Paulius, David
Skill Generalization with Verbs
Ma, Rachel, Lam, Lyndon, Spiegel, Benjamin A., Ganeshan, Aditya, Patel, Roma, Abbatematteo, Ben, Paulius, David, Tellex, Stefanie, Konidaris, George
It is imperative that robots can understand natural language commands issued by humans. Such commands typically contain verbs that signify what action should be performed on a given object and that are applicable to many objects. We propose a method for generalizing manipulation skills to novel objects using verbs. Our method learns a probabilistic classifier that determines whether a given object trajectory can be described by a specific verb. We show that this classifier accurately generalizes to novel object categories with an average accuracy of 76.69% across 13 object categories and 14 verbs. We then perform policy search over the object kinematics to find an object trajectory that maximizes classifier prediction for a given verb. Our method allows a robot to generate a trajectory for a novel object based on a verb, which can then be used as input to a motion planner. We show that our model can generate trajectories that are usable for executing five verb commands applied to novel instances of two different object categories on a real robot.
CAPE: Corrective Actions from Precondition Errors using Large Language Models
Raman, Shreyas Sundara, Cohen, Vanya, Paulius, David, Idrees, Ifrah, Rosen, Eric, Mooney, Ray, Tellex, Stefanie
Extracting commonsense knowledge from a large language model (LLM) offers a path to designing intelligent robots. Existing approaches that leverage LLMs for planning are unable to recover when an action fails and often resort to retrying failed actions, without resolving the error's underlying cause. We propose a novel approach (CAPE) that attempts to propose corrective actions to resolve precondition errors during planning. CAPE improves the quality of generated plans by leveraging few-shot reasoning from action preconditions. Our approach enables embodied agents to execute more tasks than baseline methods while ensuring semantic correctness and minimizing re-prompting. In VirtualHome, CAPE generates executable plans while improving a human-annotated plan correctness metric from 28.89% to 49.63% over SayCan. Our improvements transfer to a Boston Dynamics Spot robot initialized with a set of skills (specified in language) and associated preconditions, where CAPE improves the correctness metric of the executed task plans by 76.49% compared to SayCan. Our approach enables the robot to follow natural language commands and robustly recover from failures, which baseline approaches largely cannot resolve or address inefficiently.
Long-Horizon Planning and Execution with Functional Object-Oriented Networks
Paulius, David, Agostini, Alejandro, Lee, Dongheui
Following work on joint object-action representations, functional object-oriented networks (FOON) were introduced as a knowledge graph representation for robots. A FOON contains symbolic concepts useful to a robot's understanding of tasks and its environment for object-level planning. Prior to this work, little has been done to show how plans acquired from FOON can be executed by a robot, as the concepts in a FOON are too abstract for execution. We thereby introduce the idea of exploiting object-level knowledge as a FOON for task planning and execution. Our approach automatically transforms FOON into PDDL and leverages off-the-shelf planners, action contexts, and robot skills in a hierarchical planning pipeline to generate executable task plans. We demonstrate our entire approach on long-horizon tasks in CoppeliaSim and show how learned action contexts can be extended to never-before-seen scenarios.
Functional Task Tree Generation from a Knowledge Graph to Solve Unseen Problems
Sakib, Md. Sadman, Paulius, David, Sun, Yu
A major component for developing intelligent and autonomous robots is a suitable knowledge representation, from which a robot can acquire knowledge about its actions or world. However, unlike humans, robots cannot creatively adapt to novel scenarios, as their knowledge and environment are rigidly defined. To address the problem of producing novel and flexible task plans called task trees, we explore how we can derive plans with concepts not originally in the robot's knowledge base. Existing knowledge in the form of a knowledge graph is used as a base of reference to create task trees that are modified with new object or state combinations. To demonstrate the flexibility of our method, we randomly selected recipes from the Recipe1M+ dataset and generated their task trees. The task trees were then thoroughly checked with a visualization tool that portrays how each ingredient changes with each action to produce the desired meal. Our results indicate that the proposed method can produce task plans with high accuracy even for never-before-seen ingredient combinations.
