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Collaborating Authors

 Okamura, Allison M.


Flying Vines: Design, Modeling, and Control of a Soft Aerial Robotic Arm

arXiv.org Artificial Intelligence

-- Aerial robotic arms aim to enable inspection and environment interaction in otherwise hard-to-reach areas from the air . However, many aerial manipulators feature bulky or heavy robot manipulators mounted to large, high-payload aerial vehicles. Instead, we propose an aerial robotic arm with low mass and a small stowed configuration called a "flying vine". The flying vine consists of a small, maneuverable quadrotor equipped with a soft, growing, inflated beam as the arm. This soft robot arm is underactuated, and positioning of the end effector is achieved by controlling the coupled quadrotor-vine dynamics. In this work, we present the flying vine design and a modeling and control framework for tracking desired end effector trajectories. The dynamic model leverages data-driven modeling methods and introduces bilinear interpolation to account for time-varying dynamic parameters. We use trajectory optimization to plan quadrotor controls that produce desired end effector motions. Experimental results on a physical prototype demonstrate that our framework enables the flying vine to perform high-speed end effector tracking, laying a foundation for performing dynamic maneuvers with soft aerial manipulators. Aerial vehicles are well-suited for accessing hard-to-reach areas from the air, and augmenting these vehicles with robotic arms can broaden the areas they can access for inspection and enable new types of environment interaction. A straightforward approach to realizing aerial robotic arms is to mount traditional robot arms onto aerial vehicles, such as a serial or delta manipulator [1]-[3].


A Study of Perceived Safety for Soft Robotics in Caregiving Tasks

arXiv.org Artificial Intelligence

-- In this project, we focus on human-robot interaction in caregiving scenarios like bathing, where physical contact is inevitable and necessary for proper task execution because force must be applied to the skin. Using finite element analysis, we designed a 3D-printed gripper combining positive and negative pressure for secure yet compliant handling. Preliminary tests showed it exerted a lower, more uniform pressure profile than a standard rigid gripper . In a user study, participants' trust in robots significantly increased after they experienced a brief bathing demonstration performed by a robotic arm equipped with the soft gripper . These results suggest that soft robotics can enhance perceived safety and acceptance in intimate caregiving scenarios.


Force-Aware Autonomous Robotic Surgery

arXiv.org Artificial Intelligence

This work demonstrates the benefits of using tool-tissue interaction forces in the design of autonomous systems in robot-assisted surgery (RAS). Autonomous systems in surgery must manipulate tissues of different stiffness levels and hence should apply different levels of forces accordingly. We hypothesize that this ability is enabled by using force measurements as input to policies learned from human demonstrations. To test this hypothesis, we use Action-Chunking Transformers (ACT) to train two policies through imitation learning for automated tissue retraction with the da Vinci Research Kit (dVRK). To quantify the effects of using tool-tissue interaction force data, we trained a "no force policy" that uses the vision and robot kinematic data, and compared it to a "force policy" that uses force, vision and robot kinematic data. When tested on a previously seen tissue sample, the force policy is 3 times more successful in autonomously performing the task compared with the no force policy. In addition, the force policy is more gentle with the tissue compared with the no force policy, exerting on average 62% less force on the tissue. When tested on a previously unseen tissue sample, the force policy is 3.5 times more successful in autonomously performing the task, exerting an order of magnitude less forces on the tissue, compared with the no force policy. These results open the door to design force-aware autonomous systems that can meet the surgical guidelines for tissue handling, especially using the newly released RAS systems with force feedback capabilities such as the da Vinci 5.


