Peres, Yuval
Multiplayer Bandit Learning, from Competition to Cooperation
Brânzei, Simina, Peres, Yuval
The stochastic multi-armed bandit model captures the tradeoff between exploration and exploitation. We study the effects of competition and cooperation on this tradeoff. Suppose there are $k$ arms and two players, Alice and Bob. In every round, each player pulls an arm, receives the resulting reward, and observes the choice of the other player but not their reward. Alice's utility is $\Gamma_A + \lambda \Gamma_B$ (and similarly for Bob), where $\Gamma_A$ is Alice's total reward and $\lambda \in [-1, 1]$ is a cooperation parameter. At $\lambda = -1$ the players are competing in a zero-sum game, at $\lambda = 1$, they are fully cooperating, and at $\lambda = 0$, they are neutral: each player's utility is their own reward. The model is related to the economics literature on strategic experimentation, where usually players observe each other's rewards. With discount factor $\beta$, the Gittins index reduces the one-player problem to the comparison between a risky arm, with a prior $\mu$, and a predictable arm, with success probability $p$. The value of $p$ where the player is indifferent between the arms is the Gittins index $g = g(\mu,\beta) > m$, where $m$ is the mean of the risky arm. We show that competing players explore less than a single player: there is $p^* \in (m, g)$ so that for all $p > p^*$, the players stay at the predictable arm. However, the players are not myopic: they still explore for some $p > m$. On the other hand, cooperating players explore more than a single player. We also show that neutral players learn from each other, receiving strictly higher total rewards than they would playing alone, for all $ p\in (p^*, g)$, where $p^*$ is the threshold from the competing case. Finally, we show that competing and neutral players eventually settle on the same arm in every Nash equilibrium, while this can fail for cooperating players.
Staying up to Date with Online Content Changes Using Reinforcement Learning for Scheduling
Kolobov, Andrey, Peres, Yuval, Lu, Cheng, Horvitz, Eric J.
From traditional Web search engines to virtual assistants and Web accelerators, services that rely on online information need to continually keep track of remote content changes by explicitly requesting content updates from remote sources (e.g., web pages). We propose a novel optimization objective for this setting that has several practically desirable properties, and efficient algorithms for it with optimality guarantees even in the face of mixed content change observability and initially unknown change model parameters. Experiments on 18.5M URLs crawled daily for 14 weeks show significant advantages of this approach over prior art. Papers published at the Neural Information Processing Systems Conference.
Non-Stochastic Multi-Player Multi-Armed Bandits: Optimal Rate With Collision Information, Sublinear Without
Bubeck, Sébastien, Li, Yuanzhi, Peres, Yuval, Sellke, Mark
We consider the non-stochastic version of the (cooperative) multi-player multi-armed bandit problem. The model assumes no communication at all between the players, and furthermore when two (or more) players select the same action this results in a maximal loss. We prove the first $\sqrt{T}$-type regret guarantee for this problem, under the feedback model where collisions are announced to the colliding players. Such a bound was not known even for the simpler stochastic version. We also prove the first sublinear guarantee for the feedback model where collision information is not available, namely $T^{1-\frac{1}{2m}}$ where $m$ is the number of players.
Online Learning with an Almost Perfect Expert
Brânzei, Simina, Peres, Yuval
We study the online learning problem where a forecaster makes a sequence of binary predictions using the advice of $n$ experts. Our main contribution is to analyze the regime where the best expert makes at most $b$ mistakes and to show that when $b = o(\log_4{n})$, the expected number of mistakes made by the optimal forecaster is at most $\log_4{n} + o(\log_4{n})$. We also describe an adversary strategy showing that this bound is tight.
Mixing time estimation in reversible Markov chains from a single sample path
Hsu, Daniel, Kontorovich, Aryeh, Levin, David A., Peres, Yuval, Szepesvári, Csaba
The spectral gap $\gamma$ of a finite, ergodic, and reversible Markov chain is an important parameter measuring the asymptotic rate of convergence. In applications, the transition matrix $P$ may be unknown, yet one sample of the chain up to a fixed time $n$ may be observed. We consider here the problem of estimating $\gamma$ from this data. Let $\pi$ be the stationary distribution of $P$, and $\pi_\star = \min_x \pi(x)$. We show that if $n = \tilde{O}\bigl(\frac{1}{\gamma \pi_\star}\bigr)$, then $\gamma$ can be estimated to within multiplicative constants with high probability. When $\pi$ is uniform on $d$ states, this matches (up to logarithmic correction) a lower bound of $\tilde{\Omega}\bigl(\frac{d}{\gamma}\bigr)$ steps required for precise estimation of $\gamma$. Moreover, we provide the first procedure for computing a fully data-dependent interval, from a single finite-length trajectory of the chain, that traps the mixing time $t_{\text{mix}}$ of the chain at a prescribed confidence level. The interval does not require the knowledge of any parameters of the chain. This stands in contrast to previous approaches, which either only provide point estimates, or require a reset mechanism, or additional prior knowledge. The interval is constructed around the relaxation time $t_{\text{relax}} = 1/\gamma$, which is strongly related to the mixing time, and the width of the interval converges to zero roughly at a $1/\sqrt{n}$ rate, where $n$ is the length of the sample path.
Approval Voting and Incentives in Crowdsourcing
Shah, Nihar B., Zhou, Dengyong, Peres, Yuval
The growing need for labeled training data has made crowdsourcing an important part of machine learning. The quality of crowdsourced labels is, however, adversely affected by three factors: (1) the workers are not experts; (2) the incentives of the workers are not aligned with those of the requesters; and (3) the interface does not allow workers to convey their knowledge accurately, by forcing them to make a single choice among a set of options. In this paper, we address these issues by introducing approval voting to utilize the expertise of workers who have partial knowledge of the true answer, and coupling it with a ("strictly proper") incentive-compatible compensation mechanism. We show rigorous theoretical guarantees of optimality of our mechanism together with a simple axiomatic characterization. We also conduct preliminary empirical studies on Amazon Mechanical Turk which validate our approach.
Decayed MCMC Filtering
Marthi, Bhaskara, Pasula, Hanna, Russell, Stuart, Peres, Yuval
Filtering---estimating the state of a partially observable Markov process from a sequence of observations---is one of the most widely studied problems in control theory, AI, and computational statistics. Exact computation of the posterior distribution is generally intractable for large discrete systems and for nonlinear continuous systems, so a good deal of effort has gone into developing robust approximation algorithms. This paper describes a simple stochastic approximation algorithm for filtering called {em decayed MCMC}. The algorithm applies Markov chain Monte Carlo sampling to the space of state trajectories using a proposal distribution that favours flips of more recent state variables. The formal analysis of the algorithm involves a generalization of standard coupling arguments for MCMC convergence. We prove that for any ergodic underlying Markov process, the convergence time of decayed MCMC with inverse-polynomial decay remains bounded as the length of the observation sequence grows. We show experimentally that decayed MCMC is at least competitive with other approximation algorithms such as particle filtering.