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 Sejnowski, Terrence J.


Spatial Representations in the Parietal Cortex May Use Basis Functions

Neural Information Processing Systems

The parietal cortex is thought to represent the egocentric positions of objects in particular coordinate systems. We propose an alternative approach to spatial perception of objects in the parietal cortex from the perspective of sensorimotor transformations. The responses of single parietal neurons can be modeled as a gaussian function of retinal position multiplied by a sigmoid function of eye position, which form a set of basis functions. We show here how these basis functions can be used to generate receptive fields in either retinotopic or head-centered coordinates by simple linear transformations. This raises the possibility that the parietal cortex does not attempt to compute the positions of objects in a particular frame of reference but instead computes a general purpose representation of the retinal location and eye position from which any transformation can be synthesized by direct projection. This representation predicts that hemineglect, a neurological syndrome produced by parietal lesions, should not be confined to egocentric coordinates, but should be observed in multiple frames of reference in single patients, a prediction supported by several experiments.


A Novel Reinforcement Model of Birdsong Vocalization Learning

Neural Information Processing Systems

Songbirds learn to imitate a tutor song through auditory and motor learning. We have developed a theoretical framework for song learning that accounts for response properties of neurons that have been observed in many of the nuclei that are involved in song learning. Specifically, we suggest that the anteriorforebrain pathway, which is not needed for song production in the adult but is essential for song acquisition, provides synaptic perturbations and adaptive evaluations for syllable vocalization learning. A computer model based on reinforcement learning was constructed that could replicate a real zebra finch song with 90% accuracy based on a spectrographic measure. The second generation of the birdsong model replicated the tutor song with 96% accuracy.


A Mixture Model System for Medical and Machine Diagnosis

Neural Information Processing Systems

Diagnosis of human disease or machine fault is a missing data problem since many variables are initially unknown. Additional information needs to be obtained. The j oint probability distribution of the data can be used to solve this problem. We model this with mixture models whose parameters are estimated by the EM algorithm. This gives the benefit that missing data in the database itself can also be handled correctly. The request for new information to refine the diagnosis is performed using the maximum utility principle. Since the system is based on learning it is domain independent and less labor intensive than expert systems or probabilistic networks. An example using a heart disease database is presented.


Grouping Components of Three-Dimensional Moving Objects in Area MST of Visual Cortex

Neural Information Processing Systems

Previous investigators have suggested that these cells may represent self-motion. Spiral patterns can also be generated by the relative motion of the observer and a particular object. An MST cell may then account for some portion of the complex flow field, and the set of active cells could encode the entire flow; in this manner, MST effectively segments moving objects. Such a grouping operation is essential in interpreting scenes containing several independent moving objects and observer motion. We describe a model based on the hypothesis that the selective tuning of MST cells reflects the grouping of object components undergoing coherent motion. Inputs to the model were generated from sequences of ray-traced images that simulated realistic motion situations, combining observer motion, eye movements, and independent object motion. The input representation was modeled after response properties of neurons in area MT, which provides the primary input to area MST. After applying an unsupervised learning algorithm, the units became tuned to patterns signaling coherent motion. The results match many of the known properties of MST cells and are consistent with recent studies indicating that these cells process 3-D object motion information.


A Non-linear Information Maximisation Algorithm that Performs Blind Separation

Neural Information Processing Systems

With the exception of (Becker 1992), there has been little attempt to use non-linearity in networks to achieve something a linear network could not. Nonlinear networks, however, are capable of computing more general statistics than those second-order ones involved in decorrelation, and as a consequence they are capable of dealing with signals (and noises) which have detailed higher-order structure. The success of the'H-J' networks at blind separation (Jutten & Herault 1991) suggests that it should be possible to separate statistically independent components, by using learning rules which make use of moments of all orders. This paper takes a principled approach to this problem, by starting with the question of how to maximise the information passed on in nonlinear feed-forward network. Starting with an analysis of a single unit, the approach is extended to a network mapping N inputs to N outputs. In the process, it will be shown that, under certain fairly weak conditions, the N ---. N network forms a minimally redundant encoding ofthe inputs, and that it therefore performs Independent Component Analysis (ICA). 2 Information maximisation The information that output Y contains about input X is defined as: I(Y, X) H(Y) - H(YIX) (1) where H(Y) is the entropy (information) in the output, while H(YIX) is whatever information the output has which didn't come from the input. In the case that we have no noise (or rather, we don't know what is noise and what is signal in the input), the mapping between X and Y is deterministic and H(YIX) has its lowest possible value of


