Poelsma, Julian
Believable Minecraft Settlements by Means of Decentralised Iterative Planning
van der Staaij, Arthur, Prins, Jelmer, Prins, Vincent L., Poelsma, Julian, Smit, Thera, Müller-Brockhausen, Matthias, Preuss, Mike
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.