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 Nebel, Bernhard


An algorithm with improved complexity for pebble motion/multi-agent path finding on trees

arXiv.org Artificial Intelligence

The pebble motion on trees (PMT) problem consists in finding a feasible sequence of moves that repositions a set of pebbles to assigned target vertices. This problem has been widely studied because, in many cases, the more general Multi-Agent path finding (MAPF) problem on graphs can be reduced to PMT. We propose a simple and easy to implement procedure, which finds solutions of length O(knc + n^2), where n is the number of nodes, $k$ is the number of pebbles, and c the maximum length of corridors in the tree. This complexity result is more detailed than the current best known result O(n^3), which is equal to our result in the worst case, but does not capture the dependency on c and k.


The Small Solution Hypothesis for MAPF on Strongly Connected Directed Graphs Is True

arXiv.org Artificial Intelligence

The determination of the computational complexity of multi-agent pathfinding on directed graphs (diMAPF) has been an open research problem for many years. While diMAPF has been shown to be polynomial for some special cases, only recently, it has been established that the problem is NP-hard in general. Further, it has been proved that diMAPF will be in NP if the short solution hypothesis for strongly connected directed graphs is correct. In this paper, it is shown that this hypothesis is indeed true, even when one allows for synchronous rotations.


Implicitly Coordinated Multi-Agent Path Finding under Destination Uncertainty: Success Guarantees and Computational Complexity

Journal of Artificial Intelligence Research

In multi-agent path finding (MAPF), it is usually assumed that planning is performed centrally and that the destinations of the agents are common knowledge. We will drop both assumptions and analyze under which conditions it can be guaranteed that the agents reach their respective destinations using implicitly coordinated plans without communication. Furthermore, we will analyze what the computational costs associated with such a coordination regime are. As it turns out, guarantees can be given assuming that the agents are of a certain type. However, the implied computational costs are quite severe. In the distributed setting, we either have to solve a sequence of NP-complete problems or have to tolerate exponentially longer executions. In the setting with destination uncertainty, bounded plan existence becomes PSPACE-complete. This clearly demonstrates the value of communicating about plans before execution starts.


Acting Thoughts: Towards a Mobile Robotic Service Assistant for Users with Limited Communication Skills

arXiv.org Artificial Intelligence

As autonomous service robots become more affordable and thus available also for the general public, there is a growing need for user friendly interfaces to control the robotic system. Currently available control modalities typically expect users to be able to express their desire through either touch, speech or gesture commands. While this requirement is fulfilled for the majority of users, paralyzed users may not be able to use such systems. In this paper, we present a novel framework, that allows these users to interact with a robotic service assistant in a closed-loop fashion, using only thoughts. The brain-computer interface (BCI) system is composed of several interacting components, i.e., non-invasive neuronal signal recording and decoding, high-level task planning, motion and manipulation planning as well as environment perception. In various experiments, we demonstrate its applicability and robustness in real world scenarios, considering fetch-and-carry tasks and tasks involving human-robot interaction. As our results demonstrate, our system is capable of adapting to frequent changes in the environment and reliably completing given tasks within a reasonable amount of time. Combined with high-level planning and autonomous robotic systems, interesting new perspectives open up for non-invasive BCI-based human-robot interactions.


On the Relationship Between State-Dependent Action Costs and Conditional Effects in Planning

AAAI Conferences

When planning for tasks that feature both state-dependent action costs and conditional effects using relaxation heuristics, the following problem appears: handling costs and effects separately leads to worse-than-necessary heuristic values, since we may get the more useful effect at the lower cost by choosing different values of a relaxed variable when determining relaxed costs and relaxed active effects. In this paper, we show how this issue can be avoided by representing state-dependent costs and conditional effects uniformly, both as edge-valued multi-valued decision diagrams (EVMDDs) over different sets of edge values, and then working with their product diagram. We develop a theory of EVMDDs that is general enough to encompass state-dependent action costs, conditional effects, and even their combination.We define relaxed effect semantics in the presence of state-dependent action costs and conditional effects, and describe how this semantics can be efficiently computed using product EVMDDs. This will form the foundation for informative relaxation heuristics in the setting with state-dependent costs and conditional effects combined.


Interval Based Relaxation Heuristics for Numeric Planning with Action Costs

AAAI Conferences

We adapt the relaxation heuristics h max , h add and h FF to interval based numeric relaxation frameworks, combining them with two different relaxation techniques and with two different search techniques. In contrast to previous approaches, the heuristics presented here are not limited to a subset of numeric planning and support action costs.


Symbolic Domain Predictive Control

AAAI Conferences

Planning-based methods to guide switched hybrid systems from an initial state into a desired goal region opens an interesting field for control. The idea of the Domain Predictive Control (DPC) approach is to generate input signals affecting both the numerical states and the modes of the system by stringing together atomic actions to a logically consistent plan. However, the existing DPC approach is restricted in the sense that a discrete and pre-defined input signal is required for each action. In this paper, we extend the approach to deal with symbolic states. This allows for the propagation of reachable regions of the state space emerging from actions with inputs that can be arbitrarily chosen within specified input bounds. This symbolic extension enables the applicability of DPC to systems with bounded inputs sets and increases its robustness due to the implicitly reduced search space. Moreover, precise numeric goal states instead of goal regions become reachable.


RIFO Revisited: Detecting Relaxed Irrelevance

AAAI Conferences

RIFO, as has been proposed by Nebel et al., is a method that can automatically detect irrelevant information in planning tasks. The idea is to remove such irrelevant information as a pre-process to planning. While RIFO has been shown to be useful in a number of domains, its main disadvantage is that it is not completeness preserving. Furthermore, the pre-process often takes more running time than nowadays state-of-the-art planners, like FF, need for solving the entire planning task. We introduce the notion of relaxed irrelevance, concerning actions which are never needed within the relaxation that heuristic planners like FF and HSP use for computing their heuristic values. The idea is to speed up the heuristic functions by reducing the action sets considered within the relaxation. Starting from a sufficient condition for relaxed irrelevance, we introduce two preprocessing methods for filtering action sets. The first preprocessing method is proven to be completeness-preserving, and is empirically shown to terminate fast on most of our testing examples. The second method is fast on all our testing examples, and is empirically safe. Both methods have drastic pruning impacts in some domains, speeding up FF's heuristic function, and in effect the planning process.


How Much Does a Household Robot Need to Know in Order to Tidy Up?

AAAI Conferences

Although planning for the tasks a household robot has to perform appears to be easy, there exists the problem that the robot is usually uncertain about the state of the household when starting to plan. For example, when getting the order of tidying up the kitchen, the robot does not know what objects it will have to put away and whether there are actually any objects that need to be put away. Furthermore, while sensing operations can provide moreinformation about the environment, things can go wrong when executingan action. In this paper, we try to identify conditions under which classical planning can be used in a replanning loop in order to solve the planning problem in nondeterministic partially observable open domains. In particular, we will define completeness and soundness of replanning with respect to nondeterministic planning and we will identify a PSPACE-checkable condition that guarantees soundness.


A Planning Based Framework for Controlling Hybrid Systems

AAAI Conferences

The control of dynamic systems, which aims to minimize the deviation of state variables from reference values in a continuous state space, is a central domain of cybernetics and control theory. The objective of action planning is to find feasible state trajectories in a discrete state space from an initial state to a state satisfying the goal conditions, which in principle addresses the same issue on a more abstract level. We combine these approaches to switch between dynamic system characteristics on the fly, and to generate control input sequences that affect both discrete and continuous state variables. Our approach (called Domain Predictive Control) is applicable to hybrid systems with linear dynamics and discretizable inputs.