phloSAR: a Portable, High-Flow Pressure Supply and Regulator Enabling Untethered Operation of Large Pneumatic Soft Robots

arXiv.org Artificial Intelligence

Abstract-- Pneumatic actuation benefits soft robotics by facilitating compliance, enabling large volume change, and concentrating actuator weight away from the end-effector. We present phloSAR, a portable high-flow pressure supply and regulator to enable untethered operation of large pneumatic soft robots. The prototype is integrated with an aerial vehicle and actuates a soft "vine" Control" includes the valves and Venturi pump, "Pneumatics" includes the reservoir and pneumatic connections, "Structure" includes the chassis and mounting hardware, and "Drone Integration" includes the vine robot and The phloSAR mass is 0.84 kg. However, pneumatic soft robots high-flow pneumatic components for high-speed pressure (PSRs) require a method for pressure generation and regulation, regulation of large volumes, and it integrates a refillable and many of these robots rely on pneumatic tubing high-pressure air reservoir that enables untethered operation that tethers them to heavy air compressors [1]. However, these untethered and Venturi vacuum generation, enabling untethered solutions are intended for PSRs with smaller volumes or lowflow operation of large-volume pneumatic soft robots. While untethered pneumatic solutions 2) Models, verification, and guidelines that aid in the exist for larger PSRs [11], [12], this comes at the cost design of future phloSARs for custom applications. of added size and weight, limiting their suitability in PSR 3) Implementation of a physical phloSAR prototype and a applications with stringent payload limits (e.g., soft aerial demonstration on a mobile soft robot.


A Lightweight, High-Extension, Planar 3-Degree-of-Freedom Manipulator Using Pinched Bistable Tapes

arXiv.org Artificial Intelligence

To facilitate sensing and physical interaction in remote and/or constrained environments, high-extension, lightweight robot manipulators are easier to transport and reach substantially further than traditional serial chain manipulators. We propose a novel planar 3-degree-of-freedom manipulator that achieves low weight and high extension through the use of a pair of spooling bistable tapes, commonly used in self-retracting tape measures, which are pinched together to form a reconfigurable revolute joint. The pinching action flattens the tapes to produce a localized bending region, resulting in a revolute joint that can change its orientation by cable tension and its location on the tapes though friction-driven movement of the pinching mechanism. We present the design, implementation, kinematic modeling, stiffness behavior of the revolute joint, and quasi-static performance of this manipulator. In particular, we demonstrate the ability of the manipulator to reach specified targets in free space, reach a 2D target with various orientations, and maintain an end-effector angle or stationary bending point while changing the other. The long-term goal of this work is to integrate the manipulator with an unmanned aerial vehicle to enable more capable aerial manipulation.


Finite Element Modeling of Pneumatic Bending Actuators for Inflated-Beam Robots

arXiv.org Artificial Intelligence

Inflated-beam soft robots, such as tip-everting vine robots, can control curvature by contracting one beam side via pneumatic actuation. This work develops a general finite element modeling approach to characterize their bending. The model is validated across four pneumatic actuator types (series, compression, embedded, and fabric pneumatic artificial muscles), and can be extended to other designs. These actuators employ two bending mechanisms: geometry-based contraction and material-based contraction. The model accounts for intricate nonlinear effects of buckling and anisotropy. Experimental validation includes three working pressures (10, 20, and 30 kPa) for each actuator type. Geometry-based contraction yields significant deformation (92.1% accuracy) once the buckling pattern forms, reducing slightly to 80.7% accuracy at lower pressures due to stress singularities during buckling. Material-based contraction achieves smaller bending angles but remains at least 96.7% accurate. The open source models available at http://www.vinerobots.org support designing inflated-beam robots like tip-everting vine robots, contributing to waste reduction by optimizing designs based on material properties and stress distribution for effective bending and stress management.


