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Collaborating Authors

 Sebastian Pokutta


Blended Matching Pursuit

Neural Information Processing Systems

Matching pursuit algorithms are an important class of algorithms in signal processing and machine learning. We present a blended matching pursuit algorithm, combining coordinate descent-like steps with stronger gradient descent steps, for minimizing a smooth convex function over a linear space spanned by a set of atoms. We derive sublinear to linear convergence rates according to the smoothness and sharpness orders of the function and demonstrate computational superiority of our approach. In particular, we derive linear rates for a large class of non-strongly convex functions, and we demonstrate in experiments that our algorithm enjoys very fast rates of convergence and wall-clock speed while maintaining a sparsity of iterates very comparable to that of the (much slower) orthogonal matching pursuit.


Hierarchical Clustering via Spreading Metrics

Neural Information Processing Systems

We study the cost function for hierarchical clusterings introduced by [16] where hierarchies are treated as first-class objects rather than deriving their cost from projections into flat clusters.


Reinforcement Learning under Model Mismatch

Neural Information Processing Systems

We study reinforcement learning under model misspecification, where we do not have access to the true environment but only to a reasonably close approximation to it. We address this problem by extending the framework of robust MDPs of [1, 15, 11] to the model-free Reinforcement Learning setting, where we do not have access to the model parameters, but can only sample states from it. We define robust versions of Q-learning, SARSA, and TD-learning and prove convergence to an approximately optimal robust policy and approximate value function respectively. We scale up the robust algorithms to large MDPs via function approximation and prove convergence under two different settings. We prove convergence of robust approximate policy iteration and robust approximate value iteration for linear architectures (under mild assumptions). We also define a robust loss function, the mean squared robust projected Bellman error and give stochastic gradient descent algorithms that are guaranteed to converge to a local minimum.