Goto

Collaborating Authors

 Sayama, Hiroki


Matrix-weighted networks for modeling multidimensional dynamics

arXiv.org Artificial Intelligence

Networks are powerful tools for modeling interactions in complex systems. While traditional networks use scalar edge weights, many real-world systems involve multidimensional interactions. For example, in social networks, individuals often have multiple interconnected opinions that can affect different opinions of other individuals, which can be better characterized by matrices. We propose a novel, general framework for modeling such multidimensional interacting dynamics: matrix-weighted networks (MWNs). We present the mathematical foundations of MWNs and examine consensus dynamics and random walks within this context. Our results reveal that the coherence of MWNs gives rise to non-trivial steady states that generalize the notions of communities and structural balance in traditional networks.


High-Resolution Agent-Based Modeling of Campus Population Behaviors for Pandemic Response Planning

arXiv.org Artificial Intelligence

This paper reports a case study of an application of high-resolution agent-based modeling and simulation to pandemic response planning on a university campus. In the summer of 2020, we were tasked with a COVID-19 pandemic response project to create a detailed behavioral simulation model of the entire campus population at Binghamton University. We conceptualized this problem as an agent migration process on a multilayer transportation network, in which each layer represented a different transportation mode. As no direct data were available about people's behaviors on campus, we collected as much indirect information as possible to inform the agents' behavioral rules. Each agent was assumed to move along the shortest path between two locations within each transportation layer and switch layers at a parking lot or a bus stop, along with several other behavioral assumptions. Using this model, we conducted simulations of the whole campus population behaviors on a typical weekday, involving more than 25,000 agents. We measured the frequency of close social contacts at each spatial location and identified several busy locations and corridors on campus that needed substantial behavioral intervention. Moreover, systematic simulations with varying population density revealed that the effect of population density reduction was nonlinear, and that reducing the population density to 40-45% would be optimal and sufficient to suppress disease spreading on campus. These results were reported to the university administration and utilized in the pandemic response planning, which led to successful outcomes.


Agent Heterogeneity Mediates Extremism in an Adaptive Social Network Model

arXiv.org Artificial Intelligence

An existing model of opinion dynamics on an adaptive social network is extended to introduce update policy heterogeneity, representing the fact that individual differences between social animals can affect their tendency to form, and be influenced by, their social bonds with other animals. As in the original model, the opinions and social connections of a population of model agents change due to three social processes: conformity, homophily and neophily. Here, however, we explore the case in which each node's susceptibility to these three processes is parameterised by node-specific values drawn independently at random from some distribution. This introduction of heterogeneity increases both the degree of extremism and connectedness in the final population (relative to comparable homogeneous networks) and leads to significant assortativity with respect to node update policy parameters as well as node opinions. Each node's update policy parameters also predict properties of the community that they will belong to in the final network configuration. These results suggest that update policy heterogeneity in social populations may have a significant impact on the formation of extremist communities in real-world populations.


Self-Organization and Artificial Life

arXiv.org Artificial Intelligence

Self-organization can be broadly defined as the ability of a system to display ordered spatio-temporal patterns solely as the result of the interactions among the system components. Processes of this kind characterize both living and artificial systems, making self-organization a concept that is at the basis of several disciplines, from physics to biology to engineering. Placed at the frontiers between disciplines, Artificial Life (ALife) has heavily borrowed concepts and tools from the study of self-organization, providing mechanistic interpretations of life-like phenomena as well as useful constructivist approaches to artificial system design. Despite its broad usage within ALife, the concept of self-organization has been often excessively stretched or misinterpreted, calling for a clarification that could help with tracing the borders between what can and cannot be considered self-organization. In this review, we discuss the fundamental aspects of self-organization and list the main usages within three primary ALife domains, namely "soft" (mathematical/computational modeling), "hard" (physical robots), and "wet" (chemical/biological systems) ALife. Finally, we discuss the usefulness of self-organization within ALife studies, point to perspectives for future research, and list open questions.


A Polynomial-Time Deterministic Approach to the Traveling Salesperson Problem

arXiv.org Artificial Intelligence

We propose a new polynomial-time deterministic algorithm that produces an approximated solution for the traveling salesperson problem. The proposed algorithm ranks cities based on their priorities calculated using a power function of means and standard deviations of their distances from other cities and then connects the cities to their neighbors in the order of their priorities. When connecting a city, a neighbor is selected based on their neighbors' priorities calculated as another power function that additionally includes their distance from the focal city to be connected. This repeats until all the cities are connected into a single loop. The time complexity of the proposed algorithm is $O(n^2)$, where $n$ is the number of cities. Numerical evaluation shows that, despite its simplicity, the proposed algorithm produces shorter tours with less time complexity than other conventional tour construction heuristics. The proposed algorithm can be used by itself or as an initial tour generator for other more complex heuristic optimization algorithms.