Perelli, Giuseppe
Beyond Predictions: A Participatory Framework for Multi-Stakeholder Decision-Making
Vineis, Vittoria, Perelli, Giuseppe, Tolomei, Gabriele
Conventional decision-support systems, primarily based on supervised learning, focus on outcome prediction models to recommend actions. However, they often fail to account for the complexities of multi-actor environments, where diverse and potentially conflicting stakeholder preferences must be balanced. In this paper, we propose a novel participatory framework that redefines decision-making as a multi-stakeholder optimization problem, capturing each actor's preferences through context-dependent reward functions. Our framework leverages $k$-fold cross-validation to fine-tune user-provided outcome prediction models and evaluate decision strategies, including compromise functions mediating stakeholder trade-offs. We introduce a synthetic scoring mechanism that exploits user-defined preferences across multiple metrics to rank decision-making strategies and identify the optimal decision-maker. The selected decision-maker can then be used to generate actionable recommendations for new data. We validate our framework using two real-world use cases, demonstrating its ability to deliver recommendations that effectively balance multiple metrics, achieving results that are often beyond the scope of purely prediction-based methods. Ablation studies demonstrate that our framework, with its modular, model-agnostic, and inherently transparent design, integrates seamlessly with various predictive models, reward structures, evaluation metrics, and sample sizes, making it particularly suited for complex, high-stakes decision-making contexts.
Optimal Alignment of Temporal Knowledge Bases
Fernandez-Gil, Oliver, Patrizi, Fabio, Perelli, Giuseppe, Turhan, Anni-Yasmin
Answering temporal CQs over temporalized Description Logic knowledge bases (TKB) is a main technique to realize ontology-based situation recognition. In case the collected data in such a knowledge base is inaccurate, important query answers can be missed. In this paper we introduce the TKB Alignment problem, which computes a variant of the TKB that minimally changes the TKB, but entails the given temporal CQ and is in that sense (cost-)optimal. We investigate this problem for ALC TKBs and conjunctive queries with LTL operators and devise a solution technique to compute (cost-optimal) alignments of TKBs that extends techniques for the alignment problem for propositional LTL over finite traces.
Designing Equilibria in Concurrent Games with Social Welfare and Temporal Logic Constraints
Gutierrez, Julian, Najib, Muhammad, Perelli, Giuseppe, Wooldridge, Michael
In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we explore the concept of equilibrium design, where incentives are designed to obtain a desirable equilibrium that satisfies a specific temporal logic property. Our study is based on a framework where system specifications are represented as temporal logic formulae, games as quantitative concurrent game structures, and players' goals as mean-payoff objectives. We consider system specifications given by LTL and GR(1) formulae, and show that designing incentives to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game can be achieved in PSPACE for LTL properties and in NP/{\Sigma}P 2 for GR(1) specifications. We also examine the complexity of related decision and optimisation problems, such as optimality and uniqueness of solutions, as well as considering social welfare, and show that the complexities of these problems lie within the polynomial hierarchy. Equilibrium design can be used as an alternative solution to rational synthesis and verification problems for concurrent games with mean-payoff objectives when no solution exists or as a technique to repair concurrent games with undesirable Nash equilibria in an optimal way.
On the Complexity of Rational Verification
Gutierrez, Julian, Najib, Muhammad, Perelli, Giuseppe, Wooldridge, Michael
Rational verification refers to the problem of checking which temporal logic properties hold of a concurrent multiagent system, under the assumption that agents in the system choose strategies that form a game-theoretic equilibrium. Rational verification can be understood as a counterpart to model checking for multiagent systems, but while classical model checking can be done in polynomial time for some temporal logic specification languages such as CTL, and polynomial space with LTL specifications, rational verification is much harder: the key decision problems for rational verification are 2EXPTIME-complete with LTL specifications, even when using explicit-state system representations. Against this background, our contributions in this paper are threefold. First, we show that the complexity of rational verification can be greatly reduced by restricting specifications to GR(1), a fragment of LTL that can represent a broad and practically useful class of response properties of reactive systems. In particular, we show that for a number of relevant settings, rational verification can be done in polynomial space and even in polynomial time. Second, we provide improved complexity results for rational verification when considering players' goals given by mean-payoff utility functions; arguably the most widely used approach for quantitative objectives in concurrent and multiagent systems. Finally, we consider the problem of computing outcomes that satisfy social welfare constraints. To this end, we consider both utilitarian and egalitarian social welfare and show that computing such outcomes is either PSPACE-complete or NP-complete.
