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Collaborating Authors

 Rothörl, Thomas


Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards

arXiv.org Artificial Intelligence

We propose a general and model-free approach for Reinforcement Learning (RL) on real robotics with sparse rewards. We build upon the Deep Deterministic Policy Gradient (DDPG) algorithm to use demonstrations. Both demonstrations and actual interactions are used to fill a replay buffer and the sampling ratio between demonstrations and transitions is automatically tuned via a prioritized replay mechanism. Typically, carefully engineered shaping rewards are required to enable the agents to efficiently explore on high dimensional control problems such as robotics. They are also required for model-based acceleration methods relying on local solvers such as iLQG (e.g. Guided Policy Search and Normalized Advantage Function). The demonstrations replace the need for carefully engineered rewards, and reduce the exploration problem encountered by classical RL approaches in these domains. Demonstrations are collected by a robot kinesthetically force-controlled by a human demonstrator. Results on four simulated insertion tasks show that DDPG from demonstrations out-performs DDPG, and does not require engineered rewards. Finally, we demonstrate the method on a real robotics task consisting of inserting a clip (flexible object) into a rigid object.


Learning Awareness Models

arXiv.org Artificial Intelligence

We consider the setting of an agent with a fixed body interacting with an unknown and uncertain external world. We show that models trained to predict proprioceptive information about the agent's body come to represent objects in the external world. In spite of being trained with only internally available signals, these dynamic body models come to represent external objects through the necessity of predicting their effects on the agent's own body. That is, the model learns holistic persistent representations of objects in the world, even though the only training signals are body signals. Our dynamics model is able to successfully predict distributions over 132 sensor readings over 100 steps into the future and we demonstrate that even when the body is no longer in contact with an object, the latent variables of the dynamics model continue to represent its shape. We show that active data collection by maximizing the entropy of predictions about the body---touch sensors, proprioception and vestibular information---leads to learning of dynamic models that show superior performance when used for control. We also collect data from a real robotic hand and show that the same models can be used to answer questions about properties of objects in the real world. Videos with qualitative results of our models are available at https://goo.gl/mZuqAV.