Mudur, Sudhir
DragD3D: Vertex-based Editing for Realistic Mesh Deformations using 2D Diffusion Priors
Xie, Tianhao, Belilovsky, Eugene, Mudur, Sudhir, Popa, Tiberiu
Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Direct mesh editing methods are typically framed as optimization problems combining user-specified vertex constraints with a regularizer that determines the position of the rest of the vertices. The choice of the regularizer is key to the realism and authenticity of the final result. Physics and geometry-based regularizers are not aware of the global context and semantics of the object, and the more recent deep learning priors are limited to a specific class of 3D object deformations. In this work, our main contribution is a local mesh editing method called DragD3D for global context-aware realistic deformation through direct manipulation of a few vertices. DragD3D is not restricted to any class of objects. It achieves this by combining the classic geometric ARAP (as rigid as possible) regularizer with 2D priors obtained from a large-scale diffusion model. Specifically, we render the objects from multiple viewpoints through a differentiable renderer and use the recently introduced DDS loss which scores the faithfulness of the rendered image to one from a diffusion model. DragD3D combines the approximate gradients of the DDS with gradients from the ARAP loss to modify the mesh vertices via neural Jacobian field, while also satisfying vertex constraints. We show that our deformations are realistic and aware of the global context of the objects, and provide better results than just using geometric regularizers.
Prototype-Sample Relation Distillation: Towards Replay-Free Continual Learning
Asadi, Nader, Davari, MohammadReza, Mudur, Sudhir, Aljundi, Rahaf, Belilovsky, Eugene
In Continual learning (CL) balancing effective adaptation while combating catastrophic forgetting is a central challenge. Many of the recent best-performing methods utilize various forms of prior task data, e.g. a replay buffer, to tackle the catastrophic forgetting problem. Having access to previous task data can be restrictive in many real-world scenarios, for example when task data is sensitive or proprietary. To overcome the necessity of using previous tasks' data, in this work, we start with strong representation learning methods that have been shown to be less prone to forgetting. We propose a holistic approach to jointly learn the representation and class prototypes while maintaining the relevance of old class prototypes and their embedded similarities. Specifically, samples are mapped to an embedding space where the representations are learned using a supervised contrastive loss. Class prototypes are evolved continually in the same latent space, enabling learning and prediction at any point. To continually adapt the prototypes without keeping any prior task data, we propose a novel distillation loss that constrains class prototypes to maintain relative similarities as compared to new task data. This method yields state-of-the-art performance in the task-incremental setting, outperforming methods relying on large amounts of data, and provides strong performance in the class-incremental setting without using any stored data points.
Simulated Annealing in Early Layers Leads to Better Generalization
Sarfi, Amirmohammad, Karimpour, Zahra, Chaudhary, Muawiz, Khalid, Nasir M., Ravanelli, Mirco, Mudur, Sudhir, Belilovsky, Eugene
Recently, a number of iterative learning methods have been introduced to improve generalization. These typically rely on training for longer periods of time in exchange for improved generalization. LLF (later-layer-forgetting) is a state-of-the-art method in this category. It strengthens learning in early layers by periodically re-initializing the last few layers of the network. Our principal innovation in this work is to use Simulated annealing in EArly Layers (SEAL) of the network in place of re-initialization of later layers. Essentially, later layers go through the normal gradient descent process, while the early layers go through short stints of gradient ascent followed by gradient descent. Extensive experiments on the popular Tiny-ImageNet dataset benchmark and a series of transfer learning and few-shot learning tasks show that we outperform LLF by a significant margin. We further show that, compared to normal training, LLF features, although improving on the target task, degrade the transfer learning performance across all datasets we explored. In comparison, our method outperforms LLF across the same target datasets by a large margin. We also show that the prediction depth of our method is significantly lower than that of LLF and normal training, indicating on average better prediction performance.