Reinforcement Learning Predicts the Site of Plasticity for Auditory Remapping in the Barn Owl

Neural Information Processing Systems

In young barn owls raised with optical prisms over their eyes, these auditory maps are shifted to stay in register with the visual map, suggesting that the visual input imposes a frame of reference on the auditory maps. However, the optic tectum, the first site of convergence of visual with auditory information, is not the site of plasticity for the shift of the auditory maps; the plasticity occurs instead in the inferior colliculus, which contains an auditory map and projects into the optic tectum. We explored a model of the owl remapping in which a global reinforcement signal whose delivery is controlled by visual foveation. A hebb learning rule gated by reinforcement learned to appropriately adjust auditory maps. In addition, reinforcement learning preferentially adjusted the weights in the inferior colliculus, as in the owl brain, even though the weights were allowed to change throughout the auditory system. This observation raises the possibility that the site of learning does not have to be genetically specified, but could be determined by how the learning procedure interacts with the network architecture.


Temporal Difference Learning of Position Evaluation in the Game of Go

Neural Information Processing Systems

Computational Neurobiology Laboratory The Salk Institute for Biological Studies San Diego, CA 92186-5800 Abstract The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactionsthat make position evaluation extremely difficult. Development of conventional Go programs is hampered by their knowledge-intensive nature. We demonstrate a viable alternative by training networks to evaluate Go positions via temporal difference(TD) learning. Our approach is based on network architectures that reflect the spatial organization of both input and reinforcement signals on the Go board, and training protocols that provide exposure to competent (though unlabelled) play. These techniques yield far better performance than undifferentiated networks trained by selfplay alone.A network with less than 500 weights learned within 3,000 games of 9x9 Go a position evaluation function that enables a primitive one-ply search to defeat a commercial Go program at a low playing level. 1 INTRODUCTION Go was developed three to four millenia ago in China; it is the oldest and one of the most popular board games in the world.



Foraging in an Uncertain Environment Using Predictive Hebbian Learning

Neural Information Processing Systems

Survival is enhanced by an ability to predict the availability of food, the likelihood of predators, and the presence of mates. We present a concrete model that uses diffuse neurotransmitter systems to implement a predictive version of a Hebb learning rule embedded in a neural architecture based on anatomical and physiological studies on bees. The model captured the strategies seen in the behavior of bees and a number of other animals when foraging in an uncertain environment. The predictive model suggests a unified way in which neuromodulatory influences can be used to bias actions and control synaptic plasticity. Successful predictions enhance adaptive behavior by allowing organisms to prepare for future actions, rewards, or punishments. Moreover, it is possible to improve upon behavioral choices if the consequences of executing different actions can be reliably predicted. Although classical and instrumental conditioning results from the psychological literature [1] demonstrate that the vertebrate brain is capable of reliable prediction, how these predictions are computed in brains is not yet known. The brains of vertebrates and invertebrates possess small nuclei which project axons throughout large expanses of target tissue and deliver various neurotransmitters such as dopamine, norepinephrine, and acetylcholine [4]. The activity in these systems may report on reinforcing stimuli in the world or may reflect an expectation of future reward [5, 6,7,8].


Foraging in an Uncertain Environment Using Predictive Hebbian Learning

Neural Information Processing Systems

Survival is enhanced by an ability to predict the availability of food, the likelihood of predators, and the presence of mates. We present a concrete model that uses diffuse neurotransmitter systems to implement a predictive version of a Hebb learning rule embedded in a neural architecture based on anatomical and physiological studies on bees. The model captured the strategies seen in the behavior of bees and a number of other animals when foraging in an uncertain environment. The predictive model suggests a unified way in which neuromodulatory influences can be used to bias actions and control synaptic plasticity. Successful predictions enhance adaptive behavior by allowing organisms to prepare for future actions, rewards, or punishments. Moreover, it is possible to improve upon behavioral choices if the consequences of executing different actions can be reliably predicted. Although classical and instrumental conditioning results from the psychological literature [1] demonstrate that the vertebrate brain is capable of reliable prediction, how these predictions are computed in brains is not yet known. The brains of vertebrates and invertebrates possess small nuclei which project axons throughout large expanses of target tissue and deliver various neurotransmitters such as dopamine, norepinephrine, and acetylcholine [4]. The activity in these systems may report on reinforcing stimuli in the world or may reflect an expectation of future reward [5, 6,7,8].