Goto

Collaborating Authors

 Shamma, Jeff S.


Can Competition Outperform Collaboration? The Role of Misbehaving Agents

arXiv.org Artificial Intelligence

We investigate a novel approach to resilient distributed optimization with quadratic costs in a multi-agent system prone to unexpected events that make some agents misbehave. In contrast to commonly adopted filtering strategies, we draw inspiration from phenomena modeled through the Friedkin-Johnsen dynamics and argue that adding competition to the mix can improve resilience in the presence of misbehaving agents. Our intuition is corroborated by analytical and numerical results showing that (i) there exists a nontrivial trade-off between full collaboration and full competition and (ii) our competition-based approach can outperform state-of-the-art algorithms based on Weighted Mean Subsequence Reduced. We also study impact of communication topology and connectivity on resilience, pointing out insights to robust network design.


Competition-Based Resilience in Distributed Quadratic Optimization

arXiv.org Artificial Intelligence

This paper proposes a novel approach to resilient distributed optimization with quadratic costs in a networked control system (e.g., wireless sensor network, power grid, robotic team) prone to external attacks (e.g., hacking, power outage) that cause agents to misbehave. Departing from classical filtering strategies proposed in literature, we draw inspiration from a game-theoretic formulation of the consensus problem and argue that adding competition to the mix can enhance resilience in the presence of malicious agents. Our intuition is corroborated by analytical and numerical results showing that i) our strategy highlights the presence of a nontrivial tradeoff between blind collaboration and full competition, and ii) such competition-based approach can outperform state-of-the-art algorithms based on Mean Subsequence Reduced.


Path to Stochastic Stability: Comparative Analysis of Stochastic Learning Dynamics in Games

arXiv.org Machine Learning

Stochastic stability is a popular solution concept for stochastic learning dynamics in games. However, a critical limitation of this solution concept is its inability to distinguish between different learning rules that lead to the same steady-state behavior. We address this limitation for the first time and develop a framework for the comparative analysis of stochastic learning dynamics with different update rules but same steady-state behavior. We present the framework in the context of two learning dynamics: Log-Linear Learning (LLL) and Metropolis Learning (ML). Although both of these dynamics have the same stochastically stable states, LLL and ML correspond to different behavioral models for decision making. Moreover, we demonstrate through an example setup of sensor coverage game that for each of these dynamics, the paths to stochastically stable states exhibit distinctive behaviors. Therefore, we propose multiple criteria to analyze and quantify the differences in the short and medium run behavior of stochastic learning dynamics. We derive and compare upper bounds on the expected hitting time to the set of Nash equilibria for both LLL and ML. For the medium to long-run behavior, we identify a set of tools from the theory of perturbed Markov chains that result in a hierarchical decomposition of the state space into collections of states called cycles. We compare LLL and ML based on the proposed criteria and develop invaluable insights into the comparative behavior of the two dynamics.