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Collaborating Authors

 Qian, Kaizhi


PLAY2PROMPT: Zero-shot Tool Instruction Optimization for LLM Agents via Tool Play

arXiv.org Artificial Intelligence

Large language models (LLMs) are increasingly integrated with specialized external tools, yet many tasks demand zero-shot tool usage with minimal or noisy documentation. Existing solutions rely on manual rewriting or labeled data for validation, making them inapplicable in true zero-shot settings. To address these challenges, we propose PLAY2PROMPT, an automated framework that systematically "plays" with each tool to explore its input-output behaviors. Through this iterative trial-and-error process, PLAY2PROMPT refines tool documentation and generates usage examples without any labeled data. These examples not only guide LLM inference but also serve as validation to further enhance tool utilization. Extensive experiments on real-world tasks demonstrate that PLAY2PROMPT significantly improves zero-shot tool performance across both open and closed models, offering a scalable and effective solution for domain-specific tool integration.


UniMuMo: Unified Text, Music and Motion Generation

arXiv.org Artificial Intelligence

We introduce UniMuMo, a unified multimodal model capable of taking arbitrary text, music, and motion data as input conditions to generate outputs across all three modalities. To address the lack of time-synchronized data, we align unpaired music and motion data based on rhythmic patterns to leverage existing large-scale music-only and motion-only datasets. By converting music, motion, and text into token-based representation, our model bridges these modalities through a unified encoder-decoder transformer architecture. To support multiple generation tasks within a single framework, we introduce several architectural improvements. We propose encoding motion with a music codebook, mapping motion into the same feature space as music. We introduce a music-motion parallel generation scheme that unifies all music and motion generation tasks into a single transformer decoder architecture with a single training task of music-motion joint generation. Moreover, the model is designed by fine-tuning existing pre-trained single-modality models, significantly reducing computational demands. Extensive experiments demonstrate that UniMuMo achieves competitive results on all unidirectional generation benchmarks across music, motion, and text modalities. Quantitative results are available in the \href{https://hanyangclarence.github.io/unimumo_demo/}{project page}.


Towards Unsupervised Speech Recognition Without Pronunciation Models

arXiv.org Artificial Intelligence

Recent advancements in supervised automatic speech recognition (ASR) have achieved remarkable performance, largely due to the growing availability of large transcribed speech corpora. However, most languages lack sufficient paired speech and text data to effectively train these systems. In this article, we tackle the challenge of developing ASR systems without paired speech and text corpora by proposing the removal of reliance on a phoneme lexicon. We explore a new research direction: word-level unsupervised ASR. Using a curated speech corpus containing only high-frequency English words, our system achieves a word error rate of nearly 20% without parallel transcripts or oracle word boundaries. Furthermore, we experimentally demonstrate that an unsupervised speech recognizer can emerge from joint speech-to-speech and text-to-text masked token-infilling. This innovative model surpasses the performance of previous unsupervised ASR models trained with direct distribution matching.


Decomposing Uncertainty for Large Language Models through Input Clarification Ensembling

arXiv.org Artificial Intelligence

Uncertainty decomposition refers to the task of decomposing the total uncertainty of a model into data (aleatoric) uncertainty, resulting from the inherent complexity or ambiguity of the data, and model (epistemic) uncertainty, resulting from the lack of knowledge in the model. Performing uncertainty decomposition for large language models (LLMs) is an important step toward improving the reliability, trustworthiness, and interpretability of LLMs, but this research task is very challenging and remains unresolved. The existing canonical method, Bayesian Neural Network (BNN), cannot be applied to LLMs, because BNN requires training and ensembling multiple variants of models, which is infeasible or prohibitively expensive for LLMs. In this paper, we introduce an uncertainty decomposition framework for LLMs, called input clarifications ensemble, which bypasses the need to train new models. Rather than ensembling models with different parameters, our approach generates a set of clarifications for the input, feeds them into the fixed LLMs, and ensembles the corresponding predictions. We show that our framework shares a symmetric decomposition structure with BNN. Empirical evaluations demonstrate that the proposed framework provides accurate and reliable uncertainty quantification on various tasks. Code will be made publicly available at https://github.com/UCSB-NLP-Chang/llm_uncertainty .


Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos

arXiv.org Artificial Intelligence

Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. More importantly, the physics-based representations are fully interpretable and transparent, thus enabling us to perform sound editing flexibly.


