv.org Artificial Intelligence

Modern Large language models (LLMs) can still generate responses that may not be aligned with human expectations or values. While many weight-based alignment methods have been proposed, many of them still leave models vulnerable to attacks when used on their own. To help mitigate this issue, we introduce Bergeron, a framework designed to improve the robustness of LLMs against adversarial attacks. Bergeron employs a two-tiered architecture. Here, a secondary LLM serves as a simulated conscience that safeguards a primary LLM. We do this by monitoring for and correcting potentially harmful text within both the prompt inputs and the generated outputs of the primary LLM. Empirical evaluation shows that Bergeron can improve the alignment and robustness of several popular LLMs without costly fine-tuning. It aids both open-source and black-box LLMs by complementing and reinforcing their existing alignment training.


Prompt to GPT-3: Step-by-Step Thinking Instructions for Humor Generation

arXiv.org Artificial Intelligence

Artificial intelligence has made significant progress in natural language processing, with models like GPT-3 demonstrating impressive capabilities. However, these models still have limitations when it comes to complex tasks that require an understanding of the user, such as mastering human comedy writing strategies. This paper explores humor generation using GPT-3 by modeling human comedy writing theory and leveraging step-by-step thinking instructions. In addition, we explore the role of cognitive distance in creating humor.


Visual Story Generation Based on Emotion and Keywords

arXiv.org Artificial Intelligence

Automated visual story generation aims to produce stories with corresponding illustrations that exhibit coherence, progression, and adherence to characters' emotional development. This work proposes a story generation pipeline to co-create visual stories with the users. The pipeline allows the user to control events and emotions on the generated content. The pipeline includes two parts: narrative and image generation. For narrative generation, the system generates the next sentence using user-specified keywords and emotion labels. For image generation, diffusion models are used to create a visually appealing image corresponding to each generated sentence. Further, object recognition is applied to the generated images to allow objects in these images to be mentioned in future story development.


Reinforcement Learning with Quantum Variational Circuits

arXiv.org Machine Learning

The development of quantum computational techniques has advanced greatly in recent years, parallel to the advancements in techniques for deep reinforcement learning. This work explores the potential for quantum computing to facilitate reinforcement learning problems. Quantum computing approaches offer important potential improvements in time and space complexity over traditional algorithms because of its ability to exploit the quantum phenomena of superposition and entanglement. Specifically, we investigate the use of quantum variational circuits, a form of quantum machine learning. We present our techniques for encoding classical data for a quantum variational circuit, we further explore pure and hybrid quantum algorithms for DQN and Double DQN. Our results indicate both hybrid and pure quantum variational circuit have the ability to solve reinforcement learning tasks with a smaller parameter space. These comparison are conducted with two OpenAI Gym environments: CartPole and Blackjack, The success of this work is indicative of a strong future relationship between quantum machine learning and deep reinforcement learning.


Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report

AI Magazine

The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 14–18, 2013, at Northeastern University in Boston, Massachusetts. Workshops were held on the two days prior to the start of the main conference, giving attendees a chance to hold in-depth discussions on topics that complement the themes of the main conference program. This year the workshops included the First Workshop on AI and Game Aesthetics (1 day), The Second Workshop on AI in the Game Design Process (1 day), The Second International Workshop on Musical Metacreation (2 day), The Sixth Workshop on Intelligent Narrative Technologies (2 day).


Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report

AI Magazine

The workshop was accompanied by an evening Games are unique in that their components event, DAGGER, which drew together local game developers (from the rules and goals of the game to the appearance and academic research projects. Acting both of avatars and their dialogue) must encompass as an exhibition and as an informal gathering, the both functional and aesthetic prerequisites. Artificial DAGGER event allowed attendees to interact directly intelligence usually focuses on the functional quality with a wide variety of game types and technologies, of such game components, for example, ensuring as well as with their developers. As events such that an avatar can traverse a level in minimal time or as DAGGER help bridge the gap between theoretical that AI can win over any human in a strategy game. The papers avatar, or level would appeal to a particular player. of the workshop were published as AAAI Technical The Workshop on AI and Game Aesthetics provided Report WS-13-19.


Towards Interest And Engagement, A Framework For Adaptive Storytelling

AAAI Conferences

A storyteller builds a narrative that captivates the audience, immersing them in the story. Storytelling is an interactive process. Though the listeners cannot affect what happens in the story, a good narrator observes the audience's responses and adjusts his/her storytelling accordingly. We present an automated storytelling agent that is aimed at achieving the same effect. While presenting a story, the user is given chances to give comments or ask questions. The agent estimates the user's preferences towards various topics from these responses and weighs the factors of novelty, current interest, and consistency for generating the next part of the narration. We describe the components of the agent, and an example of applying it for narrating a Chinese fantasy story.