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Collaborating Authors

 Painter, Michael


Towards a More Complete Theory of Function Preserving Transforms

arXiv.org Artificial Intelligence

In this paper, we develop novel techniques that can be used to alter the architecture of a neural network, while maintaining the function it represents. Such operations are known as function preserving transforms and have proven useful in transferring knowledge between networks to evaluate architectures quickly, thus having applications in efficient architectures searches. Our methods allow the integration of residual connections into function preserving transforms, so we call them R2R. We provide a derivation for R2R and show that it yields competitive performance with other function preserving transforms, thereby decreasing the restrictions on deep learning architectures that can be extended through function preserving transforms. We perform a comparative analysis with other function preserving transforms such as Net2Net and Network Morphisms, where we shed light on their differences and individual use cases. Finally, we show the effectiveness of R2R to train models quickly, as well as its ability to learn a more diverse set of filters on image classification tasks compared to Net2Net and Network Morphisms.


Monte Carlo Tree Search with Boltzmann Exploration

arXiv.org Artificial Intelligence

Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go.