A Comparison of Pneumatic Actuators for Soft Growing Vine Robots

arXiv.org Artificial Intelligence

Soft pneumatic actuators are used to steer soft growing "vine" robots while being flexible enough to undergo the tip eversion required for growth. In this study, we compared the performance of three types of pneumatic actuators in terms of their ability to perform eversion, quasi-static bending, dynamic motion, and force output: the pouch motor, the cylindrical pneumatic artificial muscle (cPAM), and the fabric pneumatic artificial muscle (fPAM). The pouch motor is advantageous for prototyping due to its simple manufacturing process. The cPAM exhibits superior bending behavior and produces the highest forces, while the fPAM actuates fastest and everts at the lowest pressure. We evaluated a range of dimensions for each actuator type. Larger actuators can produce more significant deformations and forces, but smaller actuators inflate faster and can evert at a lower pressure. Because vine robots are lightweight, the effect of gravity on the functionality of different actuators is minimal. We developed a new analytical model that predicts the pressure-to-bending behavior of vine robot actuators. Using the actuator results, we designed and demonstrated a 4.8 m long vine robot equipped with highly maneuverable 60x60 mm cPAMs in a three-dimensional obstacle course. The vine robot was able to move around sharp turns, travel through a passage smaller than its diameter, and lift itself against gravity.


Haptic Guidance and Haptic Error Amplification in a Virtual Surgical Robotic Training Environment

arXiv.org Artificial Intelligence

Teleoperated robotic systems have introduced more intuitive control for minimally invasive surgery, but the optimal method for training remains unknown. Recent motor learning studies have demonstrated that exaggeration of errors helps trainees learn to perform tasks with greater speed and accuracy. We hypothesized that training in a force field that pushes the operator away from a desired path would improve their performance on a virtual reality ring-on-wire task. Forty surgical novices trained under a no-force, guidance, or error-amplifying force field over five days. Completion time, translational and rotational path error, and combined error-time were evaluated under no force field on the final day. The groups significantly differed in combined error-time, with the guidance group performing the worst. Error-amplifying field participants showed the most improvement and did not plateau in their performance during training, suggesting that learning was still ongoing. Guidance field participants had the worst performance on the final day, confirming the guidance hypothesis. Participants with high initial path error benefited more from guidance. Participants with high initial combined error-time benefited more from guidance and error-amplifying force field training. Our results suggest that error-amplifying and error-reducing haptic training for robot-assisted telesurgery benefits trainees of different abilities differently.


Development and Evaluation of a Learning-based Model for Real-time Haptic Texture Rendering

arXiv.org Artificial Intelligence

Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies for haptic texture rendering exist, but they usually develop one model per texture, resulting in low scalability. We present a deep learning-based action-conditional model for haptic texture rendering and evaluate its perceptual performance in rendering realistic texture vibrations through a multi part human user study. This model is unified over all materials and uses data from a vision-based tactile sensor (GelSight) to render the appropriate surface conditioned on the user's action in real time. For rendering texture, we use a high-bandwidth vibrotactile transducer attached to a 3D Systems Touch device. The result of our user study shows that our learning-based method creates high-frequency texture renderings with comparable or better quality than state-of-the-art methods without the need for learning a separate model per texture. Furthermore, we show that the method is capable of rendering previously unseen textures using a single GelSight image of their surface.


Stiffness Change for Reconfiguration of Inflated Beam Robots

arXiv.org Artificial Intelligence

Active control of the shape of soft robots is challenging. Despite having an infinite number of passive degrees of freedom (DOFs), soft robots typically only have a few actively controllable DOFs, limited by the number of degrees of actuation (DOAs). The complexity of actuators restricts the number of DOAs that can be incorporated into soft robots. Active shape control is further complicated by the buckling of soft robots under compressive forces; this is particularly challenging for compliant continuum robots due to their long aspect ratios. In this work, we show how variable stiffness can enable shape control of soft robots by addressing these challenges. Dynamically changing the stiffness of sections along a compliant continuum robot can selectively "activate" discrete joints. By changing which joints are activated, the output of a single actuator can be reconfigured to actively control many different joints, thus decoupling the number of controllable DOFs from the number of DOAs. We demonstrate embedded positive pressure layer jamming as a simple method for stiffness change in inflated beam robots, its compatibility with growing robots, and its use as an "activating" technology. We experimentally characterize the stiffness change in a growing inflated beam robot and present finite element models which serve as guides for robot design and fabrication. We fabricate a multi-segment everting inflated beam robot and demonstrate how stiffness change is compatible with growth through tip eversion, enables an increase in workspace, and achieves new actuation patterns not possible without stiffening.