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 Sardina, Sebastian


Data-Driven Goal Recognition in Transhumeral Prostheses Using Process Mining Techniques

arXiv.org Artificial Intelligence

A transhumeral prosthesis restores missing anatomical segments below the shoulder, including the hand. Active prostheses utilize real-valued, continuous sensor data to recognize patient target poses, or goals, and proactively move the artificial limb. Previous studies have examined how well the data collected in stationary poses, without considering the time steps, can help discriminate the goals. In this case study paper, we focus on using time series data from surface electromyography electrodes and kinematic sensors to sequentially recognize patients' goals. Our approach involves transforming the data into discrete events and training an existing process mining-based goal recognition system. Results from data collected in a virtual reality setting with ten subjects demonstrate the effectiveness of our proposed goal recognition approach, which achieves significantly better precision and recall than the state-of-the-art machine learning techniques and is less confident when wrong, which is beneficial when approximating smoother movements of prostheses.


FOND Planning with Explicit Fairness Assumptions

Journal of Artificial Intelligence Research

We consider the problem of reaching a propositional goal condition in fully-observable nondeterministic (FOND) planning under a general class of fairness assumptions that are given explicitly. The fairness assumptions are of the form A/B and say that state trajectories that contain infinite occurrences of an action a from A in a state s and finite occurrence of actions from B, must also contain infinite occurrences of action a in s followed by each one of its possible outcomes. The infinite trajectories that violate this condition are deemed as unfair, and the solutions are policies for which all the fair trajectories reach a goal state. We show that strong and strong-cyclic FOND planning, as well as QNP planning, a planning model introduced recently for generalized planning, are all special cases of FOND planning with fairness assumptions of this form which can also be combined. FOND+ planning, as this form of planning is called, combines the syntax of FOND planning with some of the versatility of LTL for expressing fairness constraints. A sound and complete FOND+ planner is implemented by reducing FOND+ planning to answer set programs, and its performance is evaluated in comparison with FOND and QNP planners, and LTL synthesis tools. Two other FOND+ planners are introduced as well which are more scalable but are not complete.  


Flexible FOND Planning with Explicit Fairness Assumptions

arXiv.org Artificial Intelligence

We consider the problem of reaching a propositional goal condition in fully-observable non-deterministic (FOND) planning under a general class of fairness assumptions that are given explicitly. The fairness assumptions are of the form A/B and say that state trajectories that contain infinite occurrences of an action a from A in a state s and finite occurrence of actions from B, must also contain infinite occurrences of action a in s followed by each one of its possible outcomes. The infinite trajectories that violate this condition are deemed as unfair, and the solutions are policies for which all the fair trajectories reach a goal state. We show that strong and strong-cyclic FOND planning, as well as QNP planning, a planning model introduced recently for generalized planning, are all special cases of FOND planning with fairness assumptions of this form which can also be combined. FOND+ planning, as this form of planning is called, combines the syntax of FOND planning with some of the versatility of LTL for expressing fairness constraints. A new planner is implemented by reducing FOND+ planning to answer set programs, and the performance of the planner is evaluated in comparison with FOND and QNP planners, and LTL synthesis tools.


Cost-Based Goal Recognition in Navigational Domains

Journal of Artificial Intelligence Research

Goal recognition is the problem of determining an agent's intent by observing her behaviour. Contemporary solutions for general task-planning relate the probability of a goal to the cost of reaching it. We adapt this approach to goal recognition in the strict context of path-planning. We show (1) that a simpler formula provides an identical result to current state-of-the-art in less than half the time under all but one set of conditions. Further, we prove (2) that the probability distribution based on this technique is independent of an agent's past behaviour and present a revised formula that achieves goal recognition by reference to the agent's starting point and current location only. Building on this, we demonstrate (3) that a Radius of Maximum Probability (i.e., the distance from a goal within which that goal is guaranteed to be the most probable) can be calculated from relative cost-distances between the candidate goals and a start location, without needing to calculate any actual probabilities. In this extended version of earlier work, we generalise our framework to the continuous domain and discuss our results, including the conditions under which our findings can be generalised back to goal recognition in general task-planning.


Situation Calculus for Synthesis of Manufacturing Controllers

arXiv.org Artificial Intelligence

Manufacturing is transitioning from a mass production model to a manufacturing as a service model in which manufacturing facilities 'bid' to produce products. To decide whether to bid for a complex, previously unseen product, a manufacturing facility must be able to synthesize, 'on the fly', a process plan controller that delegates abstract manufacturing tasks in the supplied process recipe to the appropriate manufacturing resources, e.g., CNC machines, robots etc. Previous work in applying AI behaviour composition to synthesize process plan controllers has considered only finite state ad-hoc representations. Here, we study the problem in the relational setting of the Situation Calculus. By taking advantage of recent work on abstraction in the Situation Calculus, process recipes and available resources are represented by ConGolog programs over, respectively, an abstract and a concrete action theory. This allows us to capture the problem in a formal, general framework, and show decidability for the case of bounded action theories. We also provide techniques for actually synthesizing the controller.


Phase transition in the knapsack problem

arXiv.org Artificial Intelligence

We examine the phase transition phenomenon for the Knapsack problem from both a computational and a human perspective. We first provide, via an empirical and a theoretical analysis, a characterization of the phenomenon in terms of two instance properties; normalised capacity and normalised profit. Then, we show evidence that average time spent by human decision makers in solving an instance peaks near the phase transition. Given the ubiquity of the Knapsack problem in every-day life, a better understanding of its structure can improve our understanding not only of computational techniques but also of human behavior, including the use and development of heuristics and occurrence of biases.


Verifying ConGolog Programs on Bounded Situation Calculus Theories

AAAI Conferences

We address verification of high-level programs over situation calculus action theories that have an infinite object domain, but bounded fluent extensions in each situation. We show that verification of mu-calculus temporal properties against ConGolog programs over such bounded theories is decidable in general. To do this, we reformulate the transition semantics of ConGolog to keep the bindings of “pick variables” into a separate variable environment whose size is naturally bounded by the number of variables. We also show that for situation-determined ConGolog programs, we can compile away the program into the action theory itself without loss of generality. This can also be done for arbitrary programs, but only to check certain properties, such as if a situation is the result of a program execution, not for mu-calculus verification.


Path Planning with Inventory-Driven Jump-Point-Search

AAAI Conferences

In many navigational domains the traversability of cells is conditioned on the path taken. This is often the case in videogames, in which a character may need to acquire a certain object (i.e., a key or a flying suit) to be able to traverse specific locations (e.g., doors or high walls). In order for non-player characters to handle such scenarios we present InvJPS, an “inventory-driven” pathfinding approach based on the highly successful grid-based Jump-Point-Search (JPS) algorithm. We show, formally and experimentally, that the InvJPS preserves JPS’s optimality guarantees and its symmetry breaking advantages in inventory-based variants of game maps.


A Summary of the Twenty-Ninth AAAI Conference on Artificial Intelligence

AI Magazine

The Twenty-Ninth AAAI Conference on Artificial Intelligence, (AAAI-15) was held in January 2015 in Austin, Texas (USA) The conference program was cochaired by Sven Koenig and Blai Bonet. This report contains reflective summaries of the main conference, the robotics program, the AI and robotics workshop, the virtual agent exhibition, the what's hot track, the competition panel, the senior member track, student and outreach activities, the student abstract and poster program, the doctoral consortium, the women's mentoring event, and the demonstrations program.


A Summary of the Twenty-Ninth AAAI Conference on Artificial Intelligence

AI Magazine

The AAAI-15 organizing committee of about 60 researchers arranged many of the traditional AAAI events, including the Innovative Applications of Artificial Intelligence (IAAI) Conference, tutorials, workshops, the video competition, senior member summary talks (on well-developed bodies of research or important new research areas), and What's Hot talks (on research trends observed in other AIrelated conferences and, for the first time, competitions). Innovations of AAAI-15 included software and hardware demonstration programs, a virtual agent exhibition, a computer-game showcase, a funding information session with program directors from different funding agencies, and Blue Sky Idea talks (on visions intended to stimulate new directions in AI research) with awards funded by the CRA Computing Community Consortium. Seven invited talks surveyed AI research in academia and industry and its impact on society. Attendees kept track of the program through a smartphone app as well as social media channels.