Okajima, Seiji
Crowdsourcing Evaluation of Saliency-based XAI Methods
Lu, Xiaotian, Tolmachev, Arseny, Yamamoto, Tatsuya, Takeuchi, Koh, Okajima, Seiji, Takebayashi, Tomoyoshi, Maruhashi, Koji, Kashima, Hisashi
Understanding the reasons behind the predictions made by deep neural networks is critical for gaining human trust in many important applications, which is reflected in the increasing demand for explainability in AI (XAI) in recent years. Saliency-based feature attribution methods, which highlight important parts of images that contribute to decisions by classifiers, are often used as XAI methods, especially in the field of computer vision. In order to compare various saliency-based XAI methods quantitatively, several approaches for automated evaluation schemes have been proposed; however, there is no guarantee that such automated evaluation metrics correctly evaluate explainability, and a high rating by an automated evaluation scheme does not necessarily mean a high explainability for humans. In this study, instead of the automated evaluation, we propose a new human-based evaluation scheme using crowdsourcing to evaluate XAI methods. Our method is inspired by a human computation game, "Peek-a-boom", and can efficiently compare different XAI methods by exploiting the power of crowds. We evaluate the saliency maps of various XAI methods on two datasets with automated and crowd-based evaluation schemes. Our experiments show that the result of our crowd-based evaluation scheme is different from those of automated evaluation schemes. In addition, we regard the crowd-based evaluation results as ground truths and provide a quantitative performance measure to compare different automated evaluation schemes. We also discuss the impact of crowd workers on the results and show that the varying ability of crowd workers does not significantly impact the results.
Report on the First Knowledge Graph Reasoning Challenge 2018 -- Toward the eXplainable AI System
Kawamura, Takahiro, Egami, Shusaku, Tamura, Koutarou, Hokazono, Yasunori, Ugai, Takanori, Koyanagi, Yusuke, Nishino, Fumihito, Okajima, Seiji, Murakami, Katsuhiko, Takamatsu, Kunihiko, Sugiura, Aoi, Shiramatsu, Shun, Zhang, Shawn, Kozaki, Kouji
A new challenge for knowledge graph reasoning started in 2018. Deep learning has promoted the application of artificial intelligence (AI) techniques to a wide variety of social problems. Accordingly, being able to explain the reason for an AI decision is b ecoming important to ensure the secure and safe use of AI techniques. Thus, we, the Special Interest Group on Semantic Web and Ontology of the Japanese Society for AI, organized a challenge calling for techniques that reason and/or estimate which character s are criminals while providing a reasonable explanation based on an open knowledge graph of a well - known Sherlock Holmes mystery story . This paper presents a summary report of the first challenge held in 2018, including the knowledge graph construction, t he techniques proposed for reasoning and/or estimation, the evaluation metrics, and the results. The first prize went to an approach that formalized the problem as a constraint satisfaction problem and solved it using a lightweight formal method; the secon d prize went to an approach that used SPARQL and rules; the best resource prize went to a submission that constructed word embedding of characters from all sentences of Sherlock Holmes novels; and the best idea prize went to a discussion multi - agents model . We conclude this paper with the plans and issues for the next challenge in 2019.