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Collaborating Authors

 Muelling, Katharina


Model Learning for Look-ahead Exploration in Continuous Control

arXiv.org Artificial Intelligence

We propose an exploration method that incorporates look-ahead search over basic learnt skills and their dynamics, and use it for reinforcement learning (RL) of manipulation policies . Our skills are multi-goal policies learned in isolation in simpler environments using existing multigoal RL formulations, analogous to options or macroactions. Coarse skill dynamics, i.e., the state transition caused by a (complete) skill execution, are learnt and are unrolled forward during lookahead search. Policy search benefits from temporal abstraction during exploration, though itself operates over low-level primitive actions, and thus the resulting policies does not suffer from suboptimality and inflexibility caused by coarse skill chaining. We show that the proposed exploration strategy results in effective learning of complex manipulation policies faster than current state-of-the-art RL methods, and converges to better policies than methods that use options or parametrized skills as building blocks of the policy itself, as opposed to guiding exploration. We show that the proposed exploration strategy results in effective learning of complex manipulation policies faster than current state-of-the-art RL methods, and converges to better policies than methods that use options or parameterized skills as building blocks of the policy itself, as opposed to guiding exploration.


Learning Neural Parsers with Deterministic Differentiable Imitation Learning

arXiv.org Artificial Intelligence

We address the problem of spatial segmentation of a 2D object in the context of a robotic system for painting, where an optimal segmentation depends on both the appearance of the object and the size of each segment. Since each segment must take into account appearance features at several scales, we take a hierarchical grammar-based parsing approach to decompose the object into 2D segments for painting. Since there are many ways to segment an object the solution space is extremely large and it is very challenging to utilize an exploration based optimization approach like reinforcement learning. Instead, we pose the segmentation problem as an imitation learning problem by using a segmentation algorithm in the place of an expert, that has access to a small dataset with known foreground-background segmentations. During the imitation learning process, we learn to imitate the oracle (segmentation algorithm) using only the image of the object, without the use of the known foreground-background segmentations. We introduce a novel deterministic policy gradient update, DRAG, in the form of a deterministic actor-critic variant of AggreVaTeD, to train our neural network based object parser. We will also show that our approach can be seen as extending DDPG to the Imitation Learning scenario. Training our neural parser to imitate the oracle via DRAG allow our neural parser to outperform several existing imitation learning approaches.


Learning to Select and Generalize Striking Movements in Robot Table Tennis

AAAI Conferences

Learning new motor tasks autonomously from interaction with a human being is an important goal for both robotics and machine learning. However, when moving beyond basic skills, most monolithic machine learning approaches fail to scale. In this paper, we take the task of learning table tennis as an example and present a new framework which allows a robot to learn cooperative table tennis from interaction with a human. Therefore, the robot first learns a set of elementary table tennis hitting movements from a human teacher by kinesthetic teach-in, which is compiled into a set of dynamical system motor primitives (DMPs). Subsequently, the system generalizes these movements to a wider range of situations using our mixture of motor primitives (MoMP) approach. The resulting policy enables the robot to select appropriate motor primitives as well as to generalize between them. Finally, the robot plays with a human table tennis partner and learns online to improve its behavior.