Master-ASR: Achieving Multilingual Scalability and Low-Resource Adaptation in ASR with Modular Learning

arXiv.org Artificial Intelligence

Despite the impressive performance recently achieved by automatic speech recognition (ASR), we observe two primary challenges that hinder its broader applications: (1) The difficulty of introducing scalability into the model to support more languages with limited training, inference, and storage overhead; (2) The low-resource adaptation ability that enables effective low-resource adaptation while avoiding over-fitting and catastrophic forgetting issues. Inspired by recent findings, we hypothesize that we can address the above challenges with modules widely shared across languages. To this end, we propose an ASR framework, dubbed \METHODNS, that, \textit{for the first time}, simultaneously achieves strong multilingual scalability and low-resource adaptation ability thanks to its modularize-then-assemble strategy. Specifically, \METHOD learns a small set of generalizable sub-modules and adaptively assembles them for different languages to reduce the multilingual overhead and enable effective knowledge transfer for low-resource adaptation. Extensive experiments and visualizations demonstrate that \METHOD can effectively discover language similarity and improve multilingual and low-resource ASR performance over state-of-the-art (SOTA) methods, e.g., under multilingual-ASR, our framework achieves a 0.13$\sim$2.41 lower character error rate (CER) with 30\% smaller inference overhead over SOTA solutions on multilingual ASR and a comparable CER, with nearly 50 times fewer trainable parameters over SOTA solutions on low-resource tuning, respectively.


An Efficient and Margin-Approaching Zero-Confidence Adversarial Attack

arXiv.org Machine Learning

There are two major paradigms of white-box adversarial attacks that attempt to impose input perturbations. The first paradigm, called the fix-perturbation attack, crafts adversarial samples within a given perturbation level. The second paradigm, called the zero-confidence attack, finds the smallest perturbation needed to cause mis-classification, also known as the margin of an input feature. While the former paradigm is well-resolved, the latter is not. Existing zero-confidence attacks either introduce significant ap-proximation errors, or are too time-consuming. We therefore propose MARGINATTACK, a zero-confidence attack framework that is able to compute the margin with improved accuracy and efficiency. Our experiments show that MARGINATTACK is able to compute a smaller margin than the state-of-the-art zero-confidence attacks, and matches the state-of-the-art fix-perturbation at-tacks. In addition, it runs significantly faster than the Carlini-Wagner attack, currently the most ac-curate zero-confidence attack algorithm.


AUTOVC: Zero-Shot Voice Style Transfer with Only Autoencoder Loss

arXiv.org Artificial Intelligence

Non-parallel many-to-many voice conversion, as well as zero-shot voice conversion, remain under-explored areas. Deep style transfer algorithms, such as generative adversarial networks (GAN) and conditional variational autoencoder (CVAE), are being applied as new solutions in this field. However, GAN training is sophisticated and difficult, and there is no strong evidence that its generated speech is of good perceptual quality. On the other hand, CVAE training is simple but does not come with the distribution-matching property of a GAN. In this paper, we propose a new style transfer scheme that involves only an autoencoder with a carefully designed bottleneck. We formally show that this scheme can achieve distribution-matching style transfer by training only on a self-reconstruction loss. Based on this scheme, we proposed AUTOVC, which achieves state-of-the-art results in many-to-many voice conversion with non-parallel data, and which is the first to perform zero-shot voice conversion.


Deep Learning Based Speech Beamforming

arXiv.org Artificial Intelligence

Multi-channel speech enhancement with ad-hoc sensors has been a challenging task. Speech model guided beamforming algorithms are able to recover natural sounding speech, but the speech models tend to be oversimplified or the inference would otherwise be too complicated. On the other hand, deep learning based enhancement approaches are able to learn complicated speech distributions and perform efficient inference, but they are unable to deal with variable number of input channels. Also, deep learning approaches introduce a lot of errors, particularly in the presence of unseen noise types and settings. We have therefore proposed an enhancement framework called DEEPBEAM, which combines the two complementary classes of algorithms. DEEPBEAM introduces a beamforming filter to produce natural sounding speech, but the filter coefficients are determined with the help of a monaural speech enhancement neural network. Experiments on synthetic and real-world data show that DEEPBEAM is able to produce clean, dry and natural sounding speech, and is robust against unseen noise.