Equilibrium Design for Concurrent Games
Gutierrez, Julian, Najib, Muhammad, Perelli, Giuseppe, Wooldridge, Michael
In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance, an equilibrium satisfying a given temporal logic property -- a problem that we call equilibrium design. We base our study on a framework where system specifications are represented as temporal logic formulae, games as quantitative concurrent game structures, and players' goals as mean-payoff objectives. In particular, we consider system specifications given by LTL and GR(1) formulae, and show that implementing a mechanism to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game, whenever such a mechanism exists, can be done in PSPACE for LTL properties and in NP/$\Sigma^{P}_{2}$ for GR(1) specifications. We also study the complexity of various related decision and optimisation problems, such as optimality and uniqueness of solutions, and show that the complexities of all such problems lie within the polynomial hierarchy. As an application, equilibrium design can be used as an alternative solution to the rational synthesis and verification problems for concurrent games with mean-payoff objectives whenever no solution exists, or as a technique to repair, whenever possible, concurrent games with undesirable rational outcomes (Nash equilibria) in an optimal way.
Multi-Player Games with LDL Goals over Finite Traces
Gutierrez, Julian, Perelli, Giuseppe, Wooldridge, Michael
Linear Dynamic Logic on finite traces LDLf is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems. In this paper, we investigate techniques for both the characterisation and verification of equilibria in multi-player games with goals/objectives expressed using logics based on LDLf. This study builds upon a generalisation of Boolean games, a logic-based game model of multi-agent systems where players have goals succinctly represented in a logical way. Because LDLf goals are considered, in the settings we study -- Reactive Modules games and iterated Boolean games with goals over finite traces -- players' goals can be defined to be regular properties while achieved in a finite, but arbitrarily large, trace. In particular, using alternating automata, the paper investigates automata-theoretic approaches to the characterisation and verification of (pure strategy Nash) equilibria, shows that the set of Nash equilibria in multi-player games with LDLf objectives is regular, and provides complexity results for the associated automata constructions.
Equilibria for Games with Combined Qualitative and Quantitative Objectives
Gutierrez, Julian, Murano, Aniello, Perelli, Giuseppe, Rubin, Sasha, Steeples, Thomas, Wooldridge, Michael
From this standpoint, agents/processes in a multi-agent system can be understood as players in a game played on a directed graph (a transition system), acting strategically and independently in pursuit of their preferences. In this setting, possible behaviours of agents correspond to the strategies of players. One important strand of work in this tradition has been the development of techniques for reasoning about what properties players (or coalitions of players) can bring about (i.e., whether they have "winning strategies" for certain conditions) [4]. Recently, attention has begun to shift from the analysis of strategic ability to the analysis of the equilibrium properties of such systems. A typical question in this setting is whether a particular temporal property will hold under the assumption that players select strategies that collectively form a Nash equilibrium [35]. A fundamental question in this work is how the preferences of agents are represented.
Automated Temporal Equilibrium Analysis: Verification and Synthesis of Multi-Player Games
Gutierrez, Julian, Najib, Muhammad, Perelli, Giuseppe, Wooldridge, Michael
In the context of multi-agent systems, the rational verification problem is concerned with checking which temporal logic properties will hold in a system when its constituent agents are assumed to behave rationally and strategically in pursuit of individual objectives. Typically, those objectives are expressed as temporal logic formulae which the relevant agent desires to see satisfied. Unfortunately, rational verification is computationally complex, and requires specialised techniques in order to obtain practically useable implementations. In this paper, we present such a technique. This technique relies on a reduction of the rational verification problem to the solution of a collection of parity games. Our approach has been implemented in the Equilibrium Verification Environment (EVE) system. The EVE system takes as input a model of a concurrent/multi-agent system represented using the Simple Reactive Modules Language (SRML), where agent goals are represented as Linear Temporal Logic (LTL) formulae, together with a claim about the equilibrium behaviour of the system, also expressed as an LTL formula. EVE can then check whether the LTL claim holds on some (or every) computation of the system that could arise through agents choosing Nash equilibrium strategies; it can also check whether a system has a Nash equilibrium, and synthesise individual strategies for players in the multi-player game. After presenting our basic framework, we describe our new technique and prove its correctness. We then describe our implementation in the EVE system, and present experimental results which show that EVE performs favourably in comparison to other existing tools that support rational verification.
Rational Verification: From Model Checking to Equilibrium Checking
Wooldridge, Michael (University of Oxford) | Gutierrez, Julian (University of Oxford) | Harrenstein, Paul (University of Oxford) | Marchioni, Enrico (University of Oxford) | Perelli, Giuseppe (University of Oxford) | Toumi, Alexis (University of Oxford)
Rational verification is concerned with establishing whether a given temporal logic formula φ is satisfied in some or all equilibrium computations of a multi-agent system – that is, whether the system will exhibit the behaviour φ under the assumption that agents within the system act rationally in pursuit of their preferences. After motivating and introducing the framework of rational verification, we present formal models through which rational verification can be studied, and survey the complexity of key decision problems. We give an overview of a prototype software tool for rational verification, and conclude with a discussion and related work.