Ortony, Andrew
How People Respond to the COVID-19 Pandemic on Twitter: A Comparative Analysis of Emotional Expressions from US and India
Loh, Brandon Siyuan, Gupta, Raj Kumar, Vishwanath, Ajay, Ortony, Andrew, Yang, Yinping
The COVID-19 pandemic has claimed millions of lives worldwide and elicited heightened emotions. This study examines the expression of various emotions pertaining to COVID-19 in the United States and India as manifested in over 54 million tweets, covering the fifteen-month period from February 2020 through April 2021, a period which includes the beginnings of the huge and disastrous increase in COVID-19 cases that started to ravage India in March 2021. Employing pre-trained emotion analysis and topic modeling algorithms, four distinct types of emotions (fear, anger, happiness, and sadness) and their time- and location-associated variations were examined. Results revealed significant country differences and temporal changes in the relative proportions of fear, anger, and happiness, with fear declining and anger and happiness fluctuating in 2020 until new situations over the first four months of 2021 reversed the trends. Detected differences are discussed briefly in terms of the latent topics revealed and through the lens of appraisal theories of emotions, and the implications of the findings are discussed.
Conflict and Hesitancy in Virtual Actors
Horswill, Ian (Northwestsern University) | Fua, Karl (Computational Cognition for Social Systems) | Ortony, Andrew (Northwestern University and Computational Cognition for Social Systems)
Internal conflict, in which a character is torn by opposing motivations, is central to drama. Actors portray such conflict in part by mimicking involuntary behaviors that occur as a result of such conflicts. In this paper, we examine the role of timing โ pauses and hesitation, in particular โ in internal conflict. We argue that virtual actors can be made more expressive if we can emulate the underlying structures of inhibition and conflict detection believed to operate in the human system. We discuss work in progress on this problem that uses the Twig procedural animation system.
Reinforcement Sensitivity Theory and Cognitive Architectures
Fua, Karl Cheng-Heng (Northwestern University) | Horswill, Ian (Northwestern University) | Ortony, Andrew (Northwestern University) | Revelle, William (Northwestern University)
Many biological models of human motivation and behavior posit a functional division between those subsystems respon- sible for approach and avoidance behaviors. Gray and McNaughton's (2000) revised Reinforcement Sensitivity Theory (RST) casts this distinction in terms of a Behavioral Activation System (BAS) and a Fight-Flight-Freeze System (FFFS), mediated by a third, conflict resolution system โ the Behavioral Inhibition System (BIS). They argued that these are fundamental, functionally distinct systems. The model has been highly influential both in personality psychology, where it provides a biologically-based explanation of traits such as extraversion and neuroticism, and in clinical psychology wherein state disorders such as Major Depressive Disorder and Generalized Anxiety Disorder can be modeled as differences in baseline sensitivities of one or more of the systems. In this paper, we present work in progress on implementing a simplified simulation of RST in a set of embodied virtual characters. We argue that RST provides an interesting and potentially powerful starting point for cognitive architectures for various applications, including interactive entertainment, in which simulation of human-like affect and personality is important.