A Road-map to Robot Task Execution with the Functional Object-Oriented Network
Paulius, David, Agostini, Alejandro, Sun, Yu, Lee, Dongheui
Following work on joint object-action representations, the functional object-oriented network (FOON) was introduced as a knowledge graph representation for robots. Taking the form of a bipartite graph, a FOON contains symbolic or high-level information that would be pertinent to a robot's understanding of its environment and tasks in a way that mirrors human understanding of actions. In this work, we outline a road-map for future development of FOON and its application in robotic systems for task planning as well as knowledge acquisition from demonstration. We propose preliminary ideas to show how a FOON can be created in a real-world scenario with a robot and human teacher in a way that can jointly augment existing knowledge in a FOON and teach a robot the skills it needs to replicate the demonstrated actions and solve a given manipulation problem.
Developing Motion Code Embedding for Action Recognition in Videos
Alibayev, Maxat, Paulius, David, Sun, Yu
In this work, we propose a motion embedding strategy known as motion codes, which is a vectorized representation of motions based on a manipulation's salient mechanical attributes. These motion codes provide a robust motion representation, and they are obtained using a hierarchy of features called the motion taxonomy. We developed and trained a deep neural network model that combines visual and semantic features to identify the features found in our motion taxonomy to embed or annotate videos with motion codes. To demonstrate the potential of motion codes as features for machine learning tasks, we integrated the extracted features from the motion embedding model into the current state-of-the-art action recognition model. The obtained model achieved higher accuracy than the baseline model for the verb classification task on egocentric videos from the EPIC-KITCHENS dataset.
Functional Object-Oriented Network: Considering Robot's Capability in Human-Robot Collaboration
Paulius, David, Dong, Kelvin Sheng Pei, Sun, Yu
In this work, we explore human-robot collaborative planning using the \emph{functional object-oriented network} (FOON), a graphical knowledge representation for manipulations that can be performed by domestic robots. The knowledge retrieval procedure, used for acquiring the necessary steps (as a task tree) to solve a given problem, is modified to account for weights that reflect the difficulty of performing motions in a universal FOON. These weights are given as success rates, which describe the likelihood of a robot successfully completing the action(s) on its own. However, certain manipulations may be too difficult for it to perform on its own based on its own physical limitations. To make it easier for the robot, a human can assist to the minimal extent needed to perform the activity to completion by identifying those actions with low success rates for the human to do. From our experiments, it is shown that tasks can be executed successfully with the aid of the assistant. Our results show that the best task tree can be found with the adequate chance of success in completing three activities while minimizing the effort needed from the human assistant.
A Survey of Knowledge Representation and Retrieval for Learning in Service Robotics
Paulius, David, Sun, Yu
Within the realm of service robotics, researchers have placed a great amount of effort into learning motions and manipulations for task execution by robots. The task of robot learning is very broad, as it involves many tasks such as object detection, action recognition, motion planning, localization, knowledge representation and retrieval, and the intertwining of computer vision and machine learning techniques. In this paper, we focus on how knowledge can be gathered, represented, and reproduced to solve problems as done by researchers in the past decades. We discuss the problems which have existed in robot learning and the solutions, technologies or developments (if any) which have contributed to solving them. Specifically, we look at three broad categories involved in task representation and retrieval for robotics: 1) activity recognition from demonstrations, 2) scene understanding and interpretation, and 3) task representation in robotics - datasets and networks. Within each section, we discuss major breakthroughs and how their methods address present issues in robot learning and manipulation.
Functional Object-Oriented Network: Construction & Expansion
Paulius, David, Jelodar, Ahmad Babaeian, Sun, Yu
We build upon the functional object-oriented network (FOON), a structured knowledge representation which is constructed from observations of human activities and manipulations. A FOON can be used for representing object-motion affordances. Knowledge retrieval through graph search allows us to obtain novel manipulation sequences using knowledge spanning across many video sources, hence the novelty in our approach. However, we are limited to the sources collected. To further improve the performance of knowledge retrieval as a follow up to our previous work, we discuss generalizing knowledge to be applied to objects which are similar to what we have in FOON without manually annotating new sources of knowledge. We discuss two means of generalization: 1) expanding our network through the use of object similarity to create new functional units from those we already have, and 2) compressing the functional units by object categories rather than specific objects. We discuss experiments which compare the performance of our knowledge retrieval algorithm with both expansion and compression by categories.