Saxena, Ashutosh
Performance Evaluation of Sentiment Analysis on Text and Emoji Data Using End-to-End, Transfer Learning, Distributed and Explainable AI Models
Velampalli, Sirisha, Muniyappa, Chandrashekar, Saxena, Ashutosh
Emojis are being frequently used in todays digital world to express from simple to complex thoughts more than ever before. Hence, they are also being used in sentiment analysis and targeted marketing campaigns. In this work, we performed sentiment analysis of Tweets as well as on emoji dataset from the Kaggle. Since tweets are sentences we have used Universal Sentence Encoder (USE) and Sentence Bidirectional Encoder Representations from Transformers (SBERT) end-to-end sentence embedding models to generate the embeddings which are used to train the Standard fully connected Neural Networks (NN), and LSTM NN models. We observe the text classification accuracy was almost the same for both the models around 98 percent. On the contrary, when the validation set was built using emojis that were not present in the training set then the accuracy of both the models reduced drastically to 70 percent. In addition, the models were also trained using the distributed training approach instead of a traditional singlethreaded model for better scalability. Using the distributed training approach, we were able to reduce the run-time by roughly 15% without compromising on accuracy. Finally, as part of explainable AI the Shap algorithm was used to explain the model behaviour and check for model biases for the given feature set.
MDPs with Unawareness in Robotics
Rong, Nan, Halpern, Joseph Y., Saxena, Ashutosh
We formalize decision-making problems in robotics and automated control using continuous MDPs and actions that take place over continuous time intervals. We then approximate the continuous MDP using finer and finer discretizations. Doing this results in a family of systems, each of which has an extremely large action space, although only a few actions are "interesting". We can view the decision maker as being unaware of which actions are "interesting". We can model this using MDPUs, MDPs with unawareness, where the action space is much smaller. As we show, MDPUs can be used as a general framework for learning tasks in robotic problems. We prove results on the difficulty of learning a near-optimal policy in an an MDPU for a continuous task. We apply these ideas to the problem of having a humanoid robot learn on its own how to walk.
Learning Transferrable Representations for Unsupervised Domain Adaptation
Sener, Ozan, Song, Hyun Oh, Saxena, Ashutosh, Savarese, Silvio
Supervised learning with large scale labelled datasets and deep layered models has caused a paradigm shift in diverse areas in learning and recognition. However, this approach still suffers from generalization issues under the presence of a domain shift between the training and the test data distribution. Since unsupervised domain adaptation algorithms directly address this domain shift problem between a labelled source dataset and an unlabelled target dataset, recent papers have shown promising results by fine-tuning the networks with domain adaptation loss functions which try to align the mismatch between the training and testing data distributions. Nevertheless, these recent deep learning based domain adaptation approaches still suffer from issues such as high sensitivity to the gradient reversal hyperparameters and overfitting during the fine-tuning stage. In this paper, we propose a unified deep learning framework where the representation, cross domain transformation, and target label inference are all jointly optimized in an end-to-end fashion for unsupervised domain adaptation. Our experiments show that the proposed method significantly outperforms state-of-the-art algorithms in both object recognition and digit classification experiments by a large margin. We will make our learned models as well as the source code available immediately upon acceptance.
Unsupervised Semantic Action Discovery from Video Collections
Sener, Ozan, Zamir, Amir Roshan, Wu, Chenxia, Savarese, Silvio, Saxena, Ashutosh
Human communication takes many forms, including speech, text and instructional videos. It typically has an underlying structure, with a starting point, ending, and certain objective steps between them. In this paper, we consider instructional videos where there are tens of millions of them on the Internet. We propose a method for parsing a video into such semantic steps in an unsupervised way. Our method is capable of providing a semantic "storyline" of the video composed of its objective steps. We accomplish this using both visual and language cues in a joint generative model. Our method can also provide a textual description for each of the identified semantic steps and video segments. We evaluate our method on a large number of complex YouTube videos and show that our method discovers semantically correct instructions for a variety of tasks.
Unsupervised Transductive Domain Adaptation
Sener, Ozan, Song, Hyun Oh, Saxena, Ashutosh, Savarese, Silvio
Supervised learning with large scale labeled datasets and deep layered models has made a paradigm shift in diverse areas in learning and recognition. However, this approach still suffers generalization issues under the presence of a domain shift between the training and the test data distribution. In this regard, unsupervised domain adaptation algorithms have been proposed to directly address the domain shift problem. In this paper, we approach the problem from a transductive perspective. We incorporate the domain shift and the transductive target inference into our framework by jointly solving for an asymmetric similarity metric and the optimal transductive target label assignment. We also show that our model can easily be extended for deep feature learning in order to learn features which are discriminative in the target domain. Our experiments show that the proposed method significantly outperforms state-of-the-art algorithms in both object recognition and digit classification experiments by a large margin.
PlanIt: A Crowdsourcing Approach for Learning to Plan Paths from Large Scale Preference Feedback
Jain, Ashesh, Das, Debarghya, Gupta, Jayesh K, Saxena, Ashutosh
We consider the problem of learning user preferences over robot trajectories for environments rich in objects and humans. This is challenging because the criterion defining a good trajectory varies with users, tasks and interactions in the environment. We represent trajectory preferences using a cost function that the robot learns and uses it to generate good trajectories in new environments. We design a crowdsourcing system - PlanIt, where non-expert users label segments of the robot's trajectory. PlanIt allows us to collect a large amount of user feedback, and using the weak and noisy labels from PlanIt we learn the parameters of our model. We test our approach on 122 different environments for robotic navigation and manipulation tasks. Our extensive experiments show that the learned cost function generates preferred trajectories in human environments. Our crowdsourcing system is publicly available for the visualization of the learned costs and for providing preference feedback: \url{http://planit.cs.cornell.edu}
Robobarista: Object Part based Transfer of Manipulation Trajectories from Crowd-sourcing in 3D Pointclouds
Sung, Jaeyong, Jin, Seok Hyun, Saxena, Ashutosh
There is a large variety of objects and appliances in human environments, such as stoves, coffee dispensers, juice extractors, and so on. It is challenging for a roboticist to program a robot for each of these object types and for each of their instantiations. In this work, we present a novel approach to manipulation planning based on the idea that many household objects share similarly-operated object parts. We formulate the manipulation planning as a structured prediction problem and design a deep learning model that can handle large noise in the manipulation demonstrations and learns features from three different modalities: point-clouds, language and trajectory. In order to collect a large number of manipulation demonstrations for different objects, we developed a new crowd-sourcing platform called Robobarista. We test our model on our dataset consisting of 116 objects with 249 parts along with 250 language instructions, for which there are 1225 crowd-sourced manipulation demonstrations. We further show that our robot can even manipulate objects it has never seen before.
RoboBrain: Large-Scale Knowledge Engine for Robots
Saxena, Ashutosh, Jain, Ashesh, Sener, Ozan, Jami, Aditya, Misra, Dipendra K., Koppula, Hema S.
In this paper we introduce a knowledge engine, which learns and shares knowledge representations, for robots to carry out a variety of tasks. Building such an engine brings with it the challenge of dealing with multiple data modalities including symbols, natural language, haptic senses, robot trajectories, visual features and many others. The \textit{knowledge} stored in the engine comes from multiple sources including physical interactions that robots have while performing tasks (perception, planning and control), knowledge bases from the Internet and learned representations from several robotics research groups. We discuss various technical aspects and associated challenges such as modeling the correctness of knowledge, inferring latent information and formulating different robotic tasks as queries to the knowledge engine. We describe the system architecture and how it supports different mechanisms for users and robots to interact with the engine. Finally, we demonstrate its use in three important research areas: grounding natural language, perception, and planning, which are the key building blocks for many robotic tasks. This knowledge engine is a collaborative effort and we call it RoboBrain.
MDPs with Unawareness
Halpern, Joseph Y., Rong, Nan, Saxena, Ashutosh
Markov decision processes (MDPs) are widely used for modeling decision-making problems in robotics, automated control, and economics. Traditional MDPs assume that the decision maker (DM) knows all states and actions. However, this may not be true in many situations of interest. We define a new framework, MDPs with unawareness (MDPUs) to deal with the possibilities that a DM may not be aware of all possible actions. We provide a complete characterization of when a DM can learn to play near-optimally in an MDPU, and give an algorithm that learns to play near-optimally when it is possible to do so, as efficiently as possible. In particular, we characterize when a near-optimal solution can be found in polynomial time.
Synthesizing Manipulation Sequences for Under-Specified Tasks using Unrolled Markov Random Fields
Sung, Jaeyong, Selman, Bart, Saxena, Ashutosh
Many tasks in human environments require performing a sequence of navigation and manipulation steps involving objects. In unstructured human environments, the location and configuration of the objects involved often change in unpredictable ways. This requires a high-level planning strategy that is robust and flexible in an uncertain environment. We propose a novel dynamic planning strategy, which can be trained from a set of example sequences. High level tasks are expressed as a sequence of primitive actions or controllers (with appropriate parameters). Our score function, based on Markov Random Field (MRF), captures the relations between environment, controllers, and their arguments. By expressing the environment using sets of attributes, the approach generalizes well to unseen scenarios. We train the parameters of our MRF using a maximum margin learning method. We provide a detailed empirical validation of our overall framework demonstrating successful plan strategies for a variety of tasks.