Rutkowski, Leszek
Global Nash Equilibrium in Non-convex Multi-player Game: Theory and Algorithms
Chen, Guanpu, Xu, Gehui, He, Fengxiang, Hong, Yiguang, Rutkowski, Leszek, Tao, Dacheng
Wide machine learning tasks can be formulated as non-convex multi-player games, where Nash equilibrium (NE) is an acceptable solution to all players, since no one can benefit from changing its strategy unilaterally. Attributed to the non-convexity, obtaining the existence condition of global NE is challenging, let alone designing theoretically guaranteed realization algorithms. This paper takes conjugate transformation to the formulation of non-convex multi-player games, and casts the complementary problem into a variational inequality (VI) problem with a continuous pseudo-gradient mapping. We then prove the existence condition of global NE: the solution to the VI problem satisfies a duality relation. Based on this VI formulation, we design a conjugate-based ordinary differential equation (ODE) to approach global NE, which is proved to have an exponential convergence rate. To make the dynamics more implementable, we further derive a discretized algorithm. We apply our algorithm to two typical scenarios: multi-player generalized monotone game and multi-player potential game. In the two settings, we prove that the step-size setting is required to be $\mathcal{O}(1/k)$ and $\mathcal{O}(1/\sqrt k)$ to yield the convergence rates of $\mathcal{O}(1/ k)$ and $\mathcal{O}(1/\sqrt k)$, respectively. Extensive experiments in robust neural network training and sensor localization are in full agreement with our theory.
Spatial-Temporal-Fusion BNN: Variational Bayesian Feature Layer
Lei, Shiye, Tu, Zhuozhuo, Rutkowski, Leszek, Zhou, Feng, Shen, Li, He, Fengxiang, Tao, Dacheng
Bayesian neural networks (BNNs) have become a principal approach to alleviate overconfident predictions in deep learning, but they often suffer from scaling issues due to a large number of distribution parameters. In this paper, we discover that the first layer of a deep network possesses multiple disparate optima when solely retrained. This indicates a large posterior variance when the first layer is altered by a Bayesian layer, which motivates us to design a spatial-temporal-fusion BNN (STF-BNN) for efficiently scaling BNNs to large models: (1) first normally train a neural network from scratch to realize fast training; and (2) the first layer is converted to Bayesian and inferred by employing stochastic variational inference, while other layers are fixed. Compared to vanilla BNNs, our approach can greatly reduce the training time and the number of parameters, which contributes to scale BNNs efficiently. We further provide theoretical guarantees on the generalizability and the capability of mitigating overconfidence of STF-BNN. Comprehensive experiments demonstrate that STF-BNN (1) achieves the state-of-the-art performance on prediction and uncertainty quantification; (2) significantly improves adversarial robustness and privacy preservation; and (3) considerably reduces training time and memory costs.