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Collaborating Authors

 Scholz, Jon


RoboCat: A Self-Improving Generalist Agent for Robotic Manipulation

arXiv.org Artificial Intelligence

The ability to leverage heterogeneous robotic experience from different robots and tasks to quickly master novel skills and embodiments has the potential to transform robot learning. Inspired by recent advances in foundation models for vision and language, we propose a multi-embodiment, multi-task generalist agent for robotic manipulation. This agent, named RoboCat, is a visual goal-conditioned decision transformer capable of consuming action-labelled visual experience. This data spans a large repertoire of motor control skills from simulated and real robotic arms with varying sets of observations and actions. With RoboCat, we demonstrate the ability to generalise to new tasks and robots, both zero-shot as well as through adaptation using only 100-1000 examples for the target task. We also show how a trained model itself can be used to generate data for subsequent training iterations, thus providing a basic building block for an autonomous improvement loop. We investigate the agent's capabilities, with large-scale evaluations both in simulation and on three different real robot embodiments. We find that as we grow and diversify its training data, RoboCat not only shows signs of cross-task transfer, but also becomes more efficient at adapting to new tasks.


RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation

arXiv.org Artificial Intelligence

For robots to be useful outside labs and specialized factories we need a way to teach them new useful behaviors quickly. Current approaches lack either the generality to onboard new tasks without task-specific engineering, or else lack the data-efficiency to do so in an amount of time that enables practical use. In this work we explore dense tracking as a representational vehicle to allow faster and more general learning from demonstration. Our approach utilizes Track-Any-Point (TAP) models to isolate the relevant motion in a demonstration, and parameterize a low-level controller to reproduce this motion across changes in the scene configuration. We show this results in robust robot policies that can solve complex object-arrangement tasks such as shape-matching, stacking, and even full path-following tasks such as applying glue and sticking objects together, all from demonstrations that can be collected in minutes.


Lossless Adaptation of Pretrained Vision Models For Robotic Manipulation

arXiv.org Artificial Intelligence

Recent works have shown that large models pretrained on common visual learning tasks can provide useful representations for a wide range of specialized perception problems, as well as a variety of robotic manipulation tasks. While prior work on robotic manipulation has predominantly used frozen pretrained features, we demonstrate that in robotics this approach can fail to reach optimal performance, and that fine-tuning of the full model can lead to significantly better results. We introduce lossless adaptation to address this shortcoming of classical fine-tuning. We demonstrate that appropriate placement of our parameter efficient adapters can significantly reduce the performance gap between frozen pretrained representations and full end-to-end finetuning without changes to the original representation and thus preserving original capabilities of the pretrained model. We perform a comprehensive investigation across three major model architectures (ViTs, NFNets, and ResNets), supervised (ImageNet-1K classification) and self-supervised pretrained weights (CLIP, BYOL, Visual MAE) in 3 task domains and 35 individual tasks, and demonstrate that our claims are strongly validated in various settings. Please see real world videos at https://sites.google.com/view/robo-adapters. Pretrained general-purpose vision models, often also referred to as vision foundation models (Yuan et al., 2021), have developed a growing set of perceptual capabilities in recent years. Large-scale vision-language models such as CLIP (Radford et al., 2021) and ALIGN (Jia et al., 2021)) are examples of these highly capable general-purpose vision models which have enabled many applications for image generation/editing (Ramesh et al., 2022; Saharia et al.) and image-based dialog (Alayrac et al., 2022). Existing self-supervised pretrained visual models, such as SimCLR (Chen et al., 2020), BYOL (Grill et al., 2020) or Visual MAE (He et al., 2022), have also been shown to provide strong initializations for a wide range of visual downstream tasks. How can we unlock the power of these models for increasingly novel and challenging control applications? One solution is to add an output head for each control task and fine-tune the entire architecture. However, fine-tuning degrades performance on the original task(s) the model was trained for, and therefore requires maintaining copies of the model for all tasks we wish to concurrently support. This strategy quickly becomes infeasible as we move towards more general and multi-task agents. For instance, embodied agents acting in the real world will end up solving thousands of downstream manipulation tasks. Given limited hardware capabilities of robots keeping separate copies of increasingly large models (e.g. This is further exacerbated for robot manipulation wherein hardware and tool differences can result in different task configurations which may require different representations.


Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation

arXiv.org Machine Learning

Complex sequential tasks in continuous-control settings often require agents to successfully traverse a set of "narrow passages" in their state space. Solving such tasks with a sparse reward in a sample-efficient manner poses a challenge to modern reinforcement learning (RL) due to the associated long-horizon nature of the problem and the lack of sufficient positive signal during learning. Various tools have been applied to address this challenge. When available, large sets of demonstrations can guide agent exploration. Hindsight relabelling on the other hand does not require additional sources of information. However, existing strategies explore based on task-agnostic goal distributions, which can render the solution of long-horizon tasks impractical. In this work, we extend hindsight relabelling mechanisms to guide exploration along task-specific distributions implied by a small set of successful demonstrations. We evaluate the approach on four complex, single and dual arm, robotics manipulation tasks against strong suitable baselines. The method requires far fewer demonstrations to solve all tasks and achieves a significantly higher overall performance as task complexity increases. Finally, we investigate the robustness of the proposed solution with respect to the quality of input representations and the number of demonstrations.


Robust Multi-Modal Policies for Industrial Assembly via Reinforcement Learning and Demonstrations: A Large-Scale Study

arXiv.org Artificial Intelligence

Over the past several years there has been a considerable research investment into learning-based approaches to industrial assembly, but despite significant progress these techniques have yet to be adopted by industry. We argue that it is the prohibitively large design space for Deep Reinforcement Learning (DRL), rather than algorithmic limitations per se, that are truly responsible for this lack of adoption. Pushing these techniques into the industrial mainstream requires an industry-oriented paradigm which differs significantly from the academic mindset. In this paper we define criteria for industry-oriented DRL, and perform a thorough comparison according to these criteria of one family of learning approaches, DRL from demonstration, against a professional industrial integrator on the recently established NIST assembly benchmark. We explain the design choices, representing several years of investigation, which enabled our DRL system to consistently outperform the integrator baseline in terms of both speed and reliability. Finally, we conclude with a competition between our DRL system and a human on a challenge task of insertion into a randomly moving target. This study suggests that DRL is capable of outperforming not only established engineered approaches, but the human motor system as well, and that there remains significant room for improvement. Videos can be found on our project website: https://sites.google.com/view/shield-nist.