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Collaborating Authors

 Narcomey, Austin


Learning Human Preferences Over Robot Behavior as Soft Planning Constraints

arXiv.org Artificial Intelligence

Preference learning has long been studied in Human-Robot Interaction (HRI) in order to adapt robot behavior to specific user needs and desires. Typically, human preferences are modeled as a scalar function; however, such a formulation confounds critical considerations on how the robot should behave for a given task, with desired -- but not required -- robot behavior. In this work, we distinguish between such required and desired robot behavior by leveraging a planning framework. Specifically, we propose a novel problem formulation for preference learning in HRI where various types of human preferences are encoded as soft planning constraints. Then, we explore a data-driven method to enable a robot to infer preferences by querying users, which we instantiate in rearrangement tasks in the Habitat 2.0 simulator. We show that the proposed approach is promising at inferring three types of preferences even under varying levels of noise in simulated user choices between potential robot behaviors. Our contributions open up doors to adaptable planning-based robot behavior in the future.


HYPE: A Benchmark for Human eYe Perceptual Evaluation of Generative Models

Neural Information Processing Systems

Generative models often use human evaluations to measure the perceived quality of their outputs. Automated metrics are noisy indirect proxies, because they rely on heuristics or pretrained embeddings. However, up until now, direct human evaluation strategies have been ad-hoc, neither standardized nor validated. Our work establishes a gold standard human benchmark for generative realism. We construct Human eYe Perceptual Evaluation (HYPE) a human benchmark that is (1) grounded in psychophysics research in perception, (2) reliable across different sets of randomly sampled outputs from a model, (3) able to produce separable model performances, and (4) efficient